Hello, I’m Luke Kneller and welcome to
Best Replays of the Week.
Before we begin, you might see some Russian letters this episode.
But don't worry:
these are international replays and you can check them out in the description below.
In this episode we have:
a Steel Wall with the Mighty Maus,
a Top Gun granting mercy kills,
and a Defender coming down to the wire.
Let’s roll!
We’ll start with the heaviest wall of steel ever to exist,
as Hicks69 from the European region
takes a Maus onto Redshire.
Hicks heads East,
stopping to pose for pictures next to another Maus.
Hmm, it looks like a sizable enemy force up ahead,
better take cover!
Our Steel Wall starts softening them up,
but they destroy all friendly tanks quicker.
Even the other Maus is destroyed terrifyingly fast,
and then it’s just Hicks…
“It’s game over man, game over!
The enemies surge forward,
but with Hicks’ now in charge,
this Steel Wall will hold
and starts cutting them down.
Some of the firestorm flies above the Maus,
targeting allies who are providing fire support.
Every gun turns on the Maus.
Hicks picks off a charging WZ,
and counter-charges a foolish ST-I.
The ST-I keeps pressing the attack,
but Hicks has time to pick off an FV
before giving it any attention.
The Soviet heavy is dangerous and powerful,
but next to a Maus it looks like a toy.
Hicks continues to block its fire,
and focuses on taking out an E 100.
Ok, it’s time to teach the ST-I a lesson.
The opponent doesn’t seem to know what to do.
He can think about it back at the garage.
An LTTB zooms in to finish the last opponent,
whilst the Maus trundles forwards.
Only two enemies left on the map,
and there’s the E4!
Our Steel Wall gets a solid hit from long range
and proceeds to hide as the LTTB continues the capture..
It looks like a capture victory with it at 86%,
time to relax.
But wait,
the Object 140 comes flying out of nowhere!
Hicks grabs at the controls
and flings a shot in hope of a kill,
but the shot bounces and the Object
gets the reset from 97 percent.
Oops.
Well there’s no mistake on the second shot
as the Object explodes.
The E4 wins its duel in the distance,
so Hicks parks the Maus in the capture circle
rather than heading out to challenge the TD directly.
The capture ticks on,
and the Steel Wall is ready to offer fire support.
The bar reaches 100,
and the last enemy goes down.
Double victory!
Solid tanking from the mighty Maus.
As the second Maus demonstrated,
the tank is far from invulnerable.
It takes good angling of the hull
and turret to make it shine.
Well played, Hicks69,
I would’ve just nuked the place from orbit,
just to be sure...
Staying on the European servers,
we have a game from Cooki3,
who drives a Konštrukta T-34/100 on Fjords.
This Czechoslovakian variant of the T-34-85
has excellent firepower,
but it’s distinctly mediocre
in both mobility and protection.
Cooki3 beings by punching a hole into a T1 Heavy,
then pushing forward and almost one-shotting a Chaffee.
The T-34/100 takes the vanguard position,
weakening enemies and letting others finish them off.
The allies are slow in taking out the Panzer T 25,
and it becomes the first personal kill.
Opponents are advancing on the Southern road,
but Cooki3 is on the case.
The method is the same as before, and very effective.
Duelling with the T25/2 goes poorly.
The tank isn’t well suited for this,
and unlucky RNG doesn’t help.
The VK is a good target,
but there’s no way to stop it from getting away.
The second VK gets in a free shot,
аnd this medium can’t make it up that slope.
They score another hit,
but this time Cooki3 manages to get a return in.
Allies finish off the VK,
so Cooki3 celebrates by taking out the other one.
A Tiger (P) takes out an ally,
and as Cooki3 goes for it,
it attacks and kills the last one as well.
A Confederate isn’t usually called upon
to carry the game,
but now everything depends on Cooki3.
Amusingly,
the Tiger has gotten itself stuck killing the last ally…
after the easy kill, they only have two.
The remaining opponents are bottom tier,
but they are both quite dangerous.
The KV “Sport” comes into view.
Cooki3 fires and misses,
and the enemy’s return shot takes out a track.
Our Confederate hides the tank’s vulnerable hull
behind a smoking hulk,
and starts working on the opposing heavy.
The KV retreats and Cooki3 gives chase.
Mind you, the tank is almost out of ammo,
with just a single HE round left after the kill.
Yikes! That was way too close.
This tank wouldn’t have survived a direct hit.
Cooki3 has a good idea about the SPG’s location.
It must be ready for a shotgun attempt,
but the Confederate beats it to the punch. gg.
That turned into a rarely seen Confederate carry.
Besides finishing the game alone,
Cooki3 dished out almost as much damage
as the rest of the team combined,
hitting practically every opponent.
The following Top Gun game
comes from the Asian region,
where NekoMiku heads over to Redshire
to break some heads.
The tool of destruction is a T-44-100 (R),
which lands in the middle tier.
Miku looks around for a while,
before picking out a T49.
It takes a while to finish,
but a second kill follows almost immediately.
Trading shots with a distant Panther
results in engine damage.
Did the shot even hit?
Ok, looks like it did,
and soon the German kitty becomes kill number three.
A Tiger scratches the track,
and gets NekoMiku’s attention.
A hail of shells tears it apart,
with our Top Gun claiming the kill.
A running battle with a AMX 1390 ends in a ram,
worthy of an action movie.
The Bat Chat SPG hurries into cover
after the first hit,
but doesn’t quite manage to hide its turret.
That’s kill number six.
This M103 is badly damaged,
so NekoMiku puts it out of its misery.
The Borsig is clearly suffering as well.
It’s a kindness to end its run.
There are two enemies left,
but which one needs to go first?
