project exodus is a brand new roller coaster being built at thorpe park
over the next two years we hope but what if we take the proposed layout they've made
and change it up a little make the coaster longer increase its inversion count add even more airtime
even i don't know what i'm gonna do yet so stay tuned to the end to see the finished result
although before we begin if you're not too sure on what the layout of exodus is supposed to be like
here's a very quick run-through of what's supposed to be built you take a 180 degree turn
out of the station which is outwards banked and uh then you ascend the very long lift hill at
the top of the lift you drop down beneath yourself no not like 13 you twist straight down into a huge
immelman basically a half loop where the top of it branches out you drop back down towards
the *water* and head up this huge outwards banked into inwards roll twist thing now that looks mad
you then head into a huge dive loop hanging you upside down for quite a few seconds followed by
a splashdown an outer banked airtime hill another airtime hill and into the brakes now that may all
sound like this is quite a short duration ride that's because it is but as amazing as it may
already be i'm gonna head on to planet coaster now to try and add even more to this insane ride also
feel free to subscribe and uh 500 likes and i'll do this for another coaster of your guys's choice
so you join me here at thorpe park and something appears to be missing
so if we take a trek over to this um very unfinished piece of land we can see saw the
ride and behind it project exodus it's it's massive like look how big it looks on the
skyline but i'm here today to improve and well more or less add on to exodus' layout and make it
much different although that being said i do need to figure out what parts of the ride i want to
keep and that is um going to be quite hard- you know what i'm keeping all of it video finished
thank you for watching but i think i've got to keep that first drop and potentially the first
element there because that drop would be insane in real life and i'm not going to remove it
although for everything else ah much better but first things first i'm going to actually rework
this first element because i feel like you could get a lot more airtime out of it
look how rough around the edges that looks that'd snap your spine in half so that is basically the
same as what's already on it but more kind of you know airtime filled go up into this huge immelmann
that works i guess and then we drop down
and then i feel like i'm going to take inspiration from that huge outwards.. i
still don't know what to call it but i'm going to try and make it that one bit more crazy
all right so this is probably a bit too much but how it originally just goes
up into an outwards bank and then round i decided to add um
a twist going up i don't know what i'm doing let's see how death inducing this thing is ready
oh that actually wasn't that why is it vibrating so much
oh my god that is mental and then i reckon we do a speed hill here because those seem to be
really popular now it's time to make the uk's first zero g stall we're going rmc up in this bi-
here we go over the hill that was quite decent speed and then we go into here okay that was
perfect and now we're actually gonna do something the original plans had no concept of doing and
we're gonna go over to where slammer actually is i know black mirrors queues there but i don't care
i've realized building over this way as well you can literally hear the fright night's music
i'm not gonna lie banking track on this game is.. what is that!
that right there is quite a cool view
we'll see how fast it goes through it oh that wasn't too bad actually we will take that
that is actually really high up from the ground oh my god
so it comes over the two airtime hills quite fast and then we drop down
but what the riders don't know is that we stop right above the water
and then to increase throughput because this coaster is getting
increasingly long i've changed what i originally had as a second airtime
hill into a mid course break run wOAH would you look at that
so i'm not gonna lie to you the next 10 minutes or so of me building this thing
i just didn't speak at all it's so interesting but pretty much i finished the ride by putting
in three airtime hills cool and there you go that is exodus two if you want to call
it that and be sure to stay tuned over the next few days for the full pov video