HEY FOLKS! WELCOME TO YOUR WEEKLY NEWS
AND COMMUNITY SPOTLIGHT FROM UNREAL ENGINE.
WHEN ILM ENVISIONED THE VISUAL EFFECTS FOR
SOLO: A STAR WARS STORY, THEY WANTED TO RAISE THE BAR.
USING STAGECRAFT VR,
THEIR UNREAL ENGINE-POWERED VIRTUAL PRODUCTION TOOL,
THEY WERE ABLE TO PLAN THEIR SHOTS WITHOUT FLYING
BLIND AND GET THE WHOLE TEAM ON BOARD A MOVING TRAIN.
IN A SHORT INTERVIEW,
JAMES CLYNE, LUCASFILM DESIGN SUPERVISOR,
EXPLAINS HOW THE TEAM USED STAGECRAFT VR
TO DESIGN THE TRAIN AND UNDERSTAND
ITS PHYSICAL DIMENSIONS
WHEN IT CAME TO PRE-VISUALIZING THE STUNTS.
CHECK OUT OUR BLOG FOR THE FULL VIDEO AND INTERVIEW!
CORNFOX & BROS.,
A SMALL BUT SCRAPPY TEAM OF SIX BASED IN HELSINKI, FINLAND,
WHO HAS ALREADY EARNED ACCOLADES FOR ITS INNOVATIVE MOBILE TITLE
OCEANHORN: MONSTERS OF UNCHARTED SEAS,
IS NOW LOOKING TO IMPROVE UPON ITS ORIGINAL
OFFERING WITH OCEANHORN 2: KNIGHTS OF THE LOST REALM.
THE TEAM IS LEVERAGING ITS DEVELOPMENT EXPERIENCE
AND EXPANDING ON THE GAME'S CORE CONCEPTS
TO TAKE THE SERIES, AND MOBILE GAMING,
TO A WHOLE NEW LEVEL -- NOW IN UNREAL ENGINE.
WE CAUGHT UP WITH THE TEAM
TO LEARN WHAT HELPED THEM MAKE THE SHIFT.
PROVING HOW GAME ENGINES ALSO SUPPORT MILITARY APPLICATIONS,
CUBIC GLOBAL DEFENSE DEVELOPS INNOVATIVE
AND REALISTIC TRAINING SOLUTIONS FOR THE UNITED STATES
AND ALLIED FORCES IN MORE THAN 35 NATIONS.
THEIR TRACK RECORD IS BASED ON DECADES OF EXPERIENCE
IN PROVIDING SIMULATION SOLUTIONS TO TRAIN WARFIGHTERS
AND LAW ENFORCEMENT PERSONNEL.
SINCE ADOPTING UE4, CUBIC HAS USED IT
FOR AN EXTENSIVE SERIES OF DARPA PROJECTS
AND LARGE-SCALE EXERCISE CONTROL/MANAGEMENT
APPLICATIONS; SOMETHING TRADITIONALLY DONE IN 2D.
FIND OUT JUST HOW THEY MAKE TRAINING MORE EFFECTIVE
WITH GAMIFICATION,
BLENDING THESE WILDLY DIFFERENT WORK CULTURES
AND WHAT THE FUTURE MAY HOLD.
CURRENTLY IN DEVELOPMENT BY AN EXPERIENCED TEAM
FROM PROLETARIAT INC,
SPELLBREAK IS A VISUALLY