[MUSIC PLAYING]
Hey, Stephanie Essin here at GDC.
I'm up with Mike Geig from Unity.
Mike, tell me what you're bringing to GDC this year.
So yeah, we have a lot of things that we announced
in our keynote on Monday, and that we're
showing over at our booth.
Some of the things we're really excited for that kind of relate
to Intel--
one of the things is our Burst compiler,
which allows us to create some really, really performant Java
code--
Javafied code has come out of preview,
and it's now our 1.0 launch.
Another thing is the MegaCity, something
we had shown in the past, at least here at the Intel booth,
actually, has now released.
So people can check it out, see how it's built,
and how our Data Oriented Technology Stack, or DOTS,
has sort of evolved to the point where you can actually
start building some real cool stuff with it.
Some very performant code.
That's awesome.
So like, talk a little bit more about MegaCity.
Like, what does it look like?
Like, talk about it.
So as its name would indicate, it
is, in fact, a very large city.
It's a very large city.
Yes, exactly.
And so one of the cool things is--
so it's a giant city that is basically a stream that you
fly around in.
It's very sort of, like, sci-fi, futuristic hovercar.
And each of these buildings are made up
of what traditionally would be, you know, hundreds of thousands
of game objects.
Now, of course, they're not game objects here,
but they're all things that just would not be possible--
too dense of a scene to do with traditional stuff
is now possible.
It's streamed, you're flying around,
and you're experiencing it with audio, and all this really,
really cool stuff.
So it's something worth checking out.
One of the neat things about it is
it shows how we can build these structures
with our classic sort of game objects systems,
and then sort of deconstruct, or reconstruct,
or however we want to call it, into this sort of data oriented
sort of entity, designed behind the scenes,
so that it runs in a very, very performant way.
So you get the tools that you're really familiar with, as far
as building these things, but then
you also get the performance of this data oriented technology
stack, which is a really, really cool way to work.
Can you talk a little bit about, like,
Intel and Unity's collaboration?
Sure.
I mean-- so the Intel-Unity collaboration
makes a lot of sense, right?
Because Intel is in the business of creating
these really, really awesome CPUs, and stuff like that.
And we're in the business of utilizing
those really awesome CPUs to do some really cool stuff.
And so we've actually worked with you
guys quite a few times over the past couple
years around the dots--
what we used to call was ECS, the Entity Component System,
which is now part of DOTS.
So we've worked together on, you know, a few demos--
I think we showed at GDC last year,
with a team, and a few articles on the website.
As a matter of fact, the article and the project
we worked on with you guys is still, like,
the number one resource for kind of learning
how to get into this stuff, as far as people checking it out,
and just seeing how this code works, and stuff.
And so we still use it all the time.
We updated it to all the recent versions.
There's actually a new version of all these tools
that are coming out here.
So yeah, we work really closely with that, and just
a lot of performance stuff, and everything.
It's really, really cool.
So tell me, if a developer wanted to go learn something,
or do something, where should they go?
Right.
So the easiest place would be to start
with this most exciting announcement, which
is the release of MegaCity.
Everyone's trying to check that out.
And they can go to unity.com/megacity,
and they can find the download for that,
and check all that stuff out.
They can also find links to all the other stuff from there.
They can also go to the Unity Learn website,
unity3d.com/learn to find, like, some articles, tutorials--
Our blog has all our announcements,
and a lot of cool articles there.
The Intel website is where we have
these sort of co-written articles
there, that you guys can check out.
A lot of really cool stuff there.
And so yeah, just as we were saying before,
just Google it, right?
So it is the Unity in DOTS, and you'll find it.
We're talking-- you just Google it.
Just Google it.
What are people doing?
Or Bing it, or Yahoo it.
I'm agnostic.
Whatever.
Do whatever you want.
Do an internet search of your choosing.
Search on the interwebs, find it, know it, develop it.
Ask Jeeves.
Dogpile.
Altavista.
OK.
Don't listen to this guy.
All right.
But seriously, check out the links provided.
Thank you.
For joining us.