treyarch is probably the most consistent cod developer in the lineup their games usually
aren't as ambitious or realistic as infinity wards well i take that back black ops 3 was
definitely ambitious but they stick to a winning formula they don't stray too far from what you
want from cod 3 to black ops cold war treyarch has designed a ton of multiplayer maps today
well we're going to look at the bottom of the barrel we did this for the sledgehammer maps
and you guys really seem to enjoy it what's up everybody chaos here today i'm going to update my
list of the 10 absolute worst treyarch maps in cod history dlc maps included so you be sure to let me
know which of these was your least favorite drop a like and let's start off and let's start off with
our modest strike in black ops cold war a recent one now it was a solid map for combined arms and
it gave the game as a whole a little extra flavor however the shrunken down 6v6 strike version
widely hated by the community has to be one of the least played maps in the entire game
armada is made up of big warships as you would think you could hop up speed boats zip lines
traverse between them but armada strike it was shortened down with none of the cool mobility
and it really feels like it's only in the game to help boost the map count to something higher
some of the strike maps are alright but strike or armada strike that is is the opposite it's
one of the worst treyarch maps in cod history if you ask me and on one hand i don't blame them
i mean cold war was thrown together in just a fraction of a normal development time for
a full-fledged cod game they had to cut some corners by reusing the larger maps for 6v6 but
this one didn't work out our model looks great it plays great in combined arms but the 6v6 strike
version no before we move on guys guess what i am live streaming again but it's not actually what
you think i am live over on whatnot every single week with the chaos comics business we are selling
all kinds of cool comics we are going to do action figures toys collectibles we have a
huge comic mystery bag live auction going tuesday it's me running them so if you guys are interested
in that i'll put a link in the description make sure you follow me over on whatnot and click the
link so you can get ten dollars off your first purchase if you decide to join at number nine
is hacienda twilight i like the way that sounds hacienda twilight black ops 4. it was a decent
map hacienda was but when treyarch decided experimenting with weather variants was cool
it fell apart remember back in bl4 when treyarch started releasing rainstorm versions of maps or
night time versions some of them were actually cool firing range night was pretty cool
but hacienda twilight it was pretty much widely hated by the community now the map itself was
fine the visibility was turned way down and since a lot of this map was already indoors
this meant sitting in the shadows was a more powerful strategy than ever before
if you plopped yourself down in a corner in certain spots of the map it was literally
impossible to see you from certain distances so naturally that became the dominant strategy
it wasn't as bad as a certain other black ops 4 weather variant which we'll talk about later
but this was not a high point for treyarch crisis in black ops one let's go all the way back
it pains me to put any map from the original black ops on the list like this but i have to be true to
myself crisis wasn't good yes the visuals were iconic and the shrunken down gun game version of
it was pretty fun but the standard 6v6 too much space it was like three maps stitched together
into one and it hurt the flow big time you had the beach side part the cave part the secret base
part that nobody went in and then the village part where most of the combat took place if you
spawn in the village part you're probably having a pretty good time but if you spawned anywhere else
you were going to waste a full minute or more to get your life back just to get to the fighting
assuming you didn't get picked off on the way or there which case do it all over again crisis
certainly stands out for its visual style but when it comes to game play most people avoided it
speaking of avoided metro in black ops 3 and speaking of standing out visually it's one
of my least favorite maps in any jetpack call of duty game set in a futuristic train station very
large map very lo well lots of overhead cover which made it really obnoxious to shoot down
uavs most people remember this map for the train it would come every once in a while and bring
fighting to a complete standstill while other people remember it for the big open courtyard
on one side of the center building where you could just get picked off over and over again i guess at
the end of the day metro could have been a lot worse and the actual layout of the map itself
wasn't horrible but something about the way it played where the spawns were located made
it hard to enjoy if there's one bo3 map that really stood out for being bad to me
it's this one miami and black ops cold war i remember when we first saw this map it was a
hype moment but once we played on it we weren't hyped anymore it's a stunning map one of the best
looking maps out there the lighting effects and reflections and streets and details are amazing
it nails the aesthetic that black ops cold war was going for but the game flow was something else not
