mmm it's the orange juice what's up
everyone this is oj every unit has a
specific range of site a prince of sight
radius is 5.5 tiles this is the same
distance that units can see anything
within their site is what they will be
attracted to this is the range you can
agro units to pull them into the kill
zone or to kite into another Lane with
an ice golem the most basic and direct
concept of this is with buildings for
example an expo has an eleven point five
tile attack range it can also see eleven
point five tiles farm it's as simple of
that whatever radius you see while
you're deploying a building is the site
range that it has buildings are immobile
objects so it doesn't need additional
sight when activated a King's tower has
a seven tile attack range it can reach
all melee units on both of the towers a
miner planted onto the princess tower
will always get attacked by the King's
tower except for the corner tile of a
principle right here even planting the
miner and the second tile will cause
them to be within range of the princess
tower the reason this happens is because
the miners hitbox just touches the tip a
miner does have a slightly longer reach
because of a shovel attack so you can
actually plant the miner one tile
outwards on these two tiles but the
result is that he's standing slightly
further and will be safe from the attack
as for the King's tower this is the
range of the princess tower these three
tiles are good to plant a miner even if
you try to plant them on the edge of the
radius of the princess tower his hitbox
will just touch the tip of the princess
range and he'll get shot down much
faster of course these three outer edge
tiles are good because he has that
shovel reach advantage where he doesn't
need to step forward all the way with
both princesses towers up this is the
area they can both reach this is
incredibly important to know when you're
trying to pull you into this kill zone
the spot in the center is where both
princess towers can attack units ideally
spear goblins can counter a prince when
pulled into this area units don't need
to be fully inside this range for
example a miner has a 0.5 tile hitbox
radius so just the tip of this hitbox
key's touch
tower to be within range when both
princess towers are still up and the
King's tower is activated this is the
range of all three towers with the
King's tower activated
this is his reach in the area where the
king will be able to protect a princess
tower when you overlap their ranges this
is the area where all three towers can
target a unit it's an extremely powerful
area once the King's tower is activated
you can completely shut down a hog with
a tornado for a positive elixir trade
basically all the regular units have a
standard sight range between a 5 and a 5
point 5 tile sight radius give or take
slight variances due to some
calculations involved this is
approximately the size of most of the
units in the game knowing the exact
differences is not relevant in a real
game since they function relatively the
same a knight or giant skeleton will
always be able to be pulled onto the
fourth tile here however a Pekka will
not Admiral in this 4th tile this is
possibly intentional by design if the
Pekka is incredibly easy to distract and
has a really slow attack speed the
Bandit and musketeer have a bit of a
larger sight range this is because the
musketeer has a 6 tile attack range and
the Bandit can initiate her - at 6 tiles
but they obviously need to see that far
to attack golems Giants and balloons
share the same sight range it's slightly
larger than a musketeer this is because
these units are pulled by buildings this
is definitely by design since you can't
pull them with regular units we need to
place buildings balloons can bypass
there and building placements because it
can fly over the river the dark goblin
and the world giant share the same sight
ranges those tanks because they have a
really long attack range so they do need
to see that far as for the princess and
hogs they have the hugest sight range in
the game with a whopping 9.5 towel
radius of sight this is definitely by
design since the hog can jump over the
river and runs really fast he's the
easiest unit to pull in the game for
reason this doesn't really affect much
if a giant could hop over the river he'd
have the same sight range now here's the
orange juicy part for climb battles in Q
versus Q it's incredibly easy to
activate the King's tower unlike regular
matches there are two kings this is the
sight range of two princess
powers pretty standard stuff just like a
regular match they overlap in the center
on the same areas this is a sweet spot
where both princess towers can attack a
single unit the King's tower is one
building so once activated both of them
will bust out their cannons this is the
range of both of the cannons and this is
the area where they overlap and can
double up on firepower let's say none of
the princess towers are down and you've
managed to activate your Kings tower
this is the combined span of all four
towers it seems a little messy so let's
break it down this is a deadliest area
in the game send a miner in this spot
and all four towers will get them down
before you can dig his own grave this is
the area where both King towers can
defend the left princess tower it's
still pretty crazy and the miners still
dads really fast in this zone and this
is the range where the left King's tower
can reach it's a bit different from a
regular 1vs1 map because the Kings are
shifted to the side a bit more thanks
for watching stay tuned for more quality
oj
you
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