Congratulations on the film. Thank you.
Just before I came on, I watched an interview with you on our site
where you talked about Crawl and about how you were a bit of a scaredy cat?
So going from Crawl into something like Resident Evil, I just wondered
what was the lure?
How did this help you get over your fear or was it just...
People seems to think I'm OK, I'm good, and I don't understand why, because I'm
I'm yeah, I'm
not one of those people that gets off from watching horror films at all.
You know, the crew was an amazing experience
that I really learned about the art of filmmaking, the horror
and the tension and building suspense and things like that.
And it was really, really interesting.
And with Resident Evil, it kind of got to build on that, even more so.
And so that really attracted me to it.
And I honestly, also again off the back of Crawl, really loved
the physicality of it and feeling so strong and being so powerful.
And I just couldn't picture myself when I'm shooting a movie where
I'm the pretty girl in the corner for three hours, so that make me want to scream.
And so I was really excited to get back into training and to feel
physically badass again.
And then also just there wasn't a lot going on during the pandemic.
I've got to say it was slim pickings, so we were all very grateful to be working.
Yeah. Yes, indeed, absolutely.
And also, I mean, yes, as you say,
she is a very physically strong character, strong character in her own right.
What was more terrifying for you playing her?
Or was it the other stuff, you know, like,
you have to shoot a shotgun, you have to look like the,
you know, the character in the game has a certain way and a certain feel.
Was that a tough, tough thing to grab or did you enjoy doing?
I think there was a lot of research that went into it, which is fun.
I actually really enjoy the preproduction side of things.
And there is so much information on that
because the games have been around for 25 years and multiple generations
that feel very strongly about characters and about how the story goes.
And so you can kind of fall down a tunnel of internet searches of what
should look like and what her favorite food is and what she should be wearing.
And my goal was to try and pick all the kind of strongest elements
of all the different incarnations of Claire and build a sort of Super Claire,
you know, the kind of idealized videogame version of her that was still vulnerable
and still dealing with a huge trauma and interesting,
but also knew exactly how to hold a shotgun and shoot it.
And yes, certain things like that I'd never got to do before.
So there was a lot of really exciting training that went into that.
And also, I mean, Resident Evil was very much like any anything you know
of its people to see a certain way the Batman Superman looked.
But Johannes [Roberts, writer/director] seemed to have such a great vision as to what he wanted to do.
Did you did
you guys feel any pressure at all or did you just want to make
because you say that despite the best film we possibly could?
Aside from the ones that come before?
Yeah, I mean, there's always pressure when when it's got a preexisting fan base
because there's a balance of you wanting to respect the fans
and their vision, but also knowing that translating
a videogame to film, there are going to be things that don't work.
That is just life. It's practical.
It's impossible to make a wet ponytail look cute on screen.
You can do it on a video game is not going to look great on film
little things like that
that have to be changed because it is a different medium.
But what was great about working, Johannes, that he really allowed me
to collaborate with him.
I helped design the jacket because that to me
was very important to get that right to the fans.
But then there are other moments where we're also creating
an entertaining film for people that have never seen Resident Evil before.
But want to be scared.
Our tone, our atmosphere, is very unique to this film compared to the other ones,
especially what we've tried to make and tried to create is essentially
an absolutely terrfying. It kind
of is, as I know that you've done, you done some franchises before.
I'm guessing obviously the question will be asked, but is she
a character that you would like to revisit if you were never able to?
Yeah, definitely.
I think she's got a lot of unfinished business and she was very fun to play.
There's also what's great
about having quite a large ensemble cast
is that she can have different interactions with different characters.
I think the idea is to explore where they go off
in their separate journeys, and I'd really love to explore
some more time with Jill Valentine's character.
Leon's character and things like that.
But it was really, really fun experience.
And so far, the reaction from the fans has been really positive.
And that, to me, is what filmmaking is about, right?
It's about giving people entertainment something to think about,
also sometimes something to just escape the world from.
And if I can continue to do that, then yeah, things are good.
Yeah, lots of lots of rain in your movies, as well as so much rain all the time.
That's a running game.
Ice water, all of it.
I do water my best kind of a snow day.
Thanks so much for your time. Good luck with the film.