hello everyone welcome to another episode at wackorash gaming
So, we were one of the unlucky 18 states that were selected to partake in the trial 1 hour
SVS. whilst, many of survivors and mammals alike,
including this gorilla gave our scathing feedback on how we disliked this version of SVS, it
went ahead anyway. based on a number of events, it is highly
likely that this version of SVS will be here to stay.
The reason I believe this, is because, firstly the game algorithm for this version of SVS
are already in the live server through the version 1.16.40 update.
Separately, a recent announcement was made on the 6th of August, that even though State
of Survival has been inundated with negative feedback since announcing changes to the State
Warfare, the project team has come up with the following 3 Options.
These 3 possible options, tells us that State of Survival have a road map in place and they
want to see this version of SVS through. Finally, survivors from many states experienced
significantly poor gaming experience during their SVS, which confirms the algorithms are
clearly compromised by the new 1 hour SVS version.
I have already previously made a video regarding the fundamentals that underpin this new SVS,
so I'm not going to go through it, again. If you want to know more, you can check out
my video in the link above or alternatively, I've added the link in the description below.
So in today's video, I want to focus on the key elements that I've experienced in the
live game play version of the 1 hour SVS, which survivors need to be aware off when
this is released to your states in the near future.
I do expect further tweaks and changes before it is fully rolled out to all the servers,
so do keep this in mind. If you like my videos, please do subscribe,
leave a comment and turn on your notification bell for more amazing videos.
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The state voted and was matched to begin the SVS Warfare at 10 U T C
We were losing the SVS Preparation Stage, and the time now is 0845 UTC, the SVS Preparation
Stage has ended. The SVS Warfare stage has effectively commenced.
This is similar to the old SVS format. The Alert Zone, will be struck by electric
blast at 0900 UTC and this will last for 15 minutes
At 0915 UTC, the electric blast will be deactivated and you can start to relocate to the red zone.
An important change though, survivors can no longer activate their shield anywhere in
the old town. Yes, I mean in this current SVS format, no
settlement can shield anywhere in the grey zone.
I do like this concept, it means when you cross states, you don't find yourself facing
a huge barricade of bubbled farm settlements. Similar to the old SVS format, between 9 15
UTC to 10 UTC, you may have a cup of coffee, for some maybe you can eat your breakfast,
use the toilet or for some maybe you want to poke and prode some of your enemies settlement
before the real battle commences. However, don't underestimate your enemy, because
there were a few folks in ZKL that did and they ended up decapitated very early on in
the game for their mistakes. If you are not as strong, always ask your
team for reinforcements, these are basic game play that many tend to forget.
One major comedy act, was that we received 24hours peace flare. What's the point of having
this when you cannot even use it within the grey zone.
Nevertheless, one might wonder, what about healing speedups? Yes, you guess right - there
were none. I do hope in the future, we will be given
healing speedups, rather than peace flare. However, in the meantime, start saving up
your healing speedups for this amazing new event! (sense the sarcasm?)
Trust me on this!
The warfare battle are in two stages, with the first stage being fought at the facilities
for 30 minutes. Unlike the normal fortress fight, there isn't
a countdown timer on the facilities, thus you have to be a lot more vigilant!
However, you will have the overall capital clash countdown before the building opens
up. The march speed on the grey tiles are significantly
faster, thus the advantages of being on the first row has significantly diminished.
My march time to the facilities fortress from where I was situated was only 9 seconds.
Those that were at the edge of the red zone at the maximum, took roughly about 24 seconds
to reach to the facilities. The rally launch timer options are 1minute,
2 minutes, 3 minutes and 4 minutes. Most competitive battles will ensue using
the 1 minute rally time, thus your alliance members needs to be vigilant and close to
the rally leaders settlement in order to be able to join rallies quickly.
Another change is that you can only join one rally at a time.
Unfortunately, you won't be able to join a rally and send an attack march before the
rally launches. However, the moment the rally is marching,
you can subsequently send an attack march behind the marching rally to automatically
reinforce the facilities garrison, or alternatively you can join another rally.
The battle for the facilities was bloody and savage.
The speed to which rallies needed to be made reminded me of Reservoir Raid or Mining Mayhem.
Most of my alliance members, including myself had our hospital full within the first 5 minutes
and we were already in enlistment. Fortunately, losses at facilities went to
enlistment first, and subsequently, any permanent losses of troops went to the SVS troops revival,
so one could recover 90% of ones troops! I'm not going to bore you with the rest of
the facilities fight, as it was a ping pong match with little need for any sort of strategy.
The alliance with more rally leaders and more joiners, will have the advantage, it's that
simple! The 2nd stage of the warfare battle will begin
30 minutes after the capital clash begins. In addition of battles being fought at the
facilities for the final 30 minutes, you will also now need to fight at the capital.
There was no banner or a large countdown timer to warn you that the capital can now be contested
in advance of it opening. The moment the capital is available to be
occupied, there was a brief banner which said that "Battle commences for the capital".
So expectations here lies with the survivors again to be aware of the time on hand.
I've never notice this until now, but the survivor whom are ranking 1 during the warfare
stage, get's a mini banner on their settlement to distinguish them as the MVP.
It looks cool if you are the MVP. Was this little feature there before? I never
noticed it, let me know in the comments below? At the capital, the rally launch timer options
are 1minute, 2 minutes, 3 minutes and 4 minutes. The march speed on the capital grey tiles
are also significantly faster, thus the advantages of being on the first row at the capital has
also significantly diminished. My march time to the capital from where I
was situated was only 13 seconds. Those that were at the edge of the capital
red zone at the maximum, took roughly about 36 seconds to reach to the capital.
Again the same battle principle applies here, as was to the battle at the facilities.
Since, most competitive battles will ensue using the 1 minute rally time, thus your alliance
members needs to be vigilant and close to the rally leaders settlement in order to be
able to join rallies quickly. You can only join one rally, you won't be
able to join a rally and send an attack march before the rally launches.
As a reminder, the moment the rally is marching, you can subsequently send an attack march
behind the marching rally to automatically reinforce the facilities garrison, or alternatively
you can join another rally. One big notable issue we all started to experience
is the lag, it was so bad. Many of us were struggling by this point to
join rallies as it was just constantly lagging, creating a situation where joiner were having
some hiccups joining rallies in a timely manner. I was pretty frustrated by the lag that i
had to restart the app, but it didn't bring significant improvements either.
There was absolutely little to no time to heal by this point.
My hospital was full for most of the duration of the event and my enlistment with 6.5 minutes
to go, reach nearly 1.7 million Again, this was another battle of ping pong,
and the team that has more rally leaders and rally joiners, will have significant advantage!
I'm not going to bore you with the rest of the capital fight, so I'll skip to the end.
Whilst even though the state lost, the silver lining, the alliance played amazingly well,
taking rank 1 Like many other survivors during this one
hour SVS, I end with a full hospital, enlistment close to 1.8 million and SVS Troop revival
of 920,000, but at least i took rank 1. The alliance that is ranked the highest from
the state that are victors from the SVS Warfare Stage, will become governor.
In this SVS, congratulations goes to World Erudites from State 242.
Now before you turn off this video, there is a google survey which I've pinned in the
comment section of this video. I would be greatly appreciated if all my dear
mammals whom have watched this video would kindly complete this survey, which I will
in turn submit to the State of Survival Community Manager, to share our thoughts about their
recent proposal regarding changes to the State vs State Event.
Well, that's all folks thanks for watching
if you like my videos, please smack the subscribe button, leave a comment and turn on your notifications
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