Ummm.... Are you filming already?
"Yeah, is that okay?" No! It's not! [laughs] It's okay, it's okay.
Hi, my name is Ojiro. I made a game called Downwell, and this is my Mario Maker level.
I really wanted to make a level where you keep on falling, and like you might stomp
on maybe flying Goombas and stuff like that, but it turned out immediately that the levels
couldn't be too long vertically and it was very limited, so I had to change that.
...the hell's this? Oh, cool!
I didn't think that I'd have enough time to make a very intricate level
using the properties of each tile and stuff, so I just went underwater
and experimented around with what might be fun, and just found that stomping on Goombas
was fun, so I just went with that. Oh, cool, what?! Oh, wow, they behave so differently!
Y'know, underwater, you can place the enemies far apart of each other but still be stomping
on them consistently because you're floating constantly.
So it starts out with just having Goombas, and you don't really have to dodge them —
well, you do have to dodge the size of them, and you have to like get on top of them and
stomp them. But, yeah, initially it's not really a game
about stomping, and then it starts introducing things that you have to dodge.
I feel like that's a natural progression to have in this kind of level.
It's a bit hard... I want to make it feel fair.
Mostly, I tried to make it be as fun as possible, just an easygoing, chill, fun time, stomping
on floating Goombas, dodging some bombs and stuff.
It's not too hard, so I'm sure you can manage it just with like one or two goes. Maybe three.
I'm sure you'll be fine.