not all Cod guns are created equal they're not and today we're going to bring that classic question
up what is the worst Call of Duty gun what is the worst gun throughout the Call of Duty
franchise history there's literally been hundreds of guns we may be at thousands in COD multiplayer
now some have been adjusted some have been fixed others are completely useless to this day so for
this list I'll be giving you my updated opinions on the absolute worst guns in COD history you let
me know if you agree or disagree welcome to the page everybody chaos here drop a like and we start
off with one of my least favorites the MK 14 in Advance Warfare yeah semi-auto rifle now it did
feature a very high fire rate cap and it didn't have a lot of recoil but it also didn't have a lot
of damage most of the time you want a semi-auto rifle to be dropping enemies in one to two shots
but the advanced Warfare MK14 would often take three to four hits and this was this was in a game
where it was hard to hit people with consistent follow-up shots you already know now the Modern
Warfare 3 version of it was insane and there have been plenty of equivalent rifles throughout Cod
history but the aw version is simply terrible I don't think anybody's gonna argue with it or it's
worth or anything like that I don't even know why it was in the game to be honest with you before
we move on guys if you get anything from g2a.com use code chaos for some cash back the link is at
the top of the description next up the pre-patch sawed-off shotgun in COD World War II now when the
game came out it was a bit of a grind to unlock every weapon in the game yes the progression
system was normal but in order to actually get every single gun you had to grind every single
division who remembers those who enjoyed those and Prestige each one by one now by hitting Prestige
with the expeditionary division you would be rewarded with the sawed-off shotgun but this
has to be an elaborate joke by Sledgehammer because it was hands down the worst gun in the
entire game the range was horrible I know it's a sawed-off shotgun and it had a teeny tiny One-Shot
kill window that you would almost never hit flush now on top of that the reload animation took five
years to complete there was no helpful attachments to make it better it was a meme in the Cod World
War II Community for months until Sledgehammer finally patched it up but even right now to this
day it's not a good weapon it's better than it was on launch day I'll give it that but that is not
saying anything at all moving right along the MP5 in Modern Warfare 3. now the MP5 is obviously one
of the most iconic and spammed SMGs in COD history that's largely thanks to its amazing appearances
in the rebooted Modern Warfare franchise as well as other games like Black Ops Cold War
but what about Modern Warfare 3 well it was your starting SMG in the third Modern Warfare game but
a lot of people forgot it was there because it was it was bad The Recoil was bad the range was
bad the reload animation took forever and it had the smallest default magazine of any SMG
in MW3 this version it would usually take four to five shots to kill which was pretty embarrassing
when it was going up against other SMGs like the MP7 or the pp90 and on top of that it had some
brutal side to side recoil that made it virtually impossible to use Beyond close range now a lot of
cod players are tired of the MP5 constantly being the best SMG in the game but the Modern Warfare 3
version went a little too far in the opposite direction it was it was awful now number seven
the PM 63 and the original Black Ops now this this game had some bad SMGs and the PM had to be one of
the worst and that's saying a lot because there were some terrible ones this trash Heap came with
a 20 round magazine by default but it also fired at over 900 rounds per minute so you would be
burning through the little bit of ammunition you had like nobody's business it was also a
very low damage weapon dealing a Max of 30 base damage but dropping pretty quickly down to just
20 which made it a four to five shot kill in most situations now with low damage in a high
rate of fire you would expect Treyarch to throw you a little bit of a bone with the accuracy to
make up for it but you would be wrong it had bouncy recoil it had terrible Center speeds
meaning you would be looking at the sky by the time you emptied your little piddly magazine now
there was one other SMG in the original Black Ops I think was even worse but we'll talk about that
in a few minutes the PM 63 absolutely terrible and number six the crossbow in Black Ops one I
know a lot of people absolutely love the crossbow and the Black Ops 1 version is particularly super
nostalgic for many fans but when is the last time you actually used it quite frankly the bo1
crossbow is one of the worst guns in COD history and almost certainly the worst version of the
weapon the handling speeds were slow for a weapon that was supposed to be lightweight and stealthy
and while the blast radius of the explosive tips was generous I'll give it that the trajectory in
the travel time it was a nightmare to Master on top of all that the reload animation was long
meaning if you didn't hit your target you were 100 going to get killed before you could fire
at them for a second time now I loved using it I loved goofing around with it but you can't sit
