equipment has been in Call of Duty since the very very beginning of time grenades
smoke screens they've all been part of any decent mid-2000 shooter but Call of Duty they branched
out they started introducing more and more insane equipment pieces to the mix today we expect there
to be tons of lethal tactical choices everywhere in every new Call of Duty so naturally everybody
has their own favorites what is up everybody chaos here thank you for all the love on the
return to the every Cod series the last one we put up you guys absolutely supported in a huge way so
we're gonna keep it going today we're going to be looking at my picks for the best equipment piece
both lethal and tactical in every single Call of Duty from the original Modern Warfare all the way
up to Modern Warfare 2. so you let me know what your favorite equipment pieces in COD history
are drop a like and we start off at COD 4 with the flashback now many of you probably expected me to
put the infamous Cod for frag grenades but think the flashbang it actually had a bit more utility
yes the frags in COD 4 were insane and frag times three you could spam them we all know but
the flashbangs were perhaps at their all-time best we've ever seen the blast radius was gigantic the
effects were pretty obstructive even if you were just on the edge of the explosion you could toss
them in pretty far in the special grenades times three perk allowed you to have even more at your
disposal they were a really good tool for getting Intel on objectives or choke points and for that
I'm gonna have them just slip right above the frag this time World at War here's your frag frag
grenade sometimes you just can't beat the classics world at Wars frag grenade was notoriously for or
known for being completely busted in the veteran campaign but a lot of people forget just how good
they were in multiplayer now they weren't quite as insane as the Cod 4 version but they were strong
probably the most helpful lethal equipment in the game some people preferred the sticky
grenade for its improved controllability but the frags man the damage and the more consistent one
shot kill one shot kill one hit kill it was a go-to for most World at War players so when do
you guys think we'll actually get that World at War remastered do you think we ever will
Modern Warfare 2. tactical Insertion attack inserts been a major part of Call of Duty for
over a decade now despite being relatively absent from the last few games aside from Modern Warfare
it was a fan favorite originally appeared in the classic Modern Warfare 2 game it completely
changed everything played a place on the ground as a flare you could throw down anywhere on the
map and assuming it was still there when you died you would respawn on it instead of going
wherever the spawn engine was going to throw you it allowed people to go for insane plants take
flanks take full advantage of secret hideouts power positions I mean you could fight your way
to the top of high-rise or scrap yard and it was satisfying because you could keep yourself there
and continuing your reign of terror over the enemy team even after they took you down and do you know
you I mean you even know how many of the awesome trick shot videos attack insert made possible
a lot of them it's a piece of cod history it was easily the best equipment piece in Modern Warfare
2. I don't think it's even close Black Ops the original concussion grenades if I look back at it
Black Ops didn't really have that much equipment lethals and tactical is pretty standard special
equipment pieces like the C4 and the camera spikes they were re-assigned a d-pad so when it comes to
the standard Loadout equipment you couldn't really go wrong with a good old concussion grenade they
had some generous blast radius back then and they were very very very disorienting with the effect
on the victim it would distort movement Vision it was kind of trippy I mean in the way that it made
it feel more effective than its Modern Warfare counterpart I mean I guess some people would have
put the tomahawk here but since that wasn't nearly as helpful or easy to use in most situations I'm
gonna go with the concussion Modern Warfare 3. C4 now it debuted back and caught four it was
reworked Into the Now Infamous form in 2011. C4 as always functioned simply statual charge you
toss out sticks to the first thing it hits and then you hit the throw button a second time to
detonate but Modern Warfare 3 was the first game to make the time between throwing and detonating
the shortest it's ever been it allowed you to pull off some really really cheesy or plays back
then you could toss it through a door a window a corner over a piece of cover and as soon as you
wanted that fireball to come out you match the x button then you watch your enemies explode C4
was perhaps the cheesiest thing in COD history at the time and then Treyarch took a look at it
and guess what they decided to go just a little bit further Black Ops 2 C4 I think this may have
been more powerful than modern warfare 3. amazes me after the community complained about it but
yeah Treyarch really looked at the cheesiest thing in Modern Warfare 3 and said to themselves yeah
we can go cheesy or extra cheese Black Ops 2 C4 man it could be detonated even quicker than the
Modern Warfare 3 version and I swear the one shot kill radius was bigger either way the map design
of Black Ops 2 was much more complementary so it worked one of the more open maps of Modern
Warfare 3 It could only do so much Black Ops 2 had much smaller more compact maps with more intense
choke points meaning the C4 could shine you could easily get three to four kills regularly it was
probably the best version of the explosive we've ever gotten I really think it was it was certainly
the best equipment piece in that game COD ghosts the IED I didn't even have to debate or think I
didn't have to think on this granted I didn't have to think on the C4 in Black Ops 2 but ghost was
completely dominated by the IED for the longest time and even after it was nerfed once and then
nerfed twice it was still the best equipment piece in the game basically a C4 with a motion sensing
Detonator in it so you could probably figure out what the problem was this tiny little Satchel
charge could stick to any surface blend in really well it was almost like it had chameleon camo it
was crazy made it extremely difficult to predict where one was and since it could literally be
anywhere you were screwed on top of that the explosion was good if you set one off you're
100 gonna die unless you use a perk to counter and most people weren't using it back in the
first few months of ghost ID spam was one of the biggest complaints a community had and even though
they were nerfed nothing ever took the spot maybe that's because the equipment section or selection
in ghost was kind of weak overall Advanced Warfare I'm gonna go with the stun grenade now
Advanced Warfare didn't have traditional equipment instead it had a whole bunch of gadgets for you to
shoot around out of your Exo launcher now some of these were pretty interesting the traditional stun
grenade was a it was a it was an effective Choice Advanced Warfare of course all about the movement
if you weren't good at bunny hopping changing direction in a split second you probably weren't