NekoMiku approaches the IS-2 cautiously,
and commits to the kill once it’s been weakened.
It’s just the E 50 now,
but Neko doesn’t want to risk crossing the open ground.
Maybe this hulk would work as a shield?
Hey, it worked!
The opponent never gets to fire another shot,
as NekoMiku and an SPG’s weapons sing it to death.
Ten kills.
Interesting stats,
as 4400 is very low damage for ten kills.
Cautiously finishing off wounded opponents
is appropriate for NekoMiku of course,
as cats are experts in hunting without getting hurt.
Upwards and onwards.
Our Brothers in Arms hail from the American region,
and they’ll take on the opposition at Pilsen.
suspicious_pineapple has brought an Object 430,
while SuperScrubs drives an Object 907.
Don’t you just love these descriptive player names.
The platoon heads East,
then pushes South side by side.
A Scorpion G is encountered, and quickly dealt with.
Scrubs puts a shell into an ST-I,
before both Objects pull back into better positions.
The solid frontal armour
of the 430 serves pineapple well,
as the platoon focuses down a T28.
Pineapple leaves Scrubs holding the fort,
and moves to support the battle raging near the base.
And here we get a good look at how impressive the Russian medium tanks rate of fire is.
The damage mounts up,
with Pineapple claiming a second kill,
and then a third.
Nobody else is in position to stop the capture,
so the job falls on the 430.
Pineapple does some fancy driving
to angle the hull,
but this time the armour fails.
The T34 knows how to side scrape as well,
and the combatants trade ineffective shots.
Pineapple pushes forward,
only to get tracked again by a second opponent.
Scrubs joins the fight, finishing off the T34,
and the tracking Scorpion
doesn’t get to fire another shot.
There are more enemies coming.
Scrubs takes position to guard the base,
while Pineapple swings wide
to make sure nobody gets to the SPG.
Scrubs puts up a good fight,
but the 907 is taking a lot of damage.
The 430 races back,
and helps to put down an IS-4.
Sadly there has been too much damage,
and the 907 blows up before Pineapple
can properly get back.
Suspicious_pineapple is now without
their teammate but there’s no time to mourn
as an E5 is threatening the arty.
The Object’s armour holds up once again,
and Pineapple picks up a Top Gun.
The heavy’s tank destroyer sibling is lurking
near the capture circle, together with an IS-3.
Suddenly an SPG charges out,
but gets blown up by an allied one.
Good job, arty!
The IS-3 charges as well,
and lands a nasty hit before going down.
Any chances of surviving a shell
from that E4 are now gone.
The arty attempts a shotgun charge,
but dies without causing damage.
Both machines are one shot from death,
so the next good hit will decide the winner.
There’s no hurry,
and Pineapple has time to choose
the approach carefully.
The opponent keeps moving,
and it makes the first HEAT round miss.
Pineapple’s position is revealed,
but the second shot ends the game
before the E4 has time to return fire.
Nice work you two.
Splitting up may have been a mistake,
but then perfect games can be boring to watch.
We got some solo heroics out of it as well.
And now let’s move back to the EU servers,
for a Defender finale.
Aemilius_Dracula joins the battle for Himmelsdorf
in a Soviet T-10 heavy tank.
It’s more of a super medium than a true heavy,
and there are a lot of tier 10 opponents out there.
Dracula makes use of the tank’s mobility,
and sprints towards the “Banana”.
It’s crucially important to keep control of this alley.
A few good shots are enough to discourage
the tier 10 heavies from entering.
Allies turn up,
and Dracula pulls back from the front line.
An American heavy pushes forward,
and takes a lot effort to put down.
There’s still an E-100 here,
but having a couple of hardy allies
makes it easy to deal with.
The Defender’s spider senses tingle,
and the T-10 heads for the home base.
There’s a few seconds to prepare
before the challengers appear.
The first shots bounce on both sides,
but Dracula’s follow up reduces the odds to 4 vs. 7.
The second rival tries its luck again,
and meets the same fate.
The Third one is a Grille 15 ,
so it mustn’t do damage.
The Defender peeks out, fires,
and takes the Grille’s shot on the track.
Magnificent!
The TD isn’t dead however, nor is it alone.
The Defender tries to be ready for anything,
but gets surprised by an E 75.
Dracula returns the shot,
and an ally deals with a threatening E 50 M.
The other remaining ally dies in the distance,
and the E 75 gets wrecked.
The Defender rolls out to finish the Grille,
this time surviving more with luck than skill.
A Bat Chat makes its attack run,
but the track is repaired just in time.
The opponent tries again,
and Dracula just picks it off with a shot.
The last ally is dead as well,
and there’s an enemy in the circle.
Dracula sets up another flawless side scrape,
backs into view,
and catches the Jagdpanzer looking the wrong way.
Good bye. Thanks for playing.
Mano-a-mano then, Señor Waffenträger.
The opponent accepts the duel,
and everything goes great for Dracula…
except that the ammunition is running out.
The side scrape works perfectly,
and the last shell hits home.
But now what?
The Defender waits to see if another shot is coming,
then turns around and drives
around the city block when vision is lost.
Remember how I said
this tank is more of a super medium?
Dracula gets up to 45km/h
before going around the corner.
The opponent gets off a shot,
but it doesn’t matter.
The flimsy TD turns into scrap,
and the Defender carries the day!
What a fight and what an ending!
Thirty shells isn’t much for a game like this,
and looking at the stats,
the Defender sure made them count.
Never give up and never surrender!
And that’s it for this week.
I enjoyed being able to pronounce
the player names this week,
although the animated singer
was an interesting experience…
I’m Luke Kneller.
Thanks for watching and I’ll see you next time.