>>Amanda: Hey folks! Welcome to this week’s
Unreal Engine news and community spotlight.
During this year’s Unreal Engine User Group at SIGGRAPH,
we were honored to host an amazing lineup of
storytellers and visual effects experts
who presented their inspirational work -
all of which was topped off by a fireside chat
with a very special guest:
director, producer, actor, and writer Jon Favreau.
A recording of the event, which features guests from ILMxLAB,
Walt Disney Imagineering, The Third Floor,
and many of Epic’s own, is now viewable online.
In a breathtaking follow-up to the Il Gigante:
Michelangelo’s David in VR, our Lead Technical Animator
Christopher Evans debuted Il Divino:
Michelangelo’s Sistine Ceiling in VR
at SIGGRAPH’s Immersive Pavilion,
transporting viewers inside the walls of Vatican City’s
famed Sistine Chapel.
Don’t forget that the Summer #ue4jam will kick off
with the theme announcement at the end of next week’s livestream,
running from August 8th to the 13th.
This a great opportunity to try out new features,
explore wild design ideas or
take a team of devs for a test run.
Sign up today and get ready with helpful resources
from our sponsors, including source control from Assembla,
a Houdini trial, materials provided by Quixel,
and GameTextures and access to sound effects from Soundly.
We’ll also have loads of great prizes from our other sponsors -
Intel, FalconNW, Logitech, IGDA and DXRacer.
As part of our continuing effort to make virtual production
accessible to all,
we recently published The Virtual Production Field Guide,
a downloadable PDF intended as a foundational information document
for anyone either interested in virtual production
or already leveraging these techniques.
The guide will help you gain a basic understanding
of how virtual production works, outlines how
each film department can leverage these workflows,
and features interviews from award-winning film professionals.
Shifting Tides’ The Sojourn drops players into a dazzling,
ethereal world that’s so much more
than just striking landscapes.
Progressing through the game door by door,
players are met with increasingly complex puzzles
that cleverly build upon mechanics
learned in previous stages.
Adding a mysterious narrative to the pot,
The Sojourn aims not only to confound players
but takes them on a journey into its compelling plot line.
In our interview, learn about the team’s creative process
for developing interesting puzzles, about several UE tools,
and how mastering those tools gave the team
the ability to breathe life into a truly magical world.
It’s a new month and we have a new round of
FREE Marketplace content for you.
Create living worlds with authentic animations,
magical combat systems, lush landscapes,
footstep sounds, and a versatile VFX system.
Hand-painted icons and stylish isometric interiors
are now part of our permanent collection.
Download them today!
If you love contests, NVIDIA is running Project Sol: Remixed.
They’ve released Unreal Engine Assets from Project Sol,
which premiered at SIGGRAPH last year,
and they want you to "remix" them.
Put them in a new environment, repose them,
animate them or even modify the characters.
Read the full contest details to see how you could win
a Razer Blade 15 Studio Edition laptop,
RTX GPUs and Marketplace credits!
And this week’s top karma earners are:
Shadowriver, Moe Wattar, vicecore,
IITheRealManII, ClockworkOcean, PAVI_PAVI,
KristofMorva, T_Sumisaki, Jezcentral, and GarnerP57.
Thank you for all your support on AnswerHub!
Onto our spotlights!
Morphies Law is a wacky mass stealing,
robot morphing 3D shooter.
With 8 body parts that grow or shrink,
unique plugins to change strategy,
mass-related maps and game modes,
this cross-platform shooter is wackier than most!
Next up, Vigil is a thoughtful, adventure-horror experience
built by a team of students that challenges players
to think for themselves as they explore the same
unfamiliar environment as the protagonist does.
Will you be able to understand the bigger picture
at the end of the game?
There's only one way to find out.
This beautiful creation is created by Hirokazu Yokohara.
it’s a combination of photogrammetry Assets
from a classic statue, with the skull face modeled on top.
It’s been imported from Cinema 4D,
and is using ray traced global illumination.
It an absolutely stunning work. Great, great job!
Alright, thanks for joining us for this week's
news and community spotlight.