What’s up guys it’s me Jeremy.
Sorry for the slow video production in this past month or so, but essentially what happened
was that I spent my time working on improving and streamlining my video making process,
but hopefully we can get back to multiple videos a week.
Also, I started posting to my Instagram so you can check out some selfies of me at Instagram.com/gamingcurios.
Either way, here’s a list of 10 things you didn’t know that once existed in league
of legends.
It’s possible you might know a few of these if you played during beta, but I wouldn’t
expect most of you guys to know more than just a few.
Also, keep in mind that since a lot of these things come from the beta and alpha of League,
footage for a lot of these doesn’t actually exist, but there is proof of them existing
in past patch notes and other various places.
If you enjoy the video don’t forget to hit that like button, and if you don’t enjoy
the video click the dislike, and if this video hits 10,000 ratings I’ll do make another
one of these!
Anyways, let’s get started.
The first thing is that during the early League of Legends friends and family Alpha stage,
for a short period of time, you were able to deny allied creeps from your opponent by
last hitting them, similar to the mechanic that we see in Dota 2.
It was considered to be an anti-fun mechanic, and so was taken out on the second week of
the Alpha stage.
However, Gangplank was able to deny creeps using his Raise Morale when he was released.
This was the second case of the creep denial mechanic existing in League, and it took all
the way up until patch 1.0.0.116, which was about a year and a half later, for the mechanic
to be removed from his kit.
There have been no direct forms of killing your own creeps since then, as the mechanic
was deemed to not have a place in League of Legends.
The second thing is an old summoner spell that once existed, called Stifle.
The summoner spell was a point and click that would silence the targeted enemy champion
for 3 seconds and permanently remove all of the beneficial buffs that they had.
It would remove things like blue buff, baron buff, potion healing, Kayle’s ultimate,
Tryndamere’s Ultimate, and any other thing in the game that was coded as a buff to a
champion.
It had a cooldown of 150 seconds, and a mastery effect to reduce the cooldown by 10 seconds
and increase the duration by half a second.
Needless to say, it was way too powerful, so it was removed from the game, and replaced
by Exhaust, which is still in the game today.
The third thing was that during the early stages of League, there was a time that champion
kills would give 100 gold on Summoner’s Rift.
At this time, the items cost a bit less as well, but it wasn’t a comparable amount
for the income difference, so getting to a full build took much longer than it does today.
On the third week of the closed beta, the amount of base gold gained for killing a champion
was doubled in an attempt to make kills feel more impactful.
In the next patch a 100 gold bonus was added for first blood, and a few patches later the
kill reward was increased to a base of 300 gold.
The fourth thing was that during the Alpha stage before matchmaking was introduced, League
of Legends Summoner’s Rift was played as a 4 versus 4 game mode.
The first ever video of recorded in game footage released by Riot shows a 4v4 battle with 3
players on each team duking it out in the mid lane.
In the video, they don’t actually specifically say whether or not league is 4v4 or 5v5, so
it’s likely that they had plans to switch to a 5v5 game mode from early on.
A few patches into the closed beta 5v5 matches were added into custom games, and on the may
29th 2009 patch, normal game matchmaking as a 5 versus 5 game mode became available.
It kind of makes you wonder, what would League of Legends have been like if it had stayed
as a 4v4 game mode.
The fifth thing is that up until the very end of the alpha stage, the red buff monster
would silence you when attacking.
As I’m sure you can imagine this made killing him as a jungler really weird, and you would
have to kite it around just to get to use your abilities on it.
This was really clunky and felt super weird on ability-focused junglers when clearing
the camps, so it was eventually taken out on the seventh week of the alpha and given
60 magic resistance instead as the alternative defense against abilities.
Our sixth thing is that in League of Legends, there once was a time where recalling did
not exist.
Instead, an item known as the blue pill was purchaseable from the shop, and would be activated
to return your champion back to base.
Eventually this was seen as a bit unintuitive, since every single character had to buy the
item every game all the time, so it was changed to a summoner spell that you would have to
select as one of your two options.
And again it was something that was pretty much mandatory to get, and the summoner spell
option was found to be a design that just didn’t feel fun for the players, to have
to sacrifice one of their options, so it eventually was changed to a spell given to everyone,
and became an inherent feature to all champions, as the recall spell that we know to this day.
The seventh thing is that originally summoner’s rift had no brushes.
In the first gameplay video I showed earlier you can also see on the map that there are
no brushes anywhere, not a single one.
It wasn’t up until the July 10th, 2009 patch that brushes were added into the game, and
on that patch about about twice as many brushes were placed all over the map as there is in
the game today.
This was the same patch that they added the red and blue buff mechanics to the lizard
elder and ancient golem jungle monsters respectively, before they were just camps you killed.
Anyways over time, the amount of brushes on the map was lowered further and further until
what we have today, which is the least amount of brush that has ever existed in league to
this day.
The eighth thing involves minions.
I’m sure a lot of you remember that jungle monsters could crit, but during the early
stages of league, super minions from lanes were able to critically strike.
They had a crit chance of 10%, but the inconsistency wasn’t a good thing, so it was taken out
of the game during the early stages of beta, on the april 25th 2009 patch, but the jungle
monsters retained their crit chance for an extremely long time, and it wasn’t until
the preseason to season 4 where the wolves could no longer crit and we finally saw critical
strikes from monsters removed completely.
The ninth thing is a little bit outside of the box but I honestly thought it was really
cool.
There used to be turret defence League of Legends game for Iphone, that was developed
by Riot and GOA, and released in early 2010.
League of Legends Turret Defence was an official game made by riot, and was used a promotional
tool for the launch of League.
It was a tower defense gam where you build and upgrade turrets in order to stop waves
of minions, occasionally backed up by dragon and even a few champions.
It was free to play, but was taken down from the app store after just a few months.
You might be able to find a download somewhere on the internet, but from what I read, it
wasn’t exactly the best game ever.
And the tenth thing is that flash used to have a cast time and a much higher range.
At first, the cast time was 0.75 seconds which is pretty long, and a range of 900 with a
cooldown of 150 seconds.
The current range of flash on the day I am making this video is 425 with an instant cast
and a 300 second cooldown, so the range back then was more than double what it is today,
but due to the cast time it was considered a bit weak actually, since you could never
use it to dodge abilities, so in the early closed beta, the cast time was lowered to
0.5 seconds, and then eventually removed on the June 12th, 2009 patch where on the same
patch the range was also lowered to 800.
Removing the cast time made the ability overpowered as heck, since it added so much outplay potential,
that it would go on to receive nerf after nerf until it reached the point that the ability
is at today.
And that’s just about it.
Here are some of my favorite comments from a previous video, where I asked what champion
I should make a history video for next.
For a chance to be featured in a future video, leave a comment about what thing you miss
the most in league of legends.
Thanks for watching, and I’ll see you guys next time!