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Make sure you stay all the way until the end because you wont believe how dumb our number
one spot is.
Plus leave us a comment down below with what the worst video game you've ever played was.
While you ponder that lets jump into today's list of the Top 10 Dumbest Video Game Mechanics
Nobody Used.
#10 Refuse to Play
Overall The Stanley Parable is an incredible game and has many mechanics that are quite
thought provoking to the point where youll question your own reality.
For the majority of the game youll want to go against what the narrator is telling you
to do.
As a result the narrator reacts and directs you in new ways.
However a dumb mechanic that was added in is triggered upon a player deciding to do
nothing.
Nothing you say?
Nothing.
If you refuse to leave the area you start in the narrator will take you out of the game
all together.
The game will drop you in the most confusing new game youll ever play.
Theres a cardboard cut out of a happy baby thats slowly crawling towards a fire and for
four real-time hours the game will punish your lack of interest in the game by making
you save this baby over and over again.
Once youve hit two hours, and yes someone has actually done all this, the game will
change and instead of saving a baby youll have to save a puppy from falling into acid.
For whatever reason if you have zero things to do with your day and get through this 4
hour torture mechanic the game will reward you with artistic enlightenment.
If you happen to fail these games, the narrator will take things up a notch with the torture
aspect and make you play minecraft.
#9 Camera Mode Why this became a mechanic of video games
is beyond me, perhaps it all began with Pokemon Snap, but it should have stopped there.
If were playing a video game, why would the developers think that we would want to stop
the immersive gameplay to take a photo of fake scenery.
This mechanic really becomes useless with the integration of live recording and screenshots
that many of the newer consoles will allow you to do with any game.
In some games they go as far as dedicating a photo mode trigger in your controller settings.
This seems like an enormous waste of potential for literally anything else that could have
been in its place.
If anything having a camera mode button takes that mechanic from being a useless dumb thing
to becoming a source of frustration.
I cant count the number of times I've accidentally pressed the camera button mid way through
playing.
Lets do away with this mechanic asap.
#8 All Can Be Killed Most games understand the necessity of not
allowing your playable character to just kill everyone they see.
If the game is mainly story driven then that means that there will undoubtedly be some
characters that will be necessary to complete the game.
These pivotal characters are given whats called a trigger meaning that the protagonist cant
harm them in any way.
However the game Elder Scrolls 3 Morrowind throws all of this logic out the window when
they decided to use a game mechanic that took away all triggers.
So many people would get caught doing something nefarious like stealing and trying to escape
believed the only way out was to kill the person accusing them.
Unfortunately many of times, the character they killed turned out to be necessary to
progressing in the game.
Elder Scrolls says oh you cant beat the game because you got too trigger happy?
OH WELL TOO BAD FOR YOU.
Its a ridiculous game mechanic that is so dumb it needs to never be repeated again.
#7 Survival Skills The survival skill mechanic for Fallout New
Vegas was meant to allow players to create powerful poisons and consumables to increase
your skills in the wasteland.
Sounds fairly straightforward, but as many realized this is a largely useless game mechanic.
At the start of the game they make a really big deal out of the survival skill and its
importance.
There's even a large section of the tutorial that teaches you how the whole thing operates.
The mechanic is very demanding that you spend valuable skill points in order to craft specific
items in the game.
However for the majority of these higher ranked items they arent really worth the struggle.
Most players just never even bothered to invest anything into the survival skill mechanic
and as a result there was really no repercussions with gameplay.
#6 The Game Lives On The Metal Gear Solid series is synonymous
in the gaming world with secrets and silly jokes that make the series that much more
entertaining.
They get a lot of things right with this series, but for Metal Gear Solid 3 Snake Eater for
the PS2 there was a mechanic thats so ridiculous itll mess with your head.
Unbeknownst to players the game was actually still going on even when they shut off their
consoles.
Whatever amount of time had passed while you werent playing the game was the same amount
of time that would pass within the actual game.
It was a mechanic that attempted to mirror reality to the most extreme extent.
Upon returning to your gameplay many were flabbergasted that some of the more elderly
characters they had recently interacted with had suddenly died of old age.
