In this Substance Painter tutorial for beginners,
I will show you how I texture a realistic game asset in Substance Painter
The link to download Substance Painter is in the description
I start by importing the low-poly crate model
I will use the Unreal Engine Template with a 2K resolution
I click on “select” and open the low-poly FBX file and then click OK
Now I need to bake the maps
Under the texture set settings tab, I scroll down to the mesh maps section and click on “bake mesh maps”
In the baking window, I uncheck ID since I won’t be baking this map for this project
I also uncheck Normal since I will be baking that later
I will use 2K (2048) for the output and click on bake selected textures
Now I will start working with layers
I search for wood on the shelf and add “Wood Ship Hull Old” to the layer stack
I open the material folder and choose the gradient for the base color
I want to make this base color a bit darker, so I change both colors of the gradient
I also want to make the secondary color a bit darker
I select the HSL Perceptive for the secondary color and change the lightness and saturation
To make the edges more defined, I select the HSL Perceptive for the edges and change the lightness
I have now taken a stock wood texture and made it my own
Now I can move onto adding some height information to the crate
Under “Alphas,” I search for a square to use as my brush
I add a fill layer to the top of the layer stack and turn all the channels off except color and height
I change the base color to a dark gray and the height to -1 (since I want to dig into the mesh)
I zoom into the UV unwrap and add a black mask
With the mask selected, I click at the start of my line
Holding down SHIFT, I select the end point and click a second time – drawing a line across a selected face
I repeat this process on the other five sides of the crate
Now it is time to add some nails to the crate
I add a second fill layer at the top of the stack
I import an alpha that I downloaded from Pixologic – Industrial 44 by Ryan Taylor (link is in the description)
I make the base color a dark gray and change the height to -1
I add a black mask
With the mask selected, I then use the alpha and paint on the nails
The last thing I need to do is bake the Normal map
Choose File > Export Textures and choose Normal + AO (No Alpha) for the template
Click on Export
After the maps are exported, drag-and-drop the normal map onto the shelf under textures
Change “undefined” to “texture” and then I chose my import preferences
I find the normal I uploaded and drag it onto the normal slot for the baked textures
I am then ready to export the maps and use them in another 3D package
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