Hello, my name is Jason Maranto and I created 3 of the liquid ink brushes that you are going to find within the Painter 2016 brushes library.
So what I want to do is I want to come over here to my brush selector, make sure I am in the Painter 2016 brush library then
come down here to the liquid ink category and the first one I made was the Airbrush 2, which you should see by default.
I am also going to make sure I have a color of black selected, so that I am going to get a mark that looks something like this.
As I press harder, I am going to get more of those droplets to apply and if I press lighter I am going to get less.
And so this might be useful to you and of course you can change the size, so if just got up here and change the size to something like 60, I am you going to get a much larger spray.
I can also tilt if I have a pen that is going to be tilt sensitive and you can see I can actually spray out in a section like so based on how hard I am pressing and where I’m pressing towards.
Because this is based on the airbrush technology.
I am going to reset that brush real quick, make a mark> CTL-A>Backspace to clear that canvas and what I want to do is I want to talk about two other controls that you have over here.
Now remember this is my default mark for this.
What I can do is change the size of the droplets that I am getting with this particular airbrush by changing the feature.
So if I just come over here and change the feature up to something like 6.2 and I go ahead and make marks you’re going to see very different looking mark based on that feature.
And of course I can go higher than that, I’ll set it for something like 16 and you can see now I am getting something that is really clogging up and this taking advantage of that liquid ink category
technology which the droplets don’t remain individual droplets, they actually coreless into one surface and this is why liquid ink is so faithful reproducing inks in the real world.
Now reset the brush and canvas real quick. I can also control the flow, remember this is what I am getting by default,
now if I reduce the flow, what I am going to be getting is less of that put out at any given time and if I increase the flow I am going to more of that put out at any given time.
So just by adjusting the size and the flow and the feature you can get a whole lot of different looks out of this one brush. CTL-A and Backspace.
What I want to do now is I want to look at the next one I created, the Splattery Airbrush. Now this is sort of a variation on the same idea.
But here we are getting a general splatter like so and as I pressharder I am going to be getting bigger splatter.
And of course when you are working with this you can also tilt it in order to fling those splatters in a direction.
Now again you’ll notice we are working with a feature, size and flow again. The size is significantly larger here but if I wanted to get more of the droplets then the I would do it is just like before,
I would come over here to the flow and I would increase the flow in order to get more droplets and you can see I get more of an airbrush look now.
Reset that back to its default and then I come over here and reset the feature then I am going to be getting larger droplets, so I’ll go ahead and show you what that looks like.
So you can see we can get all types of splatter from these two brushes together and we can use these to create some very interesting looking splatters in liquid ink
or if you wanted to you could even convert these into a default layer and select layer content in order to make this into a selection in which you can then paint other media through.
CTL-A Backspace and I want to make sure I reset that brush. Come down here and look at the last one I created which is the Particle Crackle Airbrush.
Now it says it’s an airbrush but it really isn’t, you’ll notice that because we don’t have a flow and feature setting over here. And unfortunately for this particular brush were not going to be seeing
the controls that will give us a good advantage here on our property bar so were going to need to open up the brush engine for this.
First I want to go ahead and show you what this brush does. If I press harder I am getting longer lines, if I press softer I am getting this kind of “grunge” look here.
So this could be useful for generating a grungy look like so or if you wanted to create something more like this you could use this to generate this interesting wiry texture.
But this brush is based on particle technology.
CTL-A backspace, if I come over here to Window, come down to Brush Control Panels and I want to first come over here to liquid ink as the first thing I want to look at.
I want you see here we don’t have any volume jitter or size jitter for this brush.
If I come over here and set the volume and size jitter all the way up, what you see here is I get more of a splattery kind of effect.
So if you were looking for that type of effect out of this brush you can easily get it by coming over here and changing the volume and size jitter up.
I am going to go ahead and reset that real quick and double-click to collapse liquid ink and come here to particles common and we are going to look at a
different way we can customize what we are going to get out of this brush.
CTL-A and backspace and I am just going to go ahead and focus on this is my default mark. Now what is really driving this primarily is going to be the global chaos and the local chaos.
If I come over here and set the local chaos down to 0%, what you are going to see is that things don’t change that much.
But if I then reduce global chaos down to 17%, you’ll see a more linear type of hatching that has a little bit of jitter to it. And that again is being driven by the global chaos.
So the idea here is if you don’t want any chaos at all you can make it into straight lines.
CTL-A and backspace and you can see what I mean, I can get something that is kind of a hatching tool here and this could be useful for a different
type of mark then what you would get when you have the full global and local chaos.
So the idea here is you want to explore what the Particle Commons tab is going to be giving you in terms of controls for this particular brush because you’re
not going to really get much out of the damping and position jitter that you see up here for when you are working with your property bar.
So I hope you enjoyed these brushes and I hope that you enjoy the other brushes that I made in the Painter 2016 library.