hello welcome back to planet 40k continuing on with our space marine reviews we're gonna be
looking at the captain on a bike today before getting into today's unit review i just wanted
to bring your attention to an online store called the magnet baron they specialize in custom magnets
and custom stands for your models played on the tabletop so i wanted to bring attention to some
of the smaller posable flight stands that are available which work perfectly for your floating
units so from your space marine force with the smaller units you're looking at units such as
the inceptors and the suppressors so often you find that these stands are getting snapped due
to transport in the models now these stands are not only posable but they're also magnetized
so that your models can be folded away which is much more safer when transporting to your games
now the acrylic stands have been pre-drilled and the kit comes with the exact magnet so you don't
even need to worry about drilling or finding the right magnet sizes then to further add to this
the kit actually comes with a rock anchor which simply sits on the model's base and completely
hides the magnet from view or while looking like a piece of base terrain then to actually make the
model posable the magnet under the model itself is a ball bearing so it can roll around into any
position any pose that you see fit now a link will be put in the description or you can simply find
them on the search engines by typing in the magnet baron they've got plenty of other tabletop bits
and bobs so check them out that's the magnet baron links in the description so let's get on with the
review today we're talking about the captain on a bike he's of course one of your hq characters
from your space marine faction he's coming in at six power level or 100 points for the model
as for his actual stats he's got 14 inch movement weapon skill ability skill two plus strength four
toughness five wound six attacks four leadership nine and a three plus save now he's going to be
equipped with a bolt pistol a twin bolt gun and the started chainsaw along with of course the frag
and crack grenade so let's go through that wall gear before we look at the upgrades so the ball
pistol as you all know is the 12 inch pistols strength for no ap one damage pretty standard
and the twin bolt gun is 24 inch rapid fire 2 strength 4 no p1 damage so this thing's gonna
have four shots due to that rapid fire two and it's a biker so it's always going to have that
rapid fire capabilities you'll see that in the ability section but straightforward p1 damage like
the pistol there then the astartes chain sword which is strength four minus one ap one damage
and you get an additional attack when using that weapon which makes the attacks characteristic go
to a five then of course you've got the frag and crack grenades as well which you're probably not
going to be using now as for the actual war gear option you can replace the vault pistol with one
of the following options the first option is for a master crafted bolt gun so it's going to cost you
five points to take is 24 inch range rapid fire one so it's gonna be two shots straight away there
strength four minus one ap and two damage so you get a little bit more ap and damage with
that weapon not too bad especially against more elite factions such as say space rings for example
if you didn't want to take the mastercrafted bolt gun you can swap out the bulk pistol for one of
the combi weapons put on the screen the list of the combi weapons and the actual points cost so
you've got the combi flame and the comic grab the comedy melter call me plasma and of course a storm
bolter so each one of those is going to have its pros and cons all with different ranges and damage
outputs then if you don't want to take one of those you can actually swap the bolt pistol for
one of the other pistols you've got a few pistol options here and pistols are pretty decent because
you can actually shoot them into combat into engagement range in the second round of combat
onwards and you've actually got a few more options if you're playing the blood angels chapter or the
death watch chapter because of the hand flamer or the inferno pistol now all these pistols are
going to be five points if you want to take any of those and then furthermore you can also swap
out the bolt pistol for one of the melee options again there's loads of options here now you could
in fact have two astartes chainsaws which will give you two additional attacks because it's
already equipped with one of them and then that second bullet point there you can actually swap
out that chain sword and equipped it with one of the following so again you've got the melee weapon
options here lightning claw power axe power fist password from the hammer all those options there
the thunder hammer being the strongest one because it's strength eight minus two p and
three damage but it will be a minus one to hit there but you are hitting on twos which will go
down to a three plus so really you can be killing this guy out into a real beat stick character if
you really wanted to you've also got the option of removing the chainsaw and replacing it with
a storm shield which is a four plus invulnerable save now he already has that as you'll see later
in the actual abilities section but it gives you a plus one to your armor saving throws
made for the bearer so his three plus armor save will go up to a two plus armor save as standard
as for those abilities well he's got angels of death so the ones that you're going to be looking
at in particular with the bolter discipline for the rapid fire bolt guns whether it's the
master crafted bolt gun or the actual twin bolt guns on the bike itself and because it's a biker
model you can be firing double shots regardless of your movement there then within the angels
of death umbrella you've also got shock assault so in the first round of combat you're going to
get an additional attack so your attacks really do start to accumulate especially if you're taking a
stardust chain swords and they shall know no fear is the other one which isn't going to really have
