hello it's Ricardo and welcome back to Elite dangerous well as we know a 2015 hit us so to
speak last week and with it became the access to the maelstroms it came with revenants patrolling
bases and more things we have no doubt not discovered yet and a host of hot fixes along
with tweaks to the user interface but now I'm sure you're probably gonna be aware and as
sure as death and taxes update 15.01 is to be released on Thursday during extended downtime
window the update notes are here we're going to take a look at the hotfix notes and discuss them
take 15 has been with us for about a week now and with it it brought access to the maelstroms
we saw the huge Titan leather ship or whatever it is inside the Maelstrom we collected new materials
we went down to thyroid controlled basis in thyroid controlled space to do ax power
restore missions and encountered the Revenant we also encountered several problems particularly in
regards to collaborative play with these new ax power missions we found the missions in varying
States power may not be switched on with a regulator inside there may be no regulator
inside the housing of the power station and power will be on anyway it would be
a right mess and we found that to be in the collaborative play playing with friends in a
private group doing those missions but there has been a number of issues of note that have been
addressed in update 15.01 and that's going to drop on Thursday the 18th of May 2023 with some
extended downtime following the regular routine server downtime that we have on every Thursday
the fix has been implemented so that caustic sync launchers can now be engineered this is a good one
because we were able to engineer it beforehand and then after update 15 it went into experimental now
you could engineer caustic heat sinks or caustic sync launchers are pretty much the same as you
could engineer the heatsinks with typically the same recipe so as a no-brainer you went from five
ammo in there up to seven it was really great when dealing with that caustic damage
the thyroid Scouts are now no longer acting with excessively increased Firepower this
is brilliant because normally you could just blaze through Scouts
but since update 15 they've been imbued with additional Firepower and attitude
so they've been tweaked propulsion elements have been added to caustic generator loot great stuff
because we'd be in that Maelstrom looking for propulsion elements and they weren't anywhere
to be seen fortunately I collected a load of those and was unable to collect anymore but
I had sufficient amounts to do what I had to do in regards to the field neutralizer
selecting a group of Fleet carriers in a system in the system map now shows the fleet carriers
tab of the points of interest panel good for them a fix has been implemented to address inconsistent
turret fire from the Titan I don't know what they mean by inconsistent should it be firing all the
time what I don't know I mean you're pretty much gone in there scot-free if you had a cold enough
ship to go in and scrape off all those different materials that we've been scraping off especially
in the streams on the weekend so when they say inconsistent turret fire from the Titan
it's gonna be interesting thing to go and find out
and here's an update of note that I have noticed when going through my authoris version 2 build
and my hunt for an authoris scenarios have been rebalanced in order to improve chances
of which the authorous or thyroid probes can be found great because that was getting
ponderous to say the least effects has been implemented for a crash that could trigger
when this barking it a known surface sites okay not had that one a fix has also been implemented
to address excessive heat being generated when commanders are hit by the Maelstrom pulse wave
pushback wave thing the thyroid pulse that the thyroid neutralizer tends to counteract now I
thought that was by Design because you incurred an awful lot of heat and that would be something
why you needed to have a heatsink also in there as well but obviously it's been fixed
because that is what they say here excessive heat generally a fix has been implemented to
address instances where ship launched Fighters would take excessive damage from glaive missiles
okay a fix has been implemented to address instances where ship launch Fighters would
become targeted for containment missiles by the glaive okay thyroids are no longer able to get
themselves potentially stuck when investigating canisters [Music] there you go a fix has been
implemented to address a large visible war in the large ship landing pad at the beach engineer base
the beach engineer base I've not been there I have to go and have a look at that
and there's been notable changes to the systems in Invasion State a successful the prevented
Invasion will now be better reflected within the game all good stuff upon the invasion's defeat
a notification will be sent to All present commanders thyroids will stop appearing at
all conflict zones and most conflict zones will subsequently dissipate
most conflict zones interdictions will cease and Signal sources caused by thyroid attacks
will come to a stop the head has also received some minor changes for when
commanders are present in a defeated Invasion system and on the pre-job warning towards that
system so great that's a good thing about the invasion State now for awareness commanders you
may experience an issue whereby after gaining a bounty on your ship with a warrant being issued
on said ship if you hand yourself in at an on foot Concourse Terminal A Scarlet crate error
will occur and on respawn a Detention Facility I think I had that myself if you re-enter the
game after the Scarlet crate connection error you will be able to resume gameplay
without further connection errors or blockers however the stream with the warrant on it
on it will be impounded which will turn warrants into a release free payment to free
to free what if you re-enter a game after the Scarlet crate connection error you will be able to
resume gameplay without further connection errors or blockers that's the skerrick I get that however
the ship with a warrant on it will be impounded I see yes I've had this this has been a right pain
important note regarding the issue above if you gain a bounty on your ship with a warrant being
issued on the ship and hand yourself in via the local Services while remaining in the ship
instead of on foot at a terminal this issues does not occur and you will respond to the Detention
Facility in ship it is always as always commanders thank you for your commitment and dedication to
Galaxy blah blah blah okay so there's been no mention of like where you find these ax missions
because they weren't always there at Invasion State Virgo so there's no given recipe for that
good things of note there that I've actually seen myself as the propulsion elements there's been you
know the caustic caustic sync launcher can now be engineered and the scouts were a rock hard
absolutely Rock ad so if you've heard anything else with you I think a good update of 15.01 I
wonder if we're going to see a 15.02 anyway this is the hotfix for the update and that's going to
be update 15.01 which will be with us on Thursday the 18th of the 5th 2023 following an extended
maintenance downtime and so as they say will be online at approximately 11 A.M British standard
time thank you very much for watching commander and going through the update 15.01 release notes
with me any problems give us a shout we're always happy to answer questions on stream
on Saturday and Sunday where we have some laughs and hijinks typically around about 3 P.M GMT on
a Saturday and Sunday we're extremely dangerous I've been Ricardo thanks for watching see you soon