Hello! My name is Artem Safronov.
I am Executive Producer for World of Tanks Blitz.
Today, we’ll be talking to Dima.
Hi! I’m Dima.
I am in charge of the clan system
and competitive gameplay development.
Today, we’ll tell you about clans,
their development plans and lots of other related topics.
Dima, why don’t you tell us about the status of tournaments
as some people may be unaware of them.
As you know, we launched tournaments in September 2016.
And only two months later we managed to hold a major international tournament in New York.
And the following month, we introduced a system of regular tournaments.
That's great! We’ve already done a lot!
But there might be some challenges to overcome
for the team, and for you, personally.
First of all, we see our tournaments
as a system widely available to players.
So, the primary task of the current, regular tournaments
is to collect as much data as possible. This information will help us
adjust the system, making the game convenient
not just for experienced players, but for newcomers, too.
You might remember that the first tournaments didn’t offer very valuable prizes.
We analyzed player behavior and realized that the prizes were too small.
We increased tournament prizes
so that they approximately correspond to the average “farm” at Tier VIII.
But, of course, you shouldn’t expect billions of gold from the very beginning.
We will develop our system gradually; the same is true for prizes.
One of the main priorities for players
is to fight equal opponents
under fair and transparent conditions.
Do we have any plans on how to achieve this?
Sure thing! Artem has outlined our second goal very accurately.
This issue will be solved in the next update: 3.7.
We will try to group players by their battle expertise.
We will create a system allowing players of the same level
to play under equal conditions and move up the career ladder.
So this would be a sort of league, am I right?
Well, not a League exactly, but something very similar.
The system will let us hold tournaments for specific audiences
and conduct detailed research.
Our tournaments used to gather players of very different skill levels,
so the data was mixed.
This feature will help us get more data,
based on which we will be able to build those leagues you were talking about.
What’s this feature called?
In Update 3.7, we will introduce the Ticket system
that will help us hold tournaments with interesting scenarios.
Sounds very complicated.
Dima, we need details!
The guys who worked on the Ticket system
will give you an idea about how it will work in the game client.
Hello everyone, I’m Oleg!
And I’m Sergey.
We are the tournament system developers,
and we’re here to tell you more about Tickets.
To participate in tournaments, you’ll need entry Tickets.
Tickets are regular Storage items
that can be gained in several ways.
We plan to introduce the following types of tournaments:
Bronze, Silver, and Gold tournament series, and the Grand Championship.
Each tournament will require a certain Ticket.
The “cooler” the tournament, the “cooler” Ticket it requires.
It’ll all begin with a series of Bronze and Silver tournaments.
Teams that take medal places will advance
to the Gold series and the Grand Championship.
The Bronze series are entry-level tournaments
that all players will be able to participate in.
These tournaments will require a bronze Ticket,
which you can receive for completing daily personal missions,
or purchase for in-game currency.
In order to get to a tournament of the next level,
the team has to either win or take one of the medal places
in a tournament of the previous level.
It should also be noted that only players using touch-controls
will be able to participate in the Gold series and the Grand Championship.
On the main tournament screen, you will see the Tickets
required for team registration.
On the team screen, you will see the number of contributed tickets,
their contributors, and the Ticket contribution interface.
Always read the tournament description closely. The maximum number of Tickets
accepted from one player may vary depending on the tournament type.
In some cases, the Captain may contribute all Tickets for the entire team.
In other cases, each team member should contribute one Ticket.
One last thing: the Ticket feature is universal.
It serves as a starting point for many future features.
So please go to the forum and leave your comments and ideas there.
We are always open to your feedback.
Thanks for being with us!
Bye!