Here Sam is, on a boat.
Mother Fker.
Those whistling sounds are Sam pressing the 'distract' button instead of the 'cover' button
he was searching for.
HAHHAHAHA I see what he did there!
It's good to know that despite there still being an alarm system in operation, it no
longer leads to insta-game-over screens.
Although not off to the best of starts, Sam also knew it could have been a lot worse.
Somehow.
Maybe he could have forgotten his clothes or something.
Anyway, he went easily on these first two foes, silently dispatching them with METAL
BRACELETS.
Oh okay, not so silently.
Screw it.
In the face.
Is that an enemy?
Nah, it's just a support.
Now THAT'S an enemy.
In the face.
And everywhere else, just to be sure.
Sam marvelled at just how disgustingly wet and slimy everything looked.
Sam found himself in a place worse than Hell, with tight, cramped areas and a fiddly camera
system.
Sam took a quick look at the number of crates.
This was one objective Sam definitely wouldn't be doing!
Wow.
What are the chances of that.
It must have bumped into Sam's ego or something.
Sadly this meant that we wouldn't be seeing any exciting Titanic-esque sinking sections,
but instead would be forced to do something that would artificially increase the length
of the level.
Boring.
Sam was getting impatient.
Slowly does it...
AHA!
And into the dumb waiter.
Oh, I meant that one up there, honest.
One clumsy vent scene later, Sam encountered the Bilge pumping room or whatever.
Yeah okay, stop showing off Sam and kick that guy in the face.
My God, his many moves will be the end of him.
Whatever next?
A Moon-walking button?
What is it with Splinter Cell games making you look stupid by having 2-sided ladders?
Back to the slimy game.
What had started off so promisingly on a wet slimy lighthouse had been reduced to a game
with more slimy looking corridors and crates than ever before.
Sam was fed up.
Are you SURE he can't get up there?
Are you REALLY sure he's not going to grab hold of a crate?
Ha, SEE!
He was able to!
Stupid crates.
And with that, Sam was free from the second Hell-room he had encountered.
And not a moment too soon.
The rather confused-sounding music had indicated that his sneaking hadn't gone unnoticed.
That guard had never been so wrong.
Yes, he'd be okay if HE DIDN'T HAVE A BILLION BULLETS IN HIM.
Jesus.
But really, Sam's doing these guys a favour.
Were they stupid or something?
Oh don't worry, we won't.
It makes up for the disappointing flood from later, at least.
In the next episode, Sam fights his way through this room and to the end of the level.
How many times will he die?