hello and welcome back to planet 40k we're grinding our way through our countdown to
christmas and we're now on the 13th of december so we're flying through these daily videos
right up until the 25th of december christmas day so the concept is very simple what would you pick
we're going to be putting the unit from the necron codex up against a unit from the space marine
codex something that's very similar in stature and we're going to be going through a few topics
and each topic will give a point to one of these units and then overall there'll be a winner at
the end of the video so it's not meant for any competitive value it's just a little bit of fun
for the christmas period so what would you pick and you're either on team necrons or team space
marines so so far it's still such a tight game it's six apiece so let's see which of these units
can pull away from the other so we've got the lychguard today against the assault terminators
so both very tanky units within their factions now as for the points previously i was trying
to make the points quite fair but for this video i'm just going to take it back to basics i'm just
going to put five models in each unit and just tell you how much it costs in terms of points so
it's 140 points for a unit of five lychguard and 165 points for a unit of five assault terminators
so of course there's a 25 point difference there when you're taking the assault terminators which
really we probably should have penalized at the end of the video but we haven't done that so far
so we're not going to start doing that midway into the month but as you can see each model is five
points more expensive than a hard model before any upgraded taken so let's get on with the stat line
now when we're talking about the stats we're not talking about any of the abilities any of the
weapons it's just purely the stats alone so just bear that in mind as we're talking about the stats
here so they both got the same movement same with skill same ballistic skill now the strength and
toughness of the lich guard is slightly better at streaming toughness five versus tremendous
toughness four they've got one less wound but they've got an additional attack now again you
could talk about shock assault for example that's an ability though we'll talk about that in the
abilities topic later in this video so finally the terminators do have a better armor save of course
of a two plus again you could start talking about the shields but that's for a later part but on
stats alone i think this is actually equal having the additional wound and the better armor save for
me kind of matches up this driver toughness value over five for the lich card it's gonna get both
units to point here on to the abilities so before we begin the abilities both of them have some sort
of shield for an inbound save the assault terminus has got the storm shield and the lich guard got
the dispersion shields both of them giving a four plus invariable save and plus in one to the armor
saving throw for the bearers so bear that one in mind but as for the actual abilities for the
lich guard you've got living metal to regain a loss wound so if there's a damaged lich guard
you can bring a boom back to one of those models it's got command protocols which is likely going
to be used because the units normally with the noble units because of the abilities which we'll
go on in a second and reanimation protocols which is okay on a two-mooning model you can bring them
back especially when you got a max unit it's much easier to do so their unique ability is guardian
protocols which is an aura when you've got an inventory no ball that's within three inches of
the lich guard units then that noble cannot be targeted with range attack so it's effectively
a better lookout sir because even weapons that ignore the lookout sir ability cannot ignore
this ability with the assault terminators they've got angels of death so shock assault and combat
doctrines are going to be the two in particular that are going to stand out for that ability
you can combat scored them if you take a maximum of 10 of them they've got the teleport strike
which is a huge ability that's going to be a deep strike ability coming in from turn two onwards
more than nine inches away from enemy models that's something the lich guard definitely can't
be doing they then got a five plus in roundabout save as standard so they don't even need the storm
shield they can choose their five plus in runable standard and then the deathwing and wolfgard
abilities which effectively just give them keywords for those buffs within those chapters
but all in all i think the teleport strike ability is massive and it's going to win the point for the
terminator as for damage output the lich god have got the option of two melee weapons here which is
either the hyperface sword or the war scythe so the hyper phase sword is shrimp six minus three ap
and one damage and the war sighs strength seven minus four ap and two damage so both of them are
pretty decent when strength and ap and they get an extra bit of damage with a war sight
there's not really an anti-light infantry weapon here they're either an elite infantry killer or
potentially something that you can throw at a vehicle model arguably the hyperface sword as it
will wound toughness three models on twos where's the assault terminators they've got the lightning
claws so they're only strength user which is front four minus two ap one damage but you're
gonna get an additional attack with the models and you get to reroll the wind rolls or you can
take the anti-tank which is the thunder hammer which is strength times two making it strap eight
minus two repeat and a flat three damage although it will be at minus one to hit going back to the
litch guard you can further boost them with the disruption fields you're going to be adding one to
the shrimp characteristics with that stratagem now the reason i put this here i'm trying to match up
the warsaw to a strength eight kind of weapon like the thunderhammer for example so this is a method
of doing so but that thunderhammer is still damage three as opposed to damage two so i'm going to be
giving the assault terminators this one because they've got the anti-infantry option and the
anti-tank option now as for synergy with the lich guard there's two in particular i would choose
from the generic dynasties you see with the novak dynasty to get a plus one to the charge more than
the hilac dynasty if you're taking the sword and shield lich guard get them onto an objective of
objectives secure they're gonna be really hard to shift furthermore if you wanted to get them
in nice and early you get them in a night scythe or potentially you take the veil of dante's relic
on an overlord for example because they've got the core keyword in a way it's a better version
of deep stripe because you can use it in turn one but it will take up a relic slot now of course
with the overlord you're going to get the marble but done ability to be able to hit on twos and the
relentless mark drawer to be able to move at six inches as opposed to five inches you've then got
the other option of taking a chronomancer using the chronometric ability now this is if you didn't
take the shortened shield option if you took the war sides you can still get an inbound save with
that five percent runnable with the chronometric ability and they get to re-roll the charge roll as
well the last bit synergy i wanted to mention here is the eternal protector stratagem for a command
point if your lich guarded within three inches of a noble you can get an additional attack per
model now as for the assault terminators there's four chapters in particular that would use with
this kind of unit the deathwing if you're taking deathwing terminators they've got all sorts of
shenanigans for example you can't ruin them less than a four plus it's basically like transfum
physiology even though they're not a premier's model and you're not gonna be using command point
to do that either space walls are gonna be hitting on twos on the first round of combat you've got
black templars they've got all their new templar vows to maximize their damage output in melee and
then of course blood angels as well for the plus one to the wounds plus one to charge and advance
roles so even those lightning claws are gonna be doing a lot of damage with that plus one touring
role with their stress rooms you've got a few of the first for a command point you can get a plus
one to your hip roll in the fight phase and then when you bring in other units such as captain and
terminator armor with his rights are battle aura you're gonna get to reroll hit rolls over one
you can use the terminator chaplins now the listening i like to use is the expectation of
rage to get a plus one to your wound role in melee and then finally got the librarian and terminator
armor with the veil of time psychic ability so you can re-roll your advance and charge roles
and furthermore you'll be fighting first in the fight phase there's always lots of synergy
because you've got the core keyword the space marines are one of the best factions in terms of
synergy with core units so i'm giving that point to the assault terminators now as for resiliency
i've split this one again yes the terminators have got an additional boom but that toughness
5 on the lich guard is going to be massive they can both take the options of the shield so they
can have a 2 plus armor save with that four plus invulnerable save and the lich guard of course
i've also got the reanimation protocols on top of that but what ties it back up for the terminators
is damage to weapons and damage d3 weapons are not as effective against terminator models as
it's going to take two dice to take a single terminator out so i think this one's a tie
i'm going to give both of them the points so overall this is how i've scored it i've scored
in favor of the assault terminators five points to two i think this one's a lot closer than it
looks in this image i think the lich god has been quite unfortunate but overall i think it was the
deep strike ability and the thunder hammers all the lightning claw options that did it and of
course that core keyword massively helps with the factions such as space marines so now team space
marines have taken the lead at seven points to six let's see what tomorrow brings now if you haven't
already like and subscribe and all that jazz thank you all for watching and i'll see you tomorrow
you