in a good way there was just too much going on it felt more like a campaign level than a multiplayer
map there were too many rooms in hallways and buildings and alley ways to weave in and out
that also gave the campers way too many spots to hunker down and kill the game flow even more
playing well on miami meant you had to somehow predict where everybody was going to be at all
times and it wasn't possible now i used to think this map was overhated but now that i've had some
time to step back and look at everything else treyarch has made i think it was justified it's
not a good map very pretty very detailed not very fun at number five garrison in black ops cold war
it was a close one and looking through the community's post on twitter and reddit regarding
the game miami and garrison were neck and neck in terms of being the most disliked meant to be some
kind of joint military base or training exercise or something most people just remember this is the
tank map and it's it's not very good now honestly i don't know what to say about the map because i
barely played it during the short time that i played cold war but the community they didn't
like it looking at the overhead layout i'm not really sure what treyarch was going for it's this
weirdly claustrophobic map and it looks like it really only has one lane i mean most trailer maps
have three lanes but garrison looks like it has one maybe two if you're creative and it feels
like you're playing it that way the flow was tough to get the hang of because you constantly ran into
people felt like you were constantly spawning in running forward and bumping into the enemy drone
in black ops 2 and do not argue with me in the comment section and say it was good
despite black ops 2's fantastic reputation there's some maps that were not good on day one
drone is one of the most hated treyarch maps of all time not just because it was bad but also
because it was such a stark contrast compared to the rest of the map selection in the game it took
place in an immediately cool factory but the long sniping sights and the abundance of camping spots
made that flow terrible for anything but search and destroy and even that was up for debate drone
fit with the visual style of black ops 2. it's iconic in its own way but nobody ever voted for it
it wasn't the absolute worst map in the game but it was second worst if you know your cod history
you probably already know which map was worse than drone but you're going to have to wait a
couple minutes to think about it before we get there madagascar in black ops 4.
now if you were playing black ops 4 back in the day back in the day you probably remember all the
drama surrounding this first there was the whole black ops pass fiasco then there was a severe
content drought after the game initially launched madagascar was the first multiplayer to be added
to the game nearly two months after launch and at that time it was thrown into the mix it was bad
seriously i have no idea who actually designed it but it didn't work it doesn't have lanes
doesn't have battle lines doesn't have any kind of game flow instead it's basically just a big
chunk of desert with a bunch of random rocks and set pieces that's used for cover the flow was
abysmal the combat felt completely random because you literally had no idea where anybody was
coming from or going from or what to expect and again we waited two months for it at number two
after math and black ops 2 never before has a treyarch map been so confusing it felt like
something cut from modern warfare 3 or ghost due to the or intricate design and the busted building
design but when i say intricate i don't mean in a good way there was just way too much going on
it isn't that big of a map but it felt gigantic because it felt like every lane was connected to
every other lane in three to four different ways and that destroyed the game flow there
were so many passageways and alleys and hallways it made it impossible to predict where anybody
was going to be and that's assuming you weren't just sitting in the middle with your teammates
and spawn trapping the enemy players in a game as good as black ops 2 aftermath was a huge sore spot
some people have suggested aftermath was just a bad map in comparison to everything else i
disagree it was a bad map all the way around but i'm willing to forgive it because of how
good everything else was in the game at number one arsenal sandstorm black ops 4. the only map in cod
history to be completely removed from the game because it was terrible launch map for black ops
4 while it wasn't most beloved it wasn't bad however treyarch eventually added in the new
version called arsenal standstorm which was the exact same map but with a giant sandstorm going
that limited your visibility because of the strict spawn logic and lack of visibility there's now
i mean one singular way to play the map thermal lmgs arsenal sandstorm was pretty much unplayable
without a thermal sight with the layout being so simple and predictable it made the game flow
arguably the worst of any treyarch game ever made and that's tough a few months after adding the
map treyarch just quietly yanked it back out no official explanation but we know why everybody
hated it so you may think maps like drone and aftermath sucked but at least they weren't as bad
or that bad so bad that treyarch had to delete them from the game there you have
it my friends let me know one treyarch map that deserved to make the list that didn't
you