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get started in this video I will show you the changes I have made this week
one of the changes will add more strategy components make sure you stick
to the end
in previous devlog I have made a fence obstacle which add more strategy
components to the game thanks for all the comments and feedback really
appreciate it but you may or may not notice that the enemies attack is
blocked which means the behavior is not consistent
apparently it needs to be fixed
then I update a script and animation now you can see the enemies can do the same
thing here
after that I move on to the next change at the moment the hero can move freely
on the map as long as they still got a movement points. e.g if the hero can move 12 cells
distance the players can move multiple times each turn when we play chess you
can only move chess piece once on each turn I think this kind of limitation is
necessary for turn-based strategy game because it requires the player to think
about the move if the decision you made doesn't work simply refine your
strategy in combat with a better plan I decide to combine the movement and attack
together run sprint and attack run means the hero can move a short distance I can
still attack after moving sprint means the hero can move a great distance but
unable to attack anymore you can find this two-tier movement in some other
turn-based strategy game as well the players have to take movement and attack
into consideration at the same time I think it fits my game very well because
the player can control the hero to explore the map easily but at the same
time we make sure the hero is not too powerful this change takes me some time
because I have to modify some frameworks script and made them support the new
mechanic I also made a two tier movement display on the map the yellow color grid
is the first tier the red color grid is the second tier
I used to rune circle to indicate attack range at the moment but this is a
bit distracting when the hero move I think would be nice to hide it during
movement and only display when the hero is ready to attack I made some changes
to the script and control the visibility accordingly now that's how it works I'm
happy with what he looks like I can come back later to improve the color and
display
since we fix the rune circle during movement you may notice the grid is not
required to be displayed during movement to make it more clean I update the
display logic for grid as well then we won't see any grid during movement when
it comes to UI design I believe less is more please leave a comment below and
let me know if you like these changes you can also join me discord server
for further discussion if you want to know how to make a game quickly in unity
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really appreciate your support thanks for watching I will see you next time