any effect with this unit and then the fourth part of this ability is combat doctrine so depending on
what battle round you're in your weapon's gonna go up in ap so for example if you're in the assault
doctrine all your melee weapons gonna go up by minus one ap which is obviously gonna assist you
in removing models there as for the rest of his abilities you've got the rights of battle aura
which is a captain specific chorus bar chapter core units within six inches of the model they
can reroll hit rolls over one that's both in melee and that range he's got his iron halo for his four
plus invariable save as already mentioned when we were talking about the storm shield then he's got
the ravening ability so if you're taking dark angels at your chapter or one of the successor
chapters within dark angels he will gain the ravenwing keyword so we will talk about that when
we talk about the chapters later in the video then finally he's got the turbo boost ability because
he's on a bike whenever you advance with him you don't need to roll for it you automatically get a
six inch advance move then the final part of the data sheet is the actual faction keyword so he's
got the chapter keyword of course he's a biker not an infantry model and he's a character as
well as a captain but that character keyword in particular we'll give him that lookout sir buff
to prevent him from being targeted at range but the main reason for taking this guys of course
that rights of batolora to be addition out the reroll hit rolls over one to core units within six
that's the main reason you're going to be taking a captain so the bike captain actually competes for
a place with six other captain models within the codex each one has its own pros and cons
first born captain you've got the captain in gravis armor the captain in phobos armor
the terminator captain the premieres captain with the master crafted bolt rifle in mkx gravity armor
then you've got the standard premier as captain now we've actually already covered the premier's
captain in a separate video so all the pros and cons for fielding him are all found there a link
will be at the end of the video if you want to check that one out but the reason you're taking
a bike captain as opposed to the other captains is mainly for that speed really you get that 14 inch
movement whereas all the other guys are moving either five or six inches now yes some of them
do have different abilities on deployment such as deep strike or concealed positions but once
they're in place they're not moving that quickly whereas a bike captain still has that movement
so as for the actual synergy with some chapters you've got to start with the dark angels with that
ravenwing keyword in the first battle round he gets the sons of the lion super doctrine so he's
going to gain a three inch extra movements giving him a moment of 17 inches and he'll be eligible
to shoot in the turn in which he advanced which makes him pretty quick especially again as a beat
stick model he's going to be getting right in your face turn one and offloading a lot of damage there
there's also a lot of synergy with the actual chapter itself because there's a lot of bike units
which are also core as well as an actual bike to apothecary units to be healing characters as
well as core units now if you're taking the white scars as your chapter from the space marine codex
they've got all sorts of different buffs on the charge so plus one to the damage on the charge
with a devastating charge ability and they can even fall back or advance while still declaring a
charge as well which is quite an uncommon feature for space marines in general but the white scars
can do that just fine but they're the two main bikes chapters within the actual space marine
codex that i would look towards with taking a bite captain as further synergize with the bike captain
i wanted to talk about a terminator librarian in terminator armor he's not of course a bike
terminator because there is no bike terminators but he can deep strike into a certain location
and be using the libraries discipline to be using a psychic power on your captain and the one in
particular i really like is the might of hero psychic ability used on a character or core unit
within 12 inches of the cycle and you're gonna be adding one to the strength toughness and attacks
of that model until the start of your next psychic phase there so that's not only your
turn but your opponent's turn as well again if you're taking a beat stick kind of model this
is going to be really good especially when you're pairing it with certain relics and warlord traits
as for other characters that could synergize you've got chaplains on a bike as well with
the litanys of battle there's a couple here i quite like that are going to synergize with the
character so unit within six inches of the priest can gain a five plus feel no pain save against
mortal wounds which at the moment is kind of meta because you've got the thousand suns and the grey
knights of all their psychic shenanigans with their mortal wounds the other litany that goes
quite well is the canticle of hate aura which can be plus in two to the charge rolls for characters
or core units within six inches then also they get the extra three inches for the piling and
consolidation move as well another character that's going to synergize with the captain on
the bike is an apothecary now he's not actually on a bike so he may not be able to keep up but if
he does manage to do so then chapter biker units that within three inches can be healed d3 lost
wounds each turn and they can also take a six plus four and oh pain save as well within three inches
so as for some warlord traits that i'd probably be sticking on a captain with a bike first one is the
imperium sword so this allows him the ability to reroll the charge rolls made for the warlord and
if he does charge or heroically intervene he's gonna be getting a plus one to his strength and
a plus one to the attacks so that's gonna stack really nicely with the might of heroes from your
librarian if you're taking that combination another option here is the rights of war aura
