Hey everyone, and welcome to this marksman daily.
Today we're going to be going over a few high level teamfights.
In each of these fights, the marksman has near perfect execution of a concept.
The three main ideas we're going to talk about are: SEGMENTING TARGETS BACKING OFF and FOLLOWING
UP First let's think about each of these things at a high level.
Segmenting targets all comes down to finding the weak link in an enemy's line-up.
People constantly make mistakes and get out of position.
regardless of what elo they're in.
Punishing these mistakes revolves around being in a position where you can freely hit them
without their teammates ganging up on you.
Backing off might sound extremely simple, but is something many marksman don't know
how to do.
The reason pro adc's have such high KDA's is because marksman are great at defending
and pushing.
Generally speaking, it's better to live through a teamfight on marksman than to trade one
for one.
Doing this right comes down to threat assessment and minimap awareness.
Knowing where the enemy is coming from and what they can do is the best way to understand
if you should back off.
Lastly, following up is an art that few marksman master.
Oftentimes, your jungle, support, or top lane will have an engage ability that offers what
we call dead time.
This time is where the enemy is stunned or out of range.
The best way to use time like this is to put yourself in a position where your champion
can be most effective.
As we play through each of these teamfights, we'll further clarify and get more in-depth
on each of these concepts.
and without further ado, let's hop in.
In this first fight we have CJ's Veritas playing as Tristana.
Blitz is about to be caught out and there's a numbers advantage for the red team.
Far away, Tristana is clearing the bot wave.
Even if she responds immediately, it's going to take a while to get here.
The numbers advantage here has taken down Jarvan and Jayce is about to fall as well.
This is looking like a disastrous teamfight wipe for the blue team.
Tristana is finally here.
Now take a look at this.
This is the most perfect example of segmenting targets.
While what's happening here isn't amazing, since Maokai is meant to take the brunt of
a fight, keep this type of positioning in mind.
Not only is Tristana far out of range of the enemy team, she's going to be hitting Maokai
at a pincer angle away from where her teammates could be attacking him.
This matters because of AoE effectiveness.
Assuming that Taliyah is going to move this way and begin attacking, It's better to have
your team's threats spread out so that you can't both get taken out by AoE.
Usually, this just means that you don't want to stand next to your midlaner.
The allied Taliyah is also making great use of this concept, and understood that the enemy
team would have to support by going through this choke.
By setting up this area as a trap, she's bought crucial time to kill the isolated Maokai.
Tristana Finishes off the Maokai, but things are looking dangerous, with the two enemy
groups looking to attack from both angles.
There's a few ways this can play out.
Tristana could retreat to the blast cone to get out of the fight, Or, if she wants to
fight, she can position to attack one of these groups.
If you were playing Tristana here, would you retreat to the blastcone, attack Azir and
Xerath, or attack Varus and Nidalee?
All three of the blue teammates were ready to collapse on Varus and Nidalee, who appropriately
backed off.
It's good to remember that these guys are Korean challengers, and all excellent at teamfighting.
if the Varus and Nidalee were lower elo players, they could have fallen for this.
The best play would have been to ping them and collapse with your team.
Things aren't looking good here, as the enemy has a great spread out position.
If Taliyah goes down here, the numbers advantage will be too much.
Knowing this, Veritas heals Taliyah, who flashes away at the last second.
Nidalee flashes forward, and let's check out the positioning here.
Where would you move?
With Rocket Jump up, moving here is the best play.
If you think back to the intro, you want to be hitting the enemy with no chance of their
teammates helping.
This position builds the most distance from Varus, Azir, and Xerath, without being out
of range of Nidalee.
You'd move the same way even if you didn't have rocket jump, or were on a different marksman.
With azir going in for the stun on blitz, he's isolating himself.
While this may seem like the breaking point, getting into a position to isolate him means
moving to this exact spot.
This also involves playing on the ranges a bit, and is extremely masterful of Veritas,
because he glides just out of range of the Azir R. Now Azir is down.
If Xerath gets in range it's going to be all over, since even a 1v1 against Varus is looking
Tricky.
To get the best chance in this fight, Veritas has to segment Varus and also use the terrain
to his advantage.
The best way to segment Varus away from Xerath is to use this distance between them.
As long as Tristana keeps moving further away from Xerath while fighting, he'll have to
keep playing catchup.
This is really hard to do, so it's okay if you feel overwhelmed.
Let's look at what Veritas does.
By jumping up, Veritas forced a flash from Varus and is going to just barely dodge the
Xerath W. With that out of the way Varus is now completely isolated for the 1v1He wins
the fight by a mere auto attack, meaning that if he had taken any extra damage this entire
time the fight would have been lost.
