Large-scale tank maneuvers will soon
begin on the World of Tanks
battlefields!
Get ready to welcome Update 9.14!
Update 9.14 will bring upgraded physics,
fully reworked sound, more than 20 HD
vehicles, an optimized minimap and many
more features.
Now let's see it all in detail.
===IMPROVED SOUND===
Listen.
That's the sound of a spring wind
of change.
Update 9.14 will introduce many new
and more natural sounds to World of
Tanks. The sound of shots will become
deeper and more authentic.
Just listen...
And that engine roar! You can now
tell a petrol engine apart from a
diesel one and even hear the driver
change gears!
It all became possible thanks to
your feedback, laborious work from
the developers, and the
implementation of a new sound platform,
Audiokinetic Wwise. It allows sounds
to be calculated on a separate
processor core and provides a number
of other advantages. Almost all audio
content was reworked. Huge work has
been done to add informative value
to the sounds. The much loved critical
hit bell is back; Sixth Sense now also
has a sound notification. You can now
hear where a shell flying by was shot
from, and approximately identify the
caliber and type of a shell just by
the sound of it hitting your vehicle.
Apart from that, developers added
an important setting — Dynamic range.
New functionality affects the quality
of sounds and allows you to choose
between wide and narrow audio ranges.
The former is more suitable for
high-quality sound systems, the
latter—for simpler ones,
for example, notebooks.
===IMPROVED PHYSICS===
Regardless of all the obstacles
and difficulties, all the ricochets
and non-penetrations, and thanks to
your feedback, the game will receive
improved physics! Send your vehicle
skidding, make a hand-brake turn,
and even roll your opponent over — all
these things are now possible in World
of Tanks and not just racing games!
Now the vehicles move much more
naturally. The hull inclines and the
suspension fully reacts to the terrain.
The road irregularities are now much
quicker and easier to negotiate.
Be careful though, in the heat of
battle you can roll your own vehicle
as well. Think twice before hitting
that accelerator pedal.
For an onlooker, the vehicles may
now seem slower, but impartial tests
show that it's not the case.
The dynamics for the majority of
vehicles remained the same, while
quick machines became even quicker.
The general speed of the game is
almost unchanged.
Besides this, everyone received a
new tool for their inventory. By
pressing the direction keys and
the spacebar, you can send your
vehicle skidding. This option is
disabled for artillery and tank
destroyers for balance considerations,
while sluggish heavy tanks will have
little use for it. But this option
will undoubtedly become widely used
on fast tanks.
===OTHER FEATURES===
More than 20 vehicles have been
redesigned and are available in HD
in Update 9.14. One of the main
novelties is the IS-6. The tank
beloved by many players got a
new HD-skin and adjusted armor.
The tank's front got the most
attention, while the turret became
even more "ricochet-ier."
The T28 Prototype acquired a roof.
As a result, it got better protection
against SPGs and other large-caliber
high-explosive shells. Apart from that,
every owner of the prototype will now
be able to install ventilation in it.
The AMX 50 Foch (155), E-25, Nashorn,
a number of Japanese vehicles, and
some others also received HD models.
Update 9.14 will feature a new
map — Ravaged Capital. A city map
with high buildings places players
in the streets glorified by Hemingway.
However, you won't get a chance to
ride a tank through the Ravaged
Capital in random battles as the
map is only available in the Rampage
mode. The map is being actively
tested and it's not impossible that
in the near future we'll see this
map in random battles as well.
The Sacred Valley map was significantly
improved. The changes were prompted by
a large number of comments from players.
Some hills were reshaped, others were
moved. The bridge near the lower base
was moved higher and now connects the
castle and the temple. The open area
near the temple became more spacious.
The same applies to the opposite flank.
The map now offers many more
opportunities for attack.
The minimap became even more
informative. The useful mod that
adds a dynamic spotting range circle
and draw distance circle is now
available in the game by default.
The green circle shows the current
view range of a vehicle, considering
mounted modules and consumables,
as well as crew perks. The white
circle is the maximum spotting range
in the game and the yellow circle
is the draw distance. It shows
the maximum display distance of
any vehicle, be it an enemy or ally.
The radius is 564 meters.
The battle loading screen was improved.
The settings offer three display types,
including a screen with the minimap.
This option shows your spawn point and
allows you to plan your actions.
And that's not every change that
Update 9.14 will bring. Thanks to
your active participation in testing,
we were able to fix hundreds of small
bugs, improve the sound, and fine-tune
the physics.
Together we make the game better!
Good luck on the battlefield!