Mmm it's-a Orange Juice
What's up guys this is yarn from Orange Juice
You guys asked for it, so we made it
A simple matter of fact is, the Royal Giant is over powering
You're going to have accept that if you don't have buildings
He's going to land hits on your tower no matter what
He was buffed too much
But he needed it to be respected
I'm certain that he'll be nerfed in the next update
The best cards to counter the Royal Giant are, Inferno
Mini P.E.K.K.A
And Barbarians
With an Inferno a reactive plant is highly effective
Place the Inferno 2 tiles from the tower
Right as he's almost in range of your arena tower
Easy positive elixir trade
If you messed up your timing
You could zap to reset the Royal Giant's target
If you couldn't aggro with the Inferno in time, you could still reset his aggro
Pushing the troops inside of him will push slightly out of distance of the arena tower
Even better, if you took down an arena tower, you could use the Inferno to push him out of range
Plant it 1 tile above your field
On the bridge
However, if you haven't taken down the arena tower, it's not possible to push him with the Inferno
On the flip side, if your opponent has lane control over you
It can seem impossible to avoid taking damage from the Royal Giant
Even if you react with an Inferno
Then reset his targeting with zap
He'll still have gotten a few shots in
And it was a negative elixir trade
You can push him with an Inferno
But if you over shoot and ended up planting it too far
It'll just push him closer
Phonecatss once said
Every card that you play, there's an exact perfect spot for it
You'll want to plant your Inferno precisely 2 tiles from the river
It'll actually shove him out of range of your arena tower
And cause him to aggro onto your structure
Why does this work?
This is the approximate space he actually occupies
It's referred to as the hit box
If you plant a tower on the edge, it doesn't touch his hit box
If you plant a tower on his hit box, it'll shove him in the opposite direction
Depending on how far the Royal Giant was placed
It'll affect how far you need to plant the Inferno Tower to push the Royal Giant
If he's planted on tiles facing the King's tower
You can plant the Inferno 2 tiles from the river
Beside the King's tower
You need to plant the Inferno 3 tiles from the River
Around the edge, you'll need to plant the Inferno 4 tiles from the River
You can do this with small units like Skeletons too
Before I explain that, you need to uderstand how to use him
If you plant the Royal Giant on the 3rd tile from the River
He'll be able to target the Arena Tower without getting targeted by the Kings Tower
If you plant the Royal Giant on the 4th tile from the river
He'll target the Arena Tower
But he's now within range of the King's Tower
You can building push with the Royal Giant at 3 tiles and 4 tiles
But you can only troop push when the Royal Giant is planted 3 tiles from the river
Why would you ever need to push with small units instead of just using a building?
Maybe they have supporting units
And planting the Inferno far right is the only way to ensure the Inferno locks onto the Royal Giant
Having lane control really helps
I pulled the Barbarians away from the Royal Giant to ensure my Inferno would target him
Another card that can counter the Royal Giant is the Cannon
The optimal distance is 3 tiles from the river and 1 tile from the arena tower
Alone the Cannon isn't an effective counter
But combined with any unit, even Skeletons
It'll shut down the Royal Giant for a positive elixir trade greater than the Inferno
With a Tesla, if you plant it 4 tiles from the river, the Tesla won't activate
Here's where it gets weird
If you plant it 3 tiles from the river
One side will aggro
But if you plant it on the opposite side, it won't aggro
This isn't static, other games, the side will switch
The Tesla is expensive and unreliable
The Cannon has a better cost and the Inferno is simply stronger
If the Royal Giant is alone
Goblins or Skeletons are really strong
Royal Giant users quickly realize Inferno and (knife) Goblins can kill him easily
So what they need to do is swarm troops in front of the Royal Giant to distract the Inferno
You just gotta be a step ahead of them, and pack a zap, or splash units
Minion Horde is really strong at countering the Royal Giant
But it's low reward for such a high risk move
You only stand to gain 1 elixir advantage if you succeed
It's easily countered with arrows or splash units
3 Minions paired with zap are good.
Nobody wants to arrow 3 Minions
There's a high chance Spear Goblins will be planted, that's when you can zap
Barbarians are one of THE best troops to counter the Royal Giant
They deal huge damage, and by the time they've demolished the Royal Giant
You'll have accumulated even more elixir for a stronger counter push
If they decide to kill your Barbarians
It'll force your opponent to spend elixir to kill them
They might get distracted with small units supporting the Royal Giant
So packing some splash can be handy
If you can afford a few hits on your tower you can counter the Royal Giant with a Mini PEKKA for a positive elixir trade
And it'll set you up for a counter attack
Sometimes the Royal Giant will be accompanied with other heavy troops
Fireball or Valkyrie will slice those troops away
A recent emerging strategy is the Giant Witch combo
They synergize very well, her skeletons are KEY
They protect the Royal Giant
While the Witch splashes
Counter with a Splank™ like Valkyrie and Inferno for a positive elixir trade
Another good tactic is to send in a high HP card to distract splash
Then high DPS units to sweep up the splashers
I used the Inferno to tank AND distract 2 splashers
Then I swarmed all the splashers with small troops
Occasionally you'll see a Royal Giant - Triple Musketeer combo
Best way to deal with this is with a Rocket
If you aren't packing a rocket
Freeze with Barbarians or Valkyrie work really nicely
That's a huge positive elixir trade, 9 for 15
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