Even now, he's using this flash to catch Xerath off guard, buying that extra quarter of a
second reaction time loss to get in his upcoming auto attack.
Overall this was insane play from Veritas, and we can't wait to see him next split.
Now let's watch Keith, the toucan himself, play Jhin.
His team is looking to siege mid, but there's a lot going on here.
Let's do a threat assessment Rengar has just gone invisible, so he wants to be near his
team.
Kennen is on the right side of the lane, coming in for an ult flank.
Tristana is on the left side of the lane, looking to ult Jhin and his teammates into
the Kennen ult.
As his team dives, Rengar comes out of stealth to support Jayce.
This is a relief, since he would have been hard to deal with.
Many players on Jhin would tunnel vision on the hooked Jayce and move forward, but Keith
has had his eye on the minimap, and sees the Kennen coming in for an ult.
He gets his fourth shot off for the movement speed, and flashes away from Kennen.
The choice to not move forward was the most important moment of the teamfight.
This is because it gave him enough room to flash out of the Kennen ultimate before getting
stunned.
He's now successfully backed off, and can rengage with his ultimate.
If this seems really jhin specific, this same sequence of moves would work on Lucian, Ashe,
Ezreal or Caitlyn, as they all have long range ultimates that could keep them impacting the
fight.
The most interesting part about this place is that backing off to rengage is something
most people do well on Jhin.
The important idea to take away is that you can do this same type of move on other champions.
Backing off to dodge an engage might lose you some damage output, but not as much as
if you just die to the engage.
As his shots come out, Keith and his team destroyed this teamfight.
The enemy team had gone all-in on flanking, and Keith played against it perfectly. he
even gets the Kennen with a sweet W - great work Toucan.
This last teamfight is from Cloud 9's Sneaky, and it's all about the art of following up
on an engage.
As he walks up here, Sneaky is going to get a great dodge on this flash hook to avoid
getting picked.
His teammates quickly back him up, and he's leading the charge.
As the engage from bard comes out, we're about to have two seconds of dead-time where Sneaky
doesn't have any targets to select.
If you were MF here, where on the screen would you move to best follow-up on this bard ultimate?
The best position for Sneaky to be in is right here next to the wall This is because of Jarvan's
positioning.
MF's damage comes from her ultimate, and Jarvan can easily interrupt it with his EQ combo.
When you're following up on an engage, especially that creates dead time like bard ult, taliyah
wall, or jarvan ult, you want to be weighing three things: viability, damage output, and
safety.
First you want to figure out if your spot is viable - can you actually get there in
time?
Next, you'll think about how much damage you can do in that spot.
Lastly, you'll want to think about if it's safe to be there.
In this case, moving next to the wall takes no time, allows him to hit the targets with
his ultimate, and he won't get interrupted by CC from Jarvan.
This same positioning would also be perfect for an Ezreal ult, Varus ult, and Lucian culling,
due to the choke point created by the turret debris.
As the bard ult ends, Sneaky's ult melts Jarvan Thresh and Kalista, completely winning the
teamfight off of Bard's engage.
Even as Fizz's ult hits, it doesn't matter.
Sneaky has already done plenty of work here.
With these three fight in the bag, let's take a step back and look at what we covered.
First we saw Veritas destroy an entire enemy team by segmenting and isolating them.
He did this by always staying out of range of the enemy group and picking off targets
that were weak links in the enemy front line.
Then we saw Keith playing Jhin, where he picked the perfect moment to back off, which nullified
Kennen's engage as he destroyed the enemy team from range.
Knowing when to back off and re-engage in fights comes down to map awareness and threat
assessment.
If you can keep an eye on who's coming and from what angle, that's half of the battle.
Lastly, we had Sneaky melt the entire team off the back of a bard ultimate.
Whenever you're following up on a big engage, it's critical to pick a great spot to attack
from.
Whenever you don't have a target, always be assessing spots for viability, damage output,
and safety.
Lastly, we had Sneaky melt the entire team off the back of a bard ultimate.
Whenever you're following up on a big engage, it's critical to pick a great spot to attack
from.
Whenever you don't have a target, always be assessing spots for viability, damage output,
and safety.
This daily had a bit of a different style than our mission-focused dailies.
We think it's important for you to see how teamfights play out at the highest level of
play.
This is because after closely watching enough of these amazing marksman play out fights,
you'll start subconsciously moving in similar ways in your own games.
That being said, we're always happy to hear feedback.
If you have any questions, comments, or concerns, please let us know below!
Either way, thank you so much for watching and we'll see you next time!