>>Quin: My name is Quin and I live on the Central Coast of California.
I really like to do embedded electronics, soldering, hacking,
3-D print ing and laser-cutting.
It's really cool seeing your project come to life.
I used to do a lot of LEGO stuff, like taking things apart,
and a computer is something that you can easily take apart
and sometimes not as easily put it back together.
And so I got an interest in that and I went to the Maker Faire
in San Mateo in 2011 with my dad and so there I got my first Arduino.
This is the Arduino.
This is the main board, the Uno
and this is the Make Edition for the Maker Faires.
>>So here I'm using my phone and when I text it a certain command,
like "LED ON", then it goes through the Internet
and comes back to the Arduino.
>>The main thing that's special about this is that you can program it
to do whatever you'd like.
You can attach sensors, such as light sensors,
and attach it also to LEDs or motors.
Everything's open-source, which means you can get everything
for free online and one-by-one I went online and looked at tutorials
and that's how I learned.
>>This a WeevilEye kit.
I used a soldering iron and some solder to solder the kit
and basically solder is electric glue
and so I bond the circuits together using the solder
and thus the wires would be connected inside this board.
This could be used as a nightlight.
So when the room is darker then the lights would turn on,
and as it went darker then the lights would be brighter.
>>James Hogeboom: Well, I didn't know anything about the maker movement
until I heard about Quin and it's pretty fun
when you have a gem right there in your own district.
It's pretty cool to have a student who's that curious and that
into learning on his own, basically.
>>Quin: This is filament.
This is a soldering iron.
This is a Leatherman.
These are solder supplies.
These are breadboards.
These are Arduinos.
And this is my 3-D printed logo.
>>James Hogeboom: Quin came to one of our school board meetings
and he talked to the school board about what he does with Arduinos
and all those circuit boards and things
and really gave us his thoughts on how we need
to be more engaging as a school district.
>>Quin: The 3-D printer that I have is called a Bukobot.
>>So here's the filament and it's basically a spool of plastic
and it has the spool holder, too.
It goes all the way down into here and this is the main extruder part
and so basically it melts it and it spits it out in the nozzle.
This axis is the X-axis, so it moves side to side.
This is the Y, and right here and right here are the Z-axis
and so these move up and down.
First, you take your 3-D model from Tinkercad.com
and download it into your host program.
Then you slice it using the program called "Slicer"
and this basically turns the 3-D model code into 3-D printer code.
And so the 3-D printer code is basically a set of X,
Y and Z coordinates that my computer tells the 3-D printer to do.
Layer by layer it prints a 3-D object with filament.
>>James Hogeboom: The power I think
of the maker movement is they're really focused
on building something that they think is cool.
They're not like, "Well, here's our math problem.
You need to learn it."
No, "Here's a cool project and I want to build that project.
Oh, and by the way I need to learn about electricity
and then engineering principles."
They're learning all these STEM kinds of things
that are gonna be helpful to them later on.
But they're learning it in the context
of something that's fun and interesting to them.
>>Quin: The hacker space I was teaching my friends how to solder
as well as teaching them how to use the Tinkercad.com software
to design their own key chain and 3-D print it.
>>Click on the box and change the one that goes up and down
to five or actually to three.
>>I really like to teach other people how to do embedded electronics
in the Arduino and stuff like that,
because once I teach them they can teach some of their friends
and that overall makes the maker community bigger
and everybody can help each other.
>>Is it working?
Yeah.
>>Student: So I've noticed it looks like that thing always stays
in the same place and then that board moves around a little bit.
>>Quin: Yeah, exactly.
So the X-axis is like that, Y is like that and then Z is--
>>Dale Dougherty: I'm interested in this idea
of Maker spaces finding their way into schools
and transforming a number of things.
You know, the art studio connected to the computer lab,
connected to the shop class, connected to the biotech lab,
but the difference is instead of directing students to do things,
you're inviting them to create things and make things.
>>James Hogeboom: The self-confidence and sense of self-efficacy
that I think students get from creating their own projects
and seeing them be successful and seeing that they can do it,
that I think is so powerful.
>>Dale Dougherty: We are defined very much by our culture as consumers
and we're users in that sense and what I'm trying
to really effect is a transition from that mindset
to one where you're a maker.
The world around me isn't just something that was built for my use.
It's something that I need to contribute
to and I could change that.
If something isn't the way it should be I have the power and the sense
of control to be able to do that.
>>Quin: I look at everything a lot differently now
because now I can see what's in every electronic product,
what's in a smart phone, every component in it, as well as what's
in a computer, but other things such as skateboards, bicycles,
I could see different ways on how to make it better
so that other people could iterate on that design.