*Intro Music*
Now as you guys know, I tend to focus and making complex redstone contraptions
as simple as possible so that you guys can understand them but today, back by popular demand, I'm going to doing the complete opposite
I'm going to be taking simple, Simple Redstone contraptions
And I'm going to try and beef them up a little bit
So they become really quite complex and very quite interesting. challenge number one the item elevator down at the bottom here
We've got ourselves a dropper. if we hit that button an item travels up through the blocks, it works perfectly
It's reliable, you could do it from Bedrock all the way up the sky limit without using too much redstone
This design is amazing. I use it all of the time
But I mean it's a little bit Easy, isn't it this isn't particularly complex?
We need to get a little bit crazy here, so I thought instead of making use of boring old glass and things like that
We could instead make use of flying machines
So we are actually going to elevate our items up into the sky using a system
That looks a little bit like this
So I'm guessing this is where the items can actually go to, and then up at the top,
We can just have a water stream. and the way that we send this thing up is by causing an update
There we go. off it pops
That will continue upwards, forever, until it reaches at the top station, which will be somewhere around about here
And then we'll create a redstone circuit which will then send it back down once all of the items have left the platform. I mean
That's a pretty cool idea I
actually wouldn't mind something like that on the hermit craft server. it means you don't have to have any ugly pillars going up into the
sky. now
I've actually come up with a pretty cool idea of how this thing is going to work
So when this thing is actually stationed down at the bottom
This Cauldron will power this redstone clock which means that this drop will be firing out all of the items
But then as soon as this thing leaves the drop will obviously stop firing items because, wait
You don't want to be (*sputter*). You don't want to be throwing your items out
Underneath the bottom of the elevator. that seems a little bit daft to me
So now what we're doing is I'm setting up a system that will detect when this thing arrives,
Allow it to stay here for a little while, and then, eventually
Take back off and go up to the top and the way that we're doing that
should
just involve a tiny bit more redstone and that would just run down like this and
and Essentially go down underneath this observer
and that observer will then get an update, which will send our flying machine off up into the sky a
little bit like that
So now I should probably build the station that is going to be up at the top, but look at this!
by the look of things this is actually working
My concept for the top section has now been completed this thing has just landed down at the bottom
the items would be spat out and then of it goes so this would be transporting the items up to the top and
then when it reaches the top
we should see
something pretty cool happen
I'm hoping the when we get up there. It should stop we get water which would push the items away and
Oh dear. No no no no no
NO!!
We're about to watch the redstone. Just get completely washed away
(*redstone gets washed away*)
Yeah
Not perfect. water and redstone. They don't and often mix too
Well, today. new plan instead of using water because that's stupid. I've instead decided to use a double piston extender I
hope this works I
Reckon it will it will just push the items across then we can have hoppers and a chest, done
Here comes the first proper test of the system
we're placing in the redstone dust that will update the bottom area of
Our flying machine and the flying machine is now traveling up through the sky
transporting our items upwards. now I
Have to say this is amazing. I would absolutely love to see this sort of thing on servers
Just big big flying machines transporting items around but then it gets to the top
(*item goes off to save another planet*)
Some interesting things look like they happened
But I don't think we lost anything and I would say with relative confidence that that's just worked
Let's see if we put if we put in some some hoppers here, and then maybe a double chest
So look, the items are being chucked out there going on there
And then the dropper has stopped firing and this thing is now transporting the items now
It is a tiny bit a tiny bit odd
I don't know if these things that are visual glitches
Or if that is actually happening and our items are kind of being bounced up
but if they are there's there's nothing too wrong with that as long as
(*items got pushed and collected*)
Now I would say that it's a massive success
Can we take a moment to appreciate how much of a massive success this thing's been?
There is the item elevator that actually elevates the items using redstone and flying machines
This thing's pretty cool
I'm a big fan. So now that we've done that it's time to move on to the next contraption
which is going to be a garbage can so we're going to be able to put the items inside this chest right here and then
They're going to be thrown away. It seems simple
But there's a special feature that I want to add into this thing which is uttterly pointless, but also utterly
Fantastic now the idea is is that we're going to be able to choose. How we want our rubbish to be disposed of now
It's not like we can choose to recycle the items or we can choose to throw some of them to landfill or anything like that
Instead we kind of choose the death of the items it's either
Throw it off into the floor to wait five minutes and Despawn
it's going to be throwing into a cactus, throwing it into Lava or
Storing a backup that is then going to be eventually disposed of later on. Perhaps like a day later
So that just in case you've thrown in the wrong items in there
You can quickly pop over this chest and actually get them out, so I guess in terms of Redstone I
Mean I imagine I would have thought this would be relatively simple all we need to do is create a kind of button select panel
"Relatively simple" he says. never say that sort of thing. so first off
We've got ourselves a button panel this thing should that will be working
So if we hit that button you can see that that comparator turns on we hit that button that comparator turns on and that is
Actually not how we want it to work
We want the opposite from that it should in theory be quite simple
All you have to do is just go down by one block and run these out into blocks
Which is actually going to make things a little bit easier in terms of the redstone and could potentially give us some extra capability
So that's not so bad, but if we take a look around the back here we also have some extra circuits now
I haven't actually tested this out yet
But in theory we have got the input the items that then goes into this item elevator, and then that will activate
the dropper circuits
So there we go
It is functioning as a system currently we have this one right here
Select I don't know okay just ignore ignore
Which one is firing, but the actual back side of this thing is working?