here and tell me with a straight face it was a viable weapon other crossbows like the Black Ops
2 version the Cod World War II version they were viable in the war zone one version actually had
some pretty cheesy builds but nobody was using the Black Ops 1 crossbow outside of party modes
at number five the uzi and Black Ops 1. I told you we come back here we are it's almost comically
it's almost comically bad yeah yeah to the point I'm convinced Treyarch they made it bad on purpose
now it had the exact same damage profile and fire rate as the pm63 which we talked about
earlier meaning it fired at over 900 rounds per minute and it killed in four to five shots now
compared to the PM the uzi had a much bigger default magazine 32 rounds which is good right
it's the only thing good it had horrendous recoil it made it virtually unusable Beyond Point Blank
Range and it had perhaps the worst iron shots in Call of Duty history which is saying a lot you
were basically required to hip fire it or waste one of your attachment slots to get an optic on
top of that it had a long reload animation that would constantly get you killed in the middle
of gunfights if you never use the Black Ops 1 Uzi yourself you probably think I'm exaggerating right
now but I truly think this is the worst SMG in Call of Duty history and we're only at number five
at number four the trench gun in World at War perhaps the worst shotgun ever put in
a multiplayer FPS game I don't know you be the judge the world at war trench guns sounded great
but it was almost entirely useless because of the low damage per shot as well as the fact that it
just didn't work well with world at War's map design this game had a lot of large open maps
that required you to assess your surroundings and engage people from mid-range or longer the trench
gun was a pump action shotgun with pitiful range that was literally useless Beyond 15 feet or so so
even even if you did manage to get up in someone's face the damage was so inconsistent there was a
decent chance they would just walk off your shot seriously the Cod Community frequently argues over
which World at War shotgun was worse but to me it's got to be the trench gun the double barrel
may have had ammo issues but at least it was a One-Shot kill in a more consistent manner than
this gun it was at number three the pre-patch M16 and Modern Warfare 2 2022 so why is it that the
M16 is either amazing or awful in Call of Duty the latest version of the iconic burst rifle was the
talk of the Cod Community when Modern Warfare 2 launched because of how useless it was and
I'm amazed that Infinity Ward let it come out the door painfully slow fire rate weirdly low damage
for some reason maybe you could frequently fire two to three bursts to get somebody dropped now
Modern Warfare 2 is a very quick time to kill so a burst weapon this week is simply not usable and it
took a few weeks for Infinity War to wake up and buff it the gun was hot garbage but you know what
it's still not the worst M16 in COD history we'll talk about another one in just a minute but before
we get into that at number two the China Lake in Black Ops one now lots of Black Ops 1 guns are
on this list I know I love the original Black Ops with the gun balance was honestly some of
the worst in COD history because so many weapons were useless okay some point the China Lake now I
really don't know who this thing was made for it's a grenade launcher one of the heaviest weapons
in the game meaning you would drag it around at a snail's pace and it took roughly nine years to aim
down the sides fire and reload but with that much of a Mobility penalty you would expect some really
good damage no the blast radius on the China Lake was pitiful and most most of it wasn't even strong
enough to get an insta kill meaning you actually if you chose to pull it out you would be a Sitting
Duck on the battlefield with nothing to show for it yeah sign everybody up right no it was trash
and at number one today the worst gun in COD history this is a hard pick but I have to go
with the pre-patch M16 in advanced Warfare you know how everyone once in a while I mean I mean
the Cod devs will add a gun that's putting a gain that's bad on purpose remember the Blunderbuss
right well someone over at Sledgehammer thought it would be a great idea or funny or trolling to
intentionally put a bad version of the M16 and release it for DLC and events Warfare at least
that's the only excuse I can come up with as to why this gun was so bad the original Advanced
Warfare M16 was literally unviable because of how slow it fired how long the burst delay was how bad
the damage was and how hilariously obstructive the iron sights were now in a high Mobility game like
aw a burst weapon was hard enough to use on its own but the M16 had this weird trait where the gun
model would warp around with your character's perspective meaning if you were moving at all
while you were aiming down the sights you couldn't see half the screen and even if you manage to land
some shots on someone you would have to hit them four to five times in order to drop them with a
three round burst rifle are you serious it was bad I really have no trouble calling it the worst gun
in God history there you have it let me know if I got it right let me know if I got it wrong and if
I got it wrong at the number one spot you tell me what should have been there I'll see you guys soon