all right so now let's go over the UI
there is one thing I didn't want to
touch on real quick about the rig if you
added twist joints to your rig there's
two ways to control those they're
automatically set up to be controlled in
the rig settings if we go to rig
settings in this case this character
only has one twist joint for his upper
arm and lower arm and you can see the
math that's going to be calculated for
that twist join is right here what
point-9 means is it means it's going to
cancel out 90% of the upper arm twist so
that if we were to rotate this the upper
arm which in this case is just that
sphere is getting is basically staying
put
it's getting about 10% of the motion
that this upper arm is getting rotated
the lower arm twist amount is saying I'm
gonna get 50% of whatever the hand
rotation is doing so you can just leave
those defaults there if you'd like you
can change those values you can animate
those values or if you click on the
clavicle control for the arm you'll
notice there's twist control visibility
you can actually hand animate your twist
if you'd like and on the legs this is on
the feet toe control vis and then I
believe on the it is the twist control
visibility for the upper leg and that's
it for that
now the picker is pretty
self-explanatory you can click you can
shift click to add your selection blue
denotes FK controls orange denotes iCade
controls purple is in this case the
twist bones so we can select our twist
bones for a thigh or calf so on and
green are groups so this group here
gives us our two all the controls for
our torso all the controls for our arm
our head our legs etc if you want to
select everything you can simply just go
to this arrow here and say select all
controls so grab everything that you
have for the fingers you can either grab
all the columns
or you can grab all the rows or if you
wanna grab all the finger controls just
simply selecting any of the empty space
there to get them all another important
thing about the UI is the list view this
is basically a custom outliner that
allows you to look at just the controls
broken up by limbs so it's very easy to
find things if you don't want to have
controls in your viewport and then the
buttons next to this represent select so
I can select everything all the rig
controls I can also select groups like
just the left arm so this is just the
same as the green buttons on the on the
picker and the V is for visibility so I
can actually hide groups of controls I
can hide my left arm controls or my
right arm controls or whatever so that's
the the list view and any custom rig
modules you'll add you can find them in
the list view as well down towards the
bottom lots of the buttons in the picker
if you right-click have some sort of
options for arms legs and spine you'll
get your eye kfk they'll get matching
options and for FK arms you can also get
the orientation space you can also
access this attribute in the rig
settings where is it right here FK arm
orientation space and if you ever want
to see all of the rig settings at once
you can go to the Select and say select
rig settings and this will give you all
of our rig settings so right now our we
have a key on left arm mode because we
matched earlier on the body control here
in the middle we right click on that
you'll see that we get an option for
space switching this is actually on a
few controls it's on the iCade wrist I
can feed will go over space switching in
detail in a further video but I just
wanted to show you how to quickly access
it through the picker almost everything
in the UI can be accessed right here in
terms of most of your options on the rig
on the right side of our UI are all of
our tools at the top we have our
selection tools you can actually create
selection set so you can use those
selection sets that you've created you
can zero out every
on the rig of the selected character or
you can just zero out your selected
controls this is import motion so this
is going to give us our importing mocap
and the animations exporting FBX is an
animation space switching and of course
everything has tooltips so if you ever
want to know what it does just hover
over it this is our pose editor our
match over frame range our CV scaler
tool so you can change the control size
our visibility so you can turn off the
control visibility of just the selected
character and then again here our
selection sets for quick if you have no
selection sets obviously it's not going
to do anything if you do have selection
sets they'll be mirrored down here and
then help documentation is located right
there that's pretty much it for the UI
there are some settings up here in terms
of you can show the channel box on or
off I like to have it on so I just have
one UI that has everything I need match
I'll switch I covered and space which
things I'll get into in the space which
video and for under the animation menu
you can actually run oiler filter on all
your controls or the selected character
run oiler filter on a select two
controls of the character or you can
bake dynamics to FK the some of the
extra rig modules come built in with
dynamics and so you can switch their
mode to be dynamic and then bake those
to FK so you can edit the motion on your
FK controls that's it thanks