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(Wes Bunn) Hello everyone and welcome back. In the previous video, we did an overview
of the project as a whole and took a look at the end result. In this video, we are going
to take a look at how we can create our brand new project and get our hands on the FBX assets
that we will be using for the purposes of this video series. So with that, the first
thing that we have here is the Unreal Project Browser. So from the Unreal Launcher, I have
clicked Launch and now we are on the Unreal Project Browser. It is going to default to
the Projects tab. We only have one project here. Any projects that you have created will
essentially be listed under My Projects. If you haven't created any projects, this may
be empty. We only have one project, which was the end result of this series. So I am going to hop
over to the New Project tab because we are going to start from scratch here. On this
tab, we are going to use a Blank project. So we are going to start with a clean, empty
project with no code. We also want to make sure that Starter Content is enabled. It should
be enabled by default. If it is not, you can click on the icon here and then choose With
Starter Content. That will give us some assets to play with if we wanted to start prototyping
out a level with our playable character here to give us some textures, some Materials,
some Static Meshes, some things to kind of play with in our level. So we want to make
sure that is enabled. Then you are going to choose a save location for the project and
then give your project a name. I am going to name mine something better than MyProject.
I am just going to call it ThirdPersonProject; that is a little bit more descriptive.
Then, I am going to hit Create Project. Now, that is going to take a second to load up our newly
created project. While it is doing that, I am going to pop open a web browser here. I
want to show you where you can get your hands on those FBX assets. Now the link to this
page should be in the description of this video. If it is not, you can go to wiki.unrealengine.com/File:ThirdPerson_FBX.zip
and that should bring you to this page where you can Right-click and save this file here.
This is going to have all the assets that we need for this video series. So let me pop
that up and show you what is in there really quickly.
So here are all the FBX assets that we are going to import. These assets were actually
taken from existing projects. So the 3rd Person Template project includes a ThirdPersonIdle,
ThirdPersonJump, all of these animations here are included in that template, as well as
the Skeletal Mesh which is the SK_Mannequin asset here. Then these Montage punch examples
were taken from the Content Examples project; I believe it is the Animation map with the
Owen character. We just wanted to place these in a place where you could easily access them
and download them. We could have gone through the process of migrating them over, but I
figured this would be easier. Then, this will also show the FBX import process as well.
So now that we have all of these, let's pop our project back up here. So here is our project.
I did actually want to pause here. This is actually going to be a short video because
in the next video, we will go through the actual import process. But there are some
things that I wanted to touch on in terms of Skeletal assets and things to look out for when you
import your FBX files. So we are going to break here and in the next video, we will
go through the import process together and start importing those FBX assets. Thank you
so much and we will see you in the next video.
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