to court or character units within six inches of the warlord again again objective secured
so that effectively gives himself objectives secured because of course it's a character unit
as for some relics if you want to swap out this mastercrafted bolt gun you can do so and you can
take a primox wrath which is 24 inch range rapid fire two so that's four shots there strength
five minus two ap and two damage so really good against space marines in particular another two
wounded models then if you wanted to upgrade the actual melee options with the relics you've got
the thief of terror which is quite a firm favorite for a lot of space marine players you remove this
study's chain sword and it's a melee weapon which is strength plus one making it shrimp five minus
two ap two damage and each time the bearer fights you make three additional attacks with the weapon
that's three additional attacks not just the one or alternatively take the burning blade
which is also a melee weapon but it's strength plus three so that makes it strength seven
and the ap is ridiculous it's minus five ap with two damage so unless they've got an m1 save this
is going to be going straight through armor but in order to take this relic you will need to purchase
a power sword to begin with then you can swap it out for the burning blade if you wanted to boost
the resiliency of the captain on the bike got two options within the relics here as well we said
the armor of indomitus to give you an additional wound and a two plus armor save and not only that
once per battle before making a saving throw for the bearer it can activate its armor force field
and if it does so until the end of the phase the bear will have a three plus invulnerable save all
you can over the shield eternal so you're swapping out your actual storm shield so you will keep that
four plus in runnable save you will add one to the saving throws for the bearer so again you have a
two plus armor save there but then furthermore to this one you're gonna be getting a five plus
three no pain save as well as that then you've also recorded the space marine supplements that
are available to your actual specific chapter you're gonna have tons of wall of traits and
relics within those books now if your bike captain isn't actually the warlord or you've already taken
a relic within your army you've got the helicopter chapter or hero of the chapter to be adding an
additional relic or wall or trait which you can be putting on your bike captain there so really
as far as a game plan goes for your bike's captain you've got two ways of playing him even he's going
to be a beat stick model drive him straight up the board to cause absolute mayhem on your
opponent's army or he's going to be more of a support character for more fast units such as
your outriders perhaps or even just your bike squads and other core units that are going at
speed because you're going to be winning them b-roll and hit rolls over one so let's get on
with the summary starting with the good he's got good stats versus the standard captains it's much
quicker he's got more wounds he's got a better toughness then he's quite resilient because he's
got a four plus invulnerable save and he's gonna be hitting on twos as well so very rarely missing
with both his range and melee attacks he's got the rights of battle aurora which is the main reason
for really taking the captain model to begin with to get those re-rolls active there for core units
and of course as we just mentioned he's going to be keeping up with faster friendly units again
outriders bike squads other core units that are going at pace you've got the option of the storm
shield now he does have the m1 save already built in but a plus one to his armor save
is gonna be very valuable and then he's got the twin bolt gun for extra fire support as well as
taking a potential range weapon as well he's of course going to be a great beat stick character
and then finally he's very customizable whether you want him to be a melee base option or whether
you want to be in a support character at range now as for the bad there's not really much bad hair to
talk about but there is a few little mentions here so he's not a premier model so there'll be
no transform and physiology stratagem because he's obviously a firstborn model he's got disadvantages
against the other captains for example if you're taking the terminator that's gonna have deep
strike and the two plus armor save will be taking the phobos captain he's gonna have to conceal
positions abilities so it swings around about what captain you're taking and then finally bikers have
less interaction with terrain because it's not an infantry model it can't be going up ruined and
whatnot hiding in terrain features because he's on a bike so that's the summary before we get into
the rating let's get the shout out after they've dealt with this one is going to kieran weller
for his comment relating to the terminator squad and his plan on using his death watch terminators
alongside his deep striking dreadnought yes that's right a deep striking dreadnought he says because
they've got that stratagem where they can put a dreadnought into the teleporterium very nice so
as for the bite captain i'm going to be giving this character apparently 4k rating of 4.5 stars
competes for that beat stick place against the chaplain on a bike in my opinion
both of them are very strong melee based units that can go up the board and cause
absolute chaos all while still remaining as a support character if needed so that's the
rating today guys let me know if you agree below what would you rate this model and why
obviously it's very chapter dependent not all chapters are used in bikes you probably lower
his rating slightly to maybe a four maybe a 3.5 even if you don't actually use bikes at all
but you're just not going to need the speed so guys remember to like and subscribe on your exits
also check out that sponsor which is the magnet baron have a little glance at their
website see if there's anything you like thank you all for watching and i'll see you next time
you