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Unboxing and Setup for the HP Reverb G2 Omnicept Edition
Steph: Hi and welcome to HP How To For You, HP's customer support vlog. I'm Steph
Bill: I'm Bill
Steph: And we are here to bring you tips, tricks, and how-to information to help you get the most out of your HP products.
Bill: Today, we're going to unbox and set up the HP Reverb G2 Omnicept,
HP's VR headset with biometric sensors.
The HP Omnicept has won the Red Dot Design award as well as VR Hardware of the Year from the VR Awards.
Let's get to it!
Bill: The packaging allows easy access to everything, and molded cardboard is used to reduce the use of plastics.
Steph: I love that HP is dedicated to creating a more sustainable future.
Bill: In the box we have the head set and OCuLink to USB Type-C and DisplayPort cable.
Steph: Next we have the controllers and batteries, along with the power brick and power cable.
Bill: And finally, two adapters, USB Type-C-to-USB-type-A adapter and DisplayPort-to-Mini-DisplayPort adapter.
Steph: In case you need the serial number of your headset, it is located under the face mask on the left side.
On the Omnicept Edition, you will find additional hardware than your standard VR headset.
There is a PPG/Heart rate sensor on the face mask, right on the forehead.
There is also a magnetic IR camera that is pointed at your mouth.
If you don't want a mouth camera on your headset, just pop off the camera and keep it someplace safe.
There are two eye cameras within the headset that are under the facemask.
Bill: Now, let's go over system requirements and specifications.
Steph: Basic system requirements include the following:
Please ensure you have the latest Windows 10 update (May 2019 or later)
loaded onto your system as significant improvements have been made to Windows Mixed Reality.
Your operating system needs to be Windows 10, version 1903 or 1909 or 2004 or later.
In fact, always be sure to keep your Operating System, Software and Firmware up to date.
Windows 11 is also supported.
Bill: For processors, i5 or i7, 8th generation or better
The Intel® Xeon® E3-1240 v5, equivalent or better
Or, the AMD Ryzen 5 1400 or better
At least 8GB of RAM
Display port 1.3
USB 3.0
And a Graphics card that supports Direct X12
At the time of this video, the current crop of mid- to High-end graphics cards should work,
however some of those may only support half resolution.
Keep in mind that as newer cards are released,
you'll need to check their capabilities to ensure they will work with the HP Reverb G2 Omnicept headset.
Check the quick specs document on HP.com for more detailed and updated specifications.
We put a link in our description of the video below for your convenience.
The way Omnicept works is that applications communicate to the headset to gather the sensor data.
Some examples of how applications use censor data are:
Eye gaze data to determine the selection of an object in the VR scene.
Eye gaze data for foveated rendering to make objects you are looking at higher resolution.
Heart rate data could be used to adjust the intensity of the VR Experience
Remember these are just examples of how this type of sensor data can be used
The Omnicept headset can be used by end-users who are using an Omnicept enabled application,
or by Omnicept developers who will create Omnicept applications.
Omnicept needs to be built into an application to make use of the sensor data.
You'll know you are using an Omnicept enabled application because Windows will require you to approve
or reject access to your sensor data when you run that app.
And in most cases, if you see the green Heart Rate light on, you'll know that app is Omnicept enabled.
Steph: Before you get to experience VR with your new headset though, you must check a few things on your PC:
Select start, select settings, select update & security, select Windows Update, and then install any updates.
Updates may vary based on your own personal set-up.
After the updates run and your PC restarts, select start, then select Mixed Reality Portal.
Click "Get Started."
Microsoft Mixed reality includes a system check of your computer
to ensure it has the system resources to use the hardware.
Click on "I agree," to agree and continue.
The system check should come back with "good to go,"
if it doesn't, identify the areas that don't meet the specifications and you can take appropriate actions.
Such as freeing up enough disk space or updating your graphics driver.
Click next.
Now comes the fun part, connecting your headset. I’ll let Bill take that one.
Bill: The first and most important step is connecting the headset to the OCuLink
to USB Type-C and DisplayPort cable.
To fully seat the cable to the headset, you'll need to remove the face mask from the headset.
Feed the cable through the loop allowing enough slack to put the headset in the up position when needed.
Make sure that the cable runs on top of the headset frame.
Now, insert the cable connector, dot-side up, into the slot along the top edge of the headset until you hear a click
You'll want to make sure that the dot on the cable is aligned with the edge of the headset
indicating that it is fully seated.
Put the face mask back into the headset.
See how the cable is able to move as I lift the headset?
Now, let's get it connected to the PC.
There are two connectors at the end, a full-size display port and a USB-type-C.
Both are required to run the headset.
If you're using a desktop, plug the DisplayPort cable into the DisplayPort on your video card at the back of your P
and the USB-C into an available USB-C port on your PC, or preferably on the back
If you have a USB-C port on your video card or on the front of your PC,
it may not support the right functionality required for the headset,
which is why we suggest plugging it into the back.
If you don't have a full-sized display port, you can use the display-port-to-mini-display-port adapter.
And if you don't have a USB-C port, you can use the USB-C to USB-A adapter.
Like we're showing on this Notebook.
An important note here is that the headset requires Display port 1.3 or later,
you can't use a display port to HDMI adapter.
So, if you don't have a display port on your graphics card, it will not work, as demonstrated on this notebook.