And we've got kind of the main part done finished complete and done and dusted this thing should now be finished
We've got ourselves the Lava, the cactus, We've got the despawn section and also the backup section as well
I will explain that in the next couple seconds but the first thing
We have to do is actually give this thing a bit of a tester so say for example
We wanted to select the Lava
Section that will turn off that
Comparator leaving all of these other ones on which means that the items would only be able to drop through into that hopper right there
and if we were to put in some items
We should see that
They will end up going up the item elevator into the hoppers and then out into the Lava. you can't really see it happening
But it's definitely happening however if we hit this button right here
That will switch things over and now that one that is the one that's unlocked which means that now all the items are being thrown
Into the cactus that's perfect if we hit this button over here and add some more items into the system
Then in theory they should drop down into that hopper which means that they will be be spawning
So there we go there now in the Despawn bucket
They're not going to be going anywhere, and finally if we hit this button over here. We can be safe
We can be smart and we can actually back up all of the items
which
Seem to have actually gone in there
Because I'm an idiot. if we switch that over I'm still an idiot. and now I'm not an idiot
I've managed to fix it all up and I was actually over complicating things with the previous system
So the idea was was that this thing would only try out his items in the dead of night
And I was doing that using subtraction
Comparators and stuff like that way to overcomplicated all I had to do was have a daylight sensor
That is on day mode with repeaters running into the hopper
and it's going to lock that hopper right there which means the items are going to be stored into the chest until
It gets super dark to the point where the moon is pretty much in the center of the sky
Which points that hopper will be unlocked because obviously this daylight sensor will turned off and those items will end up on the floor
Which means that they're going to end up getting thrown out, okay.
The super complicated trash can is now all completed this thing's pretty epic
I actually sent out a tweet asking for your help for ideas for this episode and ixuma got back to me
Saying that I should try and build a button as complicated as possible
(*button gets pressed, then pops back out for next use*)
Now I have to say
That's going to be a bit of a challenge, but I think I've got an idea in mind now
I really want to do is I want to create a gigantic
Button like this one that is pressed
By a hand that kind of moves forward and punches it and that's kind of what I want to do here
But I feel like I might not be able to do that
that might be a tiny bit on the complicated side. I
wonder
So the outsides are going to be the outsides of what are going to be the tricky bit?
Because I want it to still look like stone
Like this inside area here. We can actually punch out all of these central blocks, and these can literally be pistons
Just pulling back these blocks so that won't be an issue, but the outsides
We can't really do it without using slime blocks
So I've come up with an idea that doesn't quite look as good as just fully stone
But it looks a lot better than it was if we had slime blocks going around the outside and also
I don't think it would work with slime blocks so as you can see we've got
pistons around the outside here
They're kind of like a cobblestone II texture and if we throw in some extra blocks in here as well
to make the button look more button like
maybe it will start to fit in
Might be fighting a bit of a losing battle right here
But the idea is is that those pistons there will then be retracted back then they'll extend and retract
along with these central blocks which will also be
Retracting and that will pull the entire button back to this block here
And then everything will really extend and it will look like a button
That's the idea. I hope this works
believe it or not
I think I've actually managed to build this thing so currently it is in the depressed state when we flick that lever there ah
everything extends a little bit too quickly and
the retraction
Is a little bit too slow
so if we stick these on four ticks
Let's see if that hits let's see if that helps the situation, so the extension is still a little bit rough
They're going first
How old it doesn't look like there's a tick between them?
that almost looks visual I
Mean I feel like we can definitely speed these things up believe it or not
I've actually managed to build this thing and it actually seems to be functioning. The only slight issue is is
That it's not quite right we haven't quite nailed the timings just yet, so I'm going to stick this on three ticks
Let's see if that helps the situation, so if we flick this lever right here
Okay, so that is the button push, but then when we flick the lever again
You can see that the extension is a little bit rough, but this that's worked now that is fantastic
So if you imagine like a fist go get to this button right here
There is the button being pressed and then if we can just get the button popping back out to be timed correctly
Then we will be onto a winner, but the only thing is
is
That these repeaters right here rely on those timings and so does this redstone. Oh
That could be that could shoot us in the foot a little bit
We might not be able to do it. I think that might be as close as we're going to get for the time being
Still oh we've done a pretty fantastic job on our single button
I think I've gone as far as I can go with this one
I've been messing around with the timings for absolutely ages trying to get this thing to work
But there it is there is the fist punching the button the button goes back?
And then it reed pops out as the hand goes backwards. I mean I like this thing. I think is absolutely brilliant
I just want to say a massive
Thank you to xisumavoid for suggesting it it still it hurts me a little bit that I can't get those central blocks to
re-extend with the outer blocks
I have tried a few times, but there's just nothing nothing in my brain is really allowing me to do it
Which is a tiny bit unfortunate, but anyway ladies and gentlemen. I hope you enjoyed it
There's a redstone video of me creating complex Redstone contraptions out of the simplest of Redstone ideas
It's been a ton of fun to create
There is a three behind us if you did enjoy this video for usual to that like button
And if you really loved it, then make sure to subscribe, but thanks for watching guys. This is the mumbo. I'm out
I'll see later. Oh and as the usual check out the latest film in the film enter
(*outro music*)