doctor strange and the Multiverse of Madness is one movie that would have been pretty tricky to
pull off without the use of the effects hmm they're actually probably impossible aside
from all the background imagery being literally out of this world and being able to walk through
environments where gravity doesn't care huh that's weird the light hits him before it hits her surely
if she's in front of him it should hit her before it hits him is that a mistake anyway aside from
all the other worldly gravity-defying scenery Doctor Strange's magnificent magical powers would
have just looked silly so let's take a look at some of the VFX in Doctor Strange in the
Multiverse of Madness to find out just what they did to make it look so awesome foreign
in order to create the ruined worlds digital domain began by designing two
separate realities one was based on the New York City that we all know and the other was based on
a victoria-inspired version of New York next there are artists added assets to match each
world including buildings landmarks and even the director Sam raimi's own 1973 Oldsmobile Delta
88. in fact this car has appeared in all of Sam raimi's movies and in this movie it appears twice
once in this ruined World scene and once as a monster truck when Wanda meets her kids again
the VFX team also had to recreate physical sets
digitally to bring collisions down to the street level to add set extensions foreign
the apple orchard scene was actually filmed on a real farm in England but due to rescheduling
because of covid the trees weren't actually In Bloom when they came to film there so
the Practical effects team had to tediously tie thousands of fake blossoms to the trees
and thousands more were added later digitally what a job the transformation sequence begins
with an effect similar to the hex wool magic effect that appears in one division
but with a more powerful corrupt and chaotic feel to it
the plates for the sequence after the transformation was complete were shot on
a blue screen Sound Stage with a few physical props that were then digitally enhanced later
for the Kamar Taj battle Wanda steps into a trap where mirrors and Reflections become a
prison for this effect digital domain decided to create a smaller more compact version of the
mirror Dimension that was introduced in the first film for the live-action components of the scene
several versions of Wanda reacting in different ways were shot on a green screen Sound Stage
Digi doubles were also created to push through the mirrors and reflections
when Wanda fires the hex bolt the mirror shatters and creates these
shards that were generated in Houdini foreign
effect shots over a four-month period and the majority of work was on the dreamwalk scene
trickster created digital ceilings
The Mont wundergore spirits and CG candles and Candlelight
on the Practical set a stand-in Doctor Strange attached to wires was joked about
like a unwanted floppy Ragdoll to give the body convincing weight and motion
Christine ends up using the Brazier of bomb Goliath which produces a massive ball of Fire
the live-action version of this was basically just a big LED torch and trickster had to turn
its white light into a fiery Amber and enhance the mouth of the Brazier for lighting interaction
but perhaps the most complicated thing they had to achieve was to make us believe
that America Travis's star-shaped portals were real
that there really was a zombie doctor strange that the cloak of levitation could magically fly
could express its own personality that it was actually made from real cloth and
perhaps hardest of all that people would forget that the VFX were there at all
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