Welcome back to PJ Chen Design. A lot of people like to have a charm with the
baby shoes, so today we are going to look into how to build these shoes. Are you
ready? let's get started!
first of all, you need to have a good idea for what you
are looking for. I'm going to use a rectangle tool and with the center. it's
click and center will be my zero point. I kind of eyeball it the size for what I
want, and I like to use the conic corner. The second things we wanted to do, if I
try to edit this, because this is a degree two curve, so it will have that
kink over there. so I will suggest to rebuild this curve first, and we're gonna
come over here. You can see the original count is eight, I want to build it into
ten, and the degree is three, that is the key things we want to emphasize here and
then now if I turn on a control point I can kind of a scale this down to be more
egg shape there without having any of the kinks. Now we finish the
top view, we're gonna coming over to the side view. On the side view, I'm going to
freehand to draw what I feel the profile is going to be for the shoe, and after
that you can kind of edit it make sure that it's the shape that you want. then
the third one I'm going to do is I'm gonna use the arc tool, and snipping
into quadrant here, and snapping into the quadrant there, and also snapping into
the top for intersecting. Now I have something like that. I can keep editing
this curve. if you feel like this is not a profile that I like. As you can see
that has a kink over there on my right view. so that doesn't look really well.
I'm going to go back, and before I do anything, I want to rebuild this curve as
well and let's rebuild into the degree three, and now if I trying to move it
make it a little bit puffier and even coming out like that.
that will work better. alright so to creating the surface what
we wanted to do is we want to split this guy by this curve, so now we have those
curves in one direction, and having this curve in other direction. the command we
are going to use is called Curve Network. we're gonna choose one two three and
also this is cross-section, and we will get a really really nice egg looking
surface. A lot of times, when you have all the point coming into one point
and you try to creating the thickness by offset, you may not have a solid. Let me
show you what that mean here, if I'm going to offset this guy, going into
inside one millimeter, you're going to see that they're coming in to this point
right there. so sometimes it doesn't look too nice to me. if I'm going to able to
see the bottom. if you're going to hide it it may not be a big problem. let me go
back one more time if we offset solid equal no, and the same distance right
there you're going to see it has that point there. so sometimes coming into the
point instead of using the offset, I will simply just making a copy and make it
smaller and I'm going to pick up both of these surface, and that's using the align
to the bottom, and so to bring that one to the body so now you can see that
because I didn't use the offset and they are still nice and flat in order to
create a surface in between. we are going to use the loft command
you're gonna loft from here to here, and loft from here to here. Now
let's go ahead to join together. I always like to check on the property on every
step, and make sure that this step, it is still being solid. The second
thing that I like to do is I'd like to have the bottom. I'm going
to use the duplicate edges, and we're gonna DupEdge of this bottom, and join
together. with that curve we just DupEdge we want to go straight to create
whatever thickness there. and I'm going to use the fillet edges, and we are
going to create something like 0.75 or 1 millimeter and we're gonna select
this edges there. Now I have something nice and rounded. We just need
to have an opening on the top I'm going to create a cylinder and somewhere about
this size for about that tall, and bringing this cylinder down something
like that. maybe tilt it a little bit so what we wanted to do is cutting an
opening and you can keep adjusting to make it either bigger or smaller.
It depends on how you like the shoes look like. Once you find a position
that you like, go ahead to use the Boolean difference this one out of this
one. so then we will have the hollow shape in there. To make the decoration, we
first want to pipe this edges there to be whatever filling into your
design, so now I have the opening with the round puffy edges and
then we are going to coming into the top view to do other decoration. So coming
over here. I like Conic Coners. it's gonna use a one more time with the
center and I kind of eyeball it like how big I want my decoration to be, and
coming something like that, since it is really close to the surface, so I'm going
to pick up the curve, and project it to this surface. so you can see it project to
whatever behind. we just need to delete the one on the bottom. so the
second curve I'm going to bring a little bit further, and instead of reusing the
project. I'm going using the pull so we're gonna pull it to
this surface. If you're interested to know what's the
difference between project and pull. there is a video on the right top corner right here
and then you can click on it it will bring you to that video later on so now
I have this. all I need to do is pick up those two curve we want to pipe it
something small, and that will be the pipe that we are using and then very
last one I want those two shoelace is going to some sort of a tube looking
thing. so what I like to do is I'm going to use the curve from the midpoint and
to making a curve is roughly about this long, and before I actually pipe it. I do
want this curve to be pull to the surface. after that I can pipe it. I want
to pipe it flat, and with something like this, so you can cover both of the curve
that I have there. it doesn't look good on a render if you have sharp edges so
let's go ahead to fillet the edges. 0.1 something a little bit rounder.
after you put the jump ring on they are ready for casting. if you find my video
is helpful please consider joint with this joint button there. once it click on
the join it will tell you to the membership program to join. that is
supported my passion to help many other people like you to learn jewelry design. I
hope to see you there thank you for watching!