hello welcome back to the channel we've got another space marine review for you today
this time it's going to be the vindicator laser destroyer which is one of the forge world models
from the imperial armor compendium book which will be available for space marine players so
let's dive straight into the actual data sheet for this tank so it's a heavy support option it's
coming in at 10 power level or 175 points before any upgrade are taken as for its flat line it's
got a moment of 10 inches weapon skill 6 plus ballistic skill 3 plus strength 6 toughness 8
wounds 11 attacks 3 leadership 8 and a 3 plus save now of course it will have a degrading stat line
so the movement the ballista skill and the attacks will degrade as the model gets damaged so it's
only really the movement and the ballistic skill that are important here because it's not going to
be doing much in engagement range now as for the actual weapons that the vindicator laser destroyer
comes equipped with is the following so it's got a laser volley cannon and a storm bolter
so let's check those ones out so the laser volley cannon it's got two different profiles
you select which profile when you're selecting your targets so both of them are 36 inch range
and both of them are heavy three the volley fire is strap nine minus three ap and the damage is
d3 plus three whereas the over charge fire same range three shots it's shrimp ten minus four ap
and the damage is a flat six and any unmodified hit rolls over one made with this weapon will
cause a mortal wound if you didn't remain stationary so if you do move and fire this
any ones will cause a mortal wound to this tank for me personally i always think you should be
using the overcharged fire partly because of the strengths from 10 it's got a little bit of extra
ap but that damage being a flat six whereas the volley fire has an average damage output of five
you could roll badly and then it could only be four damage you could roll well it would be a
six but i'd rather just do the actual overcharged fire as it's only single mortar wounds there it's
also got a storm bolter 24 inch range rapid fire 2 strength 4 no p1 damage it's just a
little light infantry weapon don't expect too much from it maybe a peel off a guardian or so
but it's not really why you brought this vindicator now as for the war gear options
there's only one here which is a hunter killer missile for five points 48 inch range heavy one
strength 10 minus two ap damage d6 one use only you fire it in turn one to get this to minus three
ap in the devastated doctrine but it pairs quite nicely because it's another strength 10 weapon now
as for the abilities it's not got many abilities either it's only got angels of death and out of
the angels of death ability it's only really the combat doctrines that can have any input all the
other ones don't really do much for a tank but the combat doctrines will add ap depending on which
combat doctrine you've got associated with that battle round it's also got the explode ability
as it's a vehicle if it's destroyed on a roll of a six units within six inches including your own
will suffer d3 mortal wounds quite standard there but it's worth noting that there's no
martial legacy ability so it doesn't cost you an additional cp just to feel this then finally for
the faction keywords it's got the chapter keyword of course it goes into any chapter it's a vehicle
and it's got the smokescreen keyword which will relate to a stratagem but before we get on to the
stratagems i just wanted to kind of compare what the vindicator laser destroyer is like versus the
classic vindicator model now the laser destroyer is 45 points more expensive it's got the exact
same stat line as the classic vindicator but what you're paying for with those 45 additional points
is the fact that you're going to get a damage 6 weapon or a damaged d3 plus 3 weapon whereas
with the standard vindicator with the demolisher cannon it's only 24 inch range yes it is strength
10 but the damage is d6 so you're averagely gonna get three or four there so very unreliable damage
and it's got the blast keyword as well which isn't always the best thing it is sometimes a hindrance
if you get tagged in engagement range by enemy models you can't be firing the big weapon into
combat but with the vindicator laser destroyer you can be simply because there's no blast ability
associated with those weapons let's get back on track looking at the stratagems you've only got
two here you've got smoke screen stratagem for one command point for a minus one to hit if your enemy
is targeting this tank and the armor of contempt for a five plus five no pain save against mortal
wounds probably not going to be needed it's more for things like smite and whatnot but this thing's
got a decent range so it's not going to get too close now in terms of synergy with other units
within the codex you've got tech marines with the blessing of the omniscient ability so they can be
healing your tank d3 lost wounds every turn and they can also be adding one to the range attack
hit rolls again within three inches with awaken the machine spirits now you can further boost
this with the temp marine by turning them into a master of the forge so when you're using the
blessing of the omniscient ability it won't be these three lost wounds recovered it will be a
