What's up guys chaos here I have something really cool for you today a
Declassified video
About nuke town. That's right. Probably the most iconic map in Call of Duty history
I actually did a truth about nuke town a long time ago about kind of where they got the ideas
But this video goes into even deeper detail Von D sent an email asking
Somebody to create this and there was actually a secret flight path that they never used
So I'm gonna let you guys watch the video and then after the video, we'll talk a little bit more about it
But before we do that
There is a link at the top of the description and if you guys are into non-gaming content
You guys know I'm kind of the top-10 guy and I really focus in on video game type toptenz
But I have launched a brand new channel. That is non-gaming top tens
It could be anything with we just put one up about anonymous and about money laundering
It can be literally any topic out there if that interests you
Go check it out and subscribe. And if it doesn't interest you then definitely don't I'm trying to grow it from scratch
no giveaways or anything over there just organically and now I give you
Declassified
nuketown
Typically we'll develop kind of the general idea that we want the whole map to be what we try to do is focus on the
hook of the map and what makes the map unique and we start that process on paper and then when we get into the
editor in 3d
We'll we'll build out a section of that map new ideas and new things just kind of happen as you're as you're building that
every little thing even when we're detailing has serves a purpose from cover which serves the gameplay and lines of sight but also
It tells you where to go. So as a player and I'm navigating and flowing around the map
You kind of want to naturally go to where there's cover because you want to be protected. That's also going to tell you
You're probably going to get in a plane so I should get ready
so I had just finished working on the map radiation from black ops 1 and
an email came out from Vaughn saying hey, you know
What if we make a small map based on these nuclear testing?
Towns these fake towns that they used to set up when they test
nukes and they destroy them and I just like I started getting ideas in my head instantly and I didn't want to just take the
idea of a small map where you just throw everyone together and
And just let them go at it in a chaotic sort of way
I wanted to keep all the elements that we normally would put in a in any other map
Nuketown is interesting because adam came in and like hey, I made this map like we didn't ask you to make that
Why are you making that map?
But he brought it in and it was really interesting because he was really inspired by this sort of super frenetic game-like
Nuketown kind of really opened our eyes about this sort of really frenetic head-on engagements
But it has a lot of complexity
And then from there like we have to ship this everyone's like this has to go for the game. No matter what and
Everyone kind of rallied and we made it
We did think about you know, what other things do we want to do?
You know
What if we had another path and we at one point we tried having?
A blank path around behind where the pink house is through the yard, and we just thought hey
You know what what happens if we try this, so we tried it and it was terrible
So that got taken out right away and it it actually didn't change too much throughout the development
We didn't have the bus and the moving van
It was more, you know an open Center which was even more dangerous
And so that's where the the bus and the moving van came in
when we did the updated versions for black ops 2 we didn't want to make
A different map we wanted to we wanted to keep it nuketown. We wanted it to still feel like a new town
So we didn't change too much black ops 3 was a different story. We obviously had all new movement mechanics
we had the Thresh jumping and
Wall running and so in the end, we we just stuck with allowing you to use
The new core movement mechanics, but but let's still keep it nuke town
Coming from black ops 3 we wanted to do something really different. How do you do that for nuke town?
Which still needs to be you know?
retained the new town magic which is campy and kind of fun in some meaningful way when we were building it one thing that we
went too far as we we made it too real and
Depressing and we started to look at her like this is bumming me out
Like this is not a new town because new town is bright colors and fun. And so we were kind of at odds on
maintaining the nuketown fun but bringing this sort of new russian snowy real issue old gritty
Component together one of the ideas was like the doors would open and stay open during gameplay
Which would totally drastically change nuke town and we're like that's too extreme the other big thing
we wanted to do as new towns always been what you see is what you get right from the first one right -
Bo - - Bo three is you knew exactly what you were looking at. We wanted to kind of flip that up
So you thought you know what you were looking at, but it's actually there's more hit in there that you've never seen before
That's where this idea we were kind of joking
It's like oh it would be funny
If we did like the rush nuclear test site and actually started as that idea like the Russian town, right?
What would that look like if they were also testing the bomb but there's this
Underbelly of this nuclear launch facility
seen through all the iterations and kind of the learnings from each of the new towns has been really interesting because
It has to maintain that feel of new town
Which is not easy to do because it plays different than any other map
We've ever done before and players will know if you've tweaked something
So we're super hyper sensitive to maintaining the new town feel and vibe, but delivering it in some new way
And that's always the challenge is really cool
And there you have it guys that was
Pretty cool. So I mean nuke town wasn't even really a plan thing
It was vonderhaar sending an email saying hey, you know all these nuclear crash test sites or whatever
Let's try to put something together and he sent it to that one
developer
Specifically and in the video I talked about I talked about them drawing
Inspiration from the Indiana Jones movie where you actually had to get out of there and he escaped in the lead-lined
Refrigerator and everything like that and it's just pretty cool to see where it actually came from and the other developers said hey
What is this when they brought it to the table?
We didn't ask for this and lo and behold it became one of the most iconic
Maps in Call of Duty history and then that secret flank path that almost was a thing in
Black ops 1 in black ops 2 how would that have changed?
The dynamic of the original nuketown maps. It's super super interesting. You guys. Let me know what you think
Love it or hate it
You cannot deny the fact that nuke town will have a lasting lasting
Impression for every Call of Duty player from now until whatever Call of Duty runs its course
I hope you guys enjoyed a little deeper look into nuke town drop a like if you did and I'll see you soon