Specifically a character known as The End would die on players while waiting for you
to turn on the game to fight him.
Even upon joining back into the storyline other characters would be quick to speak to
you with regret that due to your extended absence you never got to face off with the
worlds greatest sniper.
The dumbest part of this mechanic is that because you have a real life, whole sections
of the game would be skipped just because you wanted to take a break.
#5 The Horse Whisperer Horse taming becomes an available mechanic
in Red Dead Redemption during the mission Wild Horses when Bonnie MacFarlane gives John
Marston a lasso.
Now this whole list could just be dumb mechanics that Red Dead included, but for the sake of
beating a dead horse lets just focus on this one.
The whole horse taming mechanic was beyond boring and for the most part as big of a deal
as the game makes it, they largely push it aside as the story goes along.
Many players didn't want to be bothered with the tedious process of catching a wild horse
and breaking it in that they would just stick with the default one.
Plus once you learn this skill you don't really need to ever use it again, there' not even
a mission later on that requires you to act on this.
#4 No Do Overs We are all guilty of losing or not liking
the end result of a game and immediately deciding to restart the console to just start from
the last save point or sometimes from scratch.
Undertale added in a mechanic specifically to address this rage quit epidemic.
Everything in the Undertale world including the storyline would adjust based on the characters
you decided to kill or spare.
As a result this impacted how the game would handle its save points.
The interesting thing with this game was that the majority of your problems could be resolved
without any violence at all.
Although it would have been nice if the game explained this from the get-go.
Many people when playing ended up killing very key players before even leaving the very
first section of the game.
Upon coming to the realization that they just messed up royally, gamers would delete their
save and attempt to start the game over.
What we soon found out was that the game and the characters within the game much like Metal
Gear Solid would remember all of your actions before deleting the save.
This would create new dialogue and even resulted in the monsters in the game teasing you about
trying to restart your game.
#3 Useless Torches For this dumb video game mechanic Dark Souls
2 had a big time fail.
They introduced this new torch lighting system that was meant to assist players when walking
through what appeared to be impenetrable darkness.
The game actually forced you to choose between using their torch or a shield… to see better.
Yeah I think well go with the torch.
Although before the game was released there was a technical downgrade to the point where
that darkness went from something you feared to something you were just annoyed with.
Players found that most of the darker portions of the game where you were supposed to need
this torch were actually just well lit enough to get by without one.
So because of this the game mechanic became absolutely useless and no ended up ever using
them.
They even dedicated a portion of your inventory just for this dumb torch.
#2 Fix Your Stats In
a majority of role-playing games the developers make sure to have a stats section for your
character.
Its a place where you can see your levels of strength, stamina, charisma, luck and intelligence.
Obviously based on the levels of each of these stats your gameplay is affected.
If yo'ure too weak you cant match up with enemies, if your charisma is down you'll have
a hard time winning over the NPCs in the game, but the one that we never really consider
as being an important fixture is your characters level of intelligence.
Fallout on the other hand put a prime focused mechanic to operate around your characters
intelligence.
Within the first two games of the series if you have a lower IQ the game will relentlessly
punish you for this.
It literally makes you too stupid to know what is happening in the game.
Even when your character responds to others its pure gibberish.
The reason no one ever uses this mechanic is that if you are too dumb to play how are
you even going to make it through the story.
Your enemies will even take pity on you when you attempt to attack them.
#1 Skyrim Lumberjack Most games pride themselves on how immersive
their game is.
Its what we always hear at these gaming conferences when theyre releasing a new game.
They do this either by way of beautiful graphics or a deep storyline that lets people lose
themselves within it.
Bethesdas Skyrim though completely missed the mark on this fine line of immersive gameplay.
They packed it full of reality that we wondered multiple times, wait why am I doing this right
now.
The whole chopping wood for money followed by the mundane cutscene of hauling a log of
wood to saw is the definition of dumb.
Its a lazy mechanic that does nothing to contribute to the overall story or gameplay in any way
whatsoever.
And that has been the Top 10 Dumbest Video Game Mechanics Nobody Used.
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From Top 10 Gaming, I'm Johnny Rogers and until next time, take care.