For the final step, the headset requires power.
Plug in the included AC adapter into the junction box.
The VR headset will not function if it is not plugged in and turned on.
Steph: Now we want to adjust the headset.
To put it on, the headband should be rotated up.
Adjust the speakers over your ears to get a full sensory experience.
Hold the headset to the eyes with one hand, then pull the headband down with the other.
Adjust the speakers over your ears to get a full sensory experience.
When done with the headset, do the reverse to take it off.
This is important because if the displays are not aligned with your eyes, the image may be blurry.
Sliding the headset on and off could result in the displays being misaligned to your eyes.
The Omnicept headset has a crank wheel to tighten and loosen the headset so that you can find the perfect fit.
It will save this fit for you,
but if you push in on the back of the headset with some purposeful force, you will lose your setting.
The back of the headset frame should be positioned to cradle the occipital lobe.
Wearing it there will improve your field of view.
Steph: In Windows Mixed reality, click next twice.
The app will search for the controllers.
The controllers are paired out of the box.
If they show "paired, not connected,"
turn the controllers on by pressing and holding the Windows button on the controller for 3-seconds.
If the controllers do not connect, you can manually pair by clicking "manual pairing" on the app.
If the controllers are paired not connected,
you'll need to select unpair controller before you attempt to pair.
Then follow the onscreen instructions.
The pairing button is located in the battery compartment and while you have that open, you should check your batteries.
Make sure you are using a fresh set of AA Alkaline batteries.
Or, to be more sustainable, you can use rechargeable batteries rated 1.5 volts.
One thing to be aware of is that many rechargeable batteries are only rated for 1.2 volts
which will not provide enough power for the controllers.
Check the voltage and you can be sustainable too!
Click next on this screen to get to know your controllers.
We've improved controller tracking!
The improved tracking happens below the waist with 30% more vertical area coverage.
Click next. Agree to the end-user license agreement.
Click next.
At this point of the Mixed Reality setup, we need to enable the Omnicept software and firmware.
You will be guided to install the latest Omnicept Runtime off the Omnicept portal.
This enables your headset to send sensor data to Omnicept supported applications.
If you are an end user of Omnicept, download the Runtime only,
but if you are a VR developer
looking to make the next new exciting VR applications that use Omnicept biometric data,
you should download the SDK, which includes the user runtime.
This will enable you to add the Omnicept plugin to your developer environment.
There's a video that we have that goes into depth on setting up your environment.
Please note, for security reasons you will need to enable the sensors either in the Mixed Reality installation,
Omnicept runtime installation, or in the installed Tray application.
If they are not enabled, your sensor data will not be accessible by any application.
Each application will request access to sensor data on its initial run,
this is again a security feature.
Here is an example of an Omnicept enabled application requesting access to sensor data
through a Windows Toast notification.
You can accept here to enable sensor data collection.
You'll see it appear in the tray application,
click accept under incoming subscriptions request and you'll now see it listed as an authorized client.
When you put your headset on, your biometric data will be collected.
After you set your sensor security, click the X up top
this saves your sensor settings,
but you can always change these in the Omnicept Tray, which resides in your system tray.
Bill: If you have limited space, you can use the Reverb G2 Omnicept while seated,
but for a full VR Experience, you'll want to use the headset
while standing and setting up boundaries in your room
To do this, follow the on-screen instructions.
Once your space is set, put the headset on and enjoy the Windows Mixed Reality Portal!
The new virtual home environment for Windows Mixed Reality devices
features a significant reduction in scope and size,
streamlined down to a singular stage,
instead of the more feature rich Cliffhouse that we've been experiencing for the last few years.
Built with performance in mind,
Infinite Expanse was designed to address long-standing customer requests
for a less resource-intensive virtual home environment,
allowing customers to get the best performance out of their games and experiences.
This new virtual home environment can be found in the Pins Panel within the Places menu.
Steph: What you're seeing onscreen now, is what Bill is seeing in his VR headset.
Steph: The Reverb G2 Omnicept edition was created in partnership with Microsoft, Tobii, and Valve.
And with the new environment, you launch SteamVR applications even faster!
A new setting is available to automatically launch SteamVR when Mixed Reality Portal launches,
which allows you to bypass the Windows Mixed Reality virtual home environment and jump directly into SteamVR.
This new setting can be found in the Settings app under Mixed Reality,
then Startup and Desktop, then Automatic Startup.
You can adjust other settings as well giving you control by customizing the Windows Mixed Reality Startup Experience.
You have the ability to toggle to start Mixed Reality Portal on Head Mounted Display plug-in.
You can toggle to start MRP when presence is detected.
And you can toggle Open Desktop app on desktop app focus.
Launching applications can be done in the Microsoft Mixed Reality Portal, or through Steam VR.
Please note that the Microsoft Mixed Reality Portal is required to run any VR application
and if you want to access games through Steam, both need to be open in order to play, or work.
Bill: You can power the headset down by pushing the power button on the junction box for three-seconds,
or unplugging the power adapter from the junction box.
Steph: And that's a wrap!
You can find more videos just like this one on our YouTube Channel at youtube.com/hpsupport
You can also find us on Twitter and Facebook at our support channels and on our HP support community at
Bill: community.hp.com on the gaming accessories board.
Steph: You can find us, and other people just like you, answering questions about your HP products.
Both: Bye!
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