going to have a good time in the game so when you got hit by a stun grenade and all of your movement
is compromised what feels like forever it's extra disorienting most Cod games have a concussion
grenade but the jetpack games were extra effective by them because of the addition of jet packs and
thrust jumps stung grenade made you an absolute Sitting Duck in advanced warfare and while it
may have been a little harder to hit somebody it was a good tool to have in your back pocket
speaking of back pocket Black Ops 3. the trip mine now bo3 had a lot of movement options more than
ever before in Call of Duty so it's a little strange that the best equipment piece in the
game was an explosive that you stuck to a random surface and waited for somebody to walk into but
despite having a ton of New Movement mechanics treyar couldn't help but make the most camper
friendly explosive in COD history maybe even more obnoxious when paired with the shock charge I know
the trip mine could be thrown at impressive distance it would stick to the first thing it
hit then it would turn into a motion detector then it would blow up once somebody got too close Like
A Bouncing Betty the explosion was too big and it was really annoying to have a kill streak come to
an end because some of the other team threw it at the top of a door frame and you never saw it
infinite Warfare the personal radar thanks to the far future setting IW went crazy with
equipment pieces in IW and it was tough this was a tough one to pick there was some awesome gear to
choose from the BIOS bike the cluster grenade But ultimately I'm gonna go with the personal radar I
think it saw the most field usage this was your starting tactical equipment piece and instead of
being this little handheld device like in Modern Warfare war zone it was a single use pop-up on
your HD give you about 180 degree field of enemy activity you could carry two charges at once but
it was an awesome way to get personal Recon on the battlefield without having to put your gun down
and risk getting shot there's also a short enough effect that it felt fair and balanced unlike the
Modern Warfare franchise's personal radar which could sometimes feel cheap and exploitable a
lot of infinite Warfare players love this quick activation time lack of obstruction and instant
assistance in battle that's why I picked it Cod World War II the Satchel charge now when
Cod World War II first launched the Satchel was arguably one of the worst lethal equipments in
COD history animation was slow you couldn't throw it very far it was really heavy and the detonation
time took forever so you basically had to use it as a traditional landmine that's not fun after a
few updates and an entire multiplayer overhaul it was reworked to behave more like the Black
Ops 2 C4 charge and it changed the game with the right division in basic training you could turn
the Satchel charge into one of the most absurd explosives ever put in a first person shooter was
capable of clearing out entire rooms with a single throw it was insanely strong for game modes like
hardpoint Dom War the pre-patched Satchel charge was insane it's honestly Mighty it might be better
than Black Ops 2. Black Ops 4. the cluster grenade wasn't a lot of equipment pieces to choose from
this time around and that's why the cluster was such an obvious choice it was a sticky grenade it
turned into a whole school of baby grenades after it exploded finishing off anybody who survived the
initial explosion and creating this area denial effect for a few seconds that would allow you to
get a better position without dealing with enemy gunfire it was lame I know and it was exclusive to
battery and standard multiplayer but in the heist mode anybody could buy it anybody could equip it
so I figured it was eligible for the list I'd be okay with something like this in a future CoD
game as long as it was balanced it was actually a pretty cool concept big grenade baby grenades
Modern Warfare 2019 stim the stem with a painfully slow game play of the game a lot of players were
desperate to speed things up and make it feel a bit more like classic Cod thankfully here's the
stint extend the stem tactical equipment piece gave you gave you insane health regen allowed
you to quickly go from fight to fight preventing you from having to awkwardly sit in the corner
for 10 seconds while your health comes back it also refills at a pretty generous rate with the
restock perk which allowed you to get even more aggressive in a game that was designed
for the opposite the stem actually helped a lot of people playing the game when they otherwise
wouldn't have and I guess that says a lot about it Black Ops Cold War the stem if you thought it
got a lot of use in Modern Warfare you probably weren't prepared for Black Ops cold war in the
early days of the game people joked that cold war was actually a manual healing game like Black Ops
4 due to the fact that absolutely everybody was using the stem shot and things like flashbangs
and concussion grenades were practically absent from multiplayer now because of cold War's longer
time to kill players were more frequently winning gunfights with half a health bar left and with
that it was nice to have something in your pocket you could pop bypass waiting for your health to
come back and go on much like modern warfare this encouraged aggressive play Styles and kept people
in the battle longer than they would have been otherwise it it made it essential it remains to
be seen if the stem is going to be spammed this year as it has been in the past but we'll see
Cod Vanguard the incendiary grenade added in season one this is their version of game
breaking it was actually the breaking point for a lot of people who were on the fence about the game
when the game launched there was a sizable chunk of the community who didn't like it or they were
lukewarm those people were hoping for some kind of redemption in the first season of DLC instead
a bunch of them uninstalled because this thing broke the multiplayer it was fast light lethal
had a huge effect of radius meaning it was a great killing weapon but it also had a great area denial
it was a great area denial tool on smaller Maps like shipment and and any small map to be honest
with you there was dozens flying around and at the beginning of the match killing two to three
players a pop it was nerfed but here it is hey that Modern Warfare 2 we're really early but
I'm gonna go with the snapshot grenade full game isn't even out as the making this video
but I think it's safe to say the snapshot's gonna play a major role with how hard a lot
of people like to Camp it will allow you to see their location a little early prevent them from
getting the jump on you now it remains to be seen if any other equipment piece is going to suddenly
take the top spot once the full game comes out but I mean the limited time we've played that's
where I'm at snapshots are going to play a big role in the battle against campers and depending
on how much Infinity Ward Alters the gameplay to encourage aggressive play I think this tactical
grenade I I think it's going to get a lot of usage in the next couple months at least let
me know what you guys think how do we do I hope you guys have a great day and I'll see you soon
thank you