You will always remember your first real kiss, your first day of high school and your first
time playing the original Resident Evil.
The game was just unlike anything else out there at the time.
I will always remember the first time a went through the door and the found the first zombie.
The cutscene that happen next will be forever remembered.
It is one of the most memorial moments in gaming.
The zombie slowly turns to you and before you know it, you are thrown into the action.
That is a great metaphor for the game itself.
You are a member of the Raccoon City Stars team, either Jill Valentine or Chris Redfield.
Each one has their own strengths and weakness and actually their own game.
Depending on which one you choose, the story will unfold in different ways.
If you choose Chris you will have more strength and Rebecca will be involved in the story
while if you pick Jill you will have Barry and more inventory slots.
So really, you are getting two games in one.
This game is not just the one of the best in the genre, but rather it is the game that
defined that genre.
Resident Evil laid down the template for all other games.
You play as a member of Stars, The Special Tactics and Rescue Service, who are sent in
to rescue Bravo team who disappeared.
The find, “Parts” of Bravo team before they are attacked and have to hind in a nearby
mansion.
The mansion acts as the hub, with different areas spawning off, including a greenhouse
and underground lab.
You will go through the mansion, solving puzzles to open doors and trying to escape.
The puzzles are tough and this would be challenging on its own but the game throws in more challenge
by having the mansion filled with zombies.
They move slow and let you know they are there with an “auhhhh” but don’t let that
fool you.
They will still eat your brains when given the chance and do add the tension while running
through the mansion.
Just remember, keep shooting until they bleed.
The game should be remembered for what it was and not what it is because it has not
aged well.
Although there is something endearing about it, like watching your daughter’s first
recital after she become a concert cellist.
All those years do add up and make a better experience but there is something special
about the early days.
The Resident Evil series has grown up, from the terrible controls and weak graphics.
You control your character like a tank, turning them on an axis and moving forward as the
game uses fixed pre-rendered areas, strung together with classic door opening loading
screens.
Many people complain about the fixed camera, but personally I love it.
It adds something.
With the fixed camera, you don’t know what is around the corner because you cannot see
around the the corner.
This makes you have to stay on your toes, as you move from room to room, something I
feel the series has kinda gotten away from.
The game also has great replay value, due to the fact that each character really has
their own game.
The game also times you and if you beat the game under a certain time it rewards you,
with things such as alternate costumes and infinite ammo rocket launcher.
The game is a classic for a reason.
It created the survival horror genre as soon as it was released.
Although it has tough controls and laughably bad voice acting, the game is still a winner
in my book and is just a reminder of why the Resident Evil series is still continuing now.