In this 2D animation tutorial I will show you how I animated a character in Blender
I will be using a rig that I made in an earlier tutorial – the link is in the description
I have added simple 3D objects to act as a chair and desk
I have also moved the right arm and hand along the Y-Axis so when I rotate them, they are not hidden behind the body
*Just a warning, this is not the best rig for animation due to the graphics but it will get you started on animating a 2D rig in Blender
I set up my camera and light – moving them to a separate collection
Under the filters option, I add the selectable option
and then turn selectable off for the camera and light so I do accidently select them
In the output properties tab, I change the frame rate to 30 and the end frame to 120
I temporarily hide the desk
I then select the armature
and under the object data properties tab, in the viewport display panel, I change the bone display to stick
I then go into pose mode
On frame 1, I select all of the bones and add a key for location and rotation
On frame 20, I move the armature down along the Z-Axis so it looks like the character is almost in a seated position
and add a key for location and rotation
I then select both lower legs and rotate them
I then rotate both upper legs until the feet are flat on the ground
I select the armature and add a new key for location and rotation
On frame 30, I unhide the desk
I select both lower arms and rotate them
I select the armature and add a key for location and rotation
On frame 55, I rotate the character’s right arm to make it appear that he is taking a sip of coffee
– adding a key for location and rotation
I copy the keys from frame 30 to frame 35
so the animation will hold for 4 frames before the next part of the animation begins
I copy the keys from 35 onto frame 80 – adding a key for location and rotation
This will make sure the character will return to the original position before the arm movement
I copy the keys from frame 80 onto 95 to hold the animation for 15 frames
I copy the keys from frame 1 onto frame 120
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