flat three if you wanted to get an infant save you bring a librarian with a psychic fortress
with a warp charge value of a six you can be put in a five plus inbound save on any units
that are within six inches of the psyche now in terms of synergy with some chapters there's a
few that i wanted to discuss here first of all the black templars one of their vows is pretty
good in particular which is uphold the honour of the emperor which will give all units within
that chapter a five percent mandible save and they can't be wounded on less than a three plus which i
think is really strong having an inbound save and toughness eight model it's definitely something i
want to be doing and also with the chapter tactics you can ignore mortal wounds on a five plus
very similar to the armor of contempt stratagem except it is inbuilt within the chapter you can
also look at dark angels if they're using the grim resolve ability if they stay stationary it's gonna
be a plus one to hit so they'll be firing the big gun needing twos to hit which is gonna be
pretty decent you're gonna always likely gonna be hitting there and if you do miss there's always
the command re-roll if you need to you've then got iron hands with the flesh is weak so they can have
a six plus feeling a pain save and also in terms of damage characteristics they're going to be
considered double so it's gonna be really hard to bracket this thing it means it's very likely it's
gonna be firing at its best profile ballistic skill value for three plus and moving 10 inches
the last one i wanted to mention here is the ultramarine simply because they can fall back
and shoot now vehicles can fire into combat but if you did want to select your target as opposed to
firing at a min unit of say terminals that have tagged your tank you can simply fall back with
codex discipline which is the ultramarine chapter tactic although it will be at -1 to hit penalty so
let's get on with the summary for the vindicator laser destroyer starting with the good it's got
toughness 8 which is obviously very solid very tanky it's got a 36 inch range laser volley cannon
so when you're comparing that to the classic vindicate you don't need to get too close to
it which has always been the flaw for the classic vindicator 24 inch range isn't good enough in my
opinion it's got strength 10 minus 4p and a flat 6 damage if you take that selected profile which is
going to do absolute bits especially with three shots you're almost guaranteed to be getting at
least one to go through there it's gonna be firing into combat because it's got no blast hindrance
within its weapons again when you're comparing it to the classic vindicator once that thing gets
tagged in combat it can't be firing the demolisher cannon which is again one of its flaws because it
needs to get close to fire in the first place it's got a more reliable amount of shots not d6 i've
always preferred to have three shots as opposed to d6 now it is slightly less than the average of 3.5
but at least you know where you stand if you do have a charge with a roll over one it's only one
more to win you're not gonna lose the entire model and you've got the smokescreen stratagem as an
option if you wanted to give it a little bit more resiliency and finally there's no marshall legacy
ability which is normally associated with forged world models but thankfully this one doesn't have
it now as for the bad there's no in-run save now it wouldn't be too common to have an in-run tape
on these kind of models but you still got to mark it down it doesn't have a two-plus armor
save either things that i've got toughness eight you would kind of expect to have a two-plus arm
save alongside it but i suppose that has been saved for the land raiders it's quite degrading
stats because it's got more than 10 wounds which means once it does get degraded it does become
less effective as the game goes on in terms of an engagement range once it does get caught in melee
it's not going to be doing much with a weapon skill value of a six plus and only three attacks
that's ramp six it's not core of course so buffing it is going to be a little bit difficult and the
classic vindicator is just cheaper so sometimes if you want to save points and you still want that
strength 10 weapon you just go for the classic vindicator there and then finally there's other
options that just offer more for example the relic contempt of dreadnought that's got loads
of high strength weapons and it's also decent in combat as well with the dreadnought combat
weapon or the dreadnought chain fist so that's the summary out of the way let's get on with the
rating so for the vindicator laser destroyer i think it's a decent option but there are
definitely better options that you can select from so for me this is going to be a three-star rating
so guys that's the rating today do you agree with the rating let me know below also remember from
the first of december we're doing a countdown to christmas every single day up to christmas day
where we're going to be comparing a space marine unit to a very similar unit within the necron
codex it's not going to be too competitive it's a little bit of fun something to keep
us moving in the holiday season so guys that's the end of the video today like and
subscribe and all that good stuff thank you all for watching and i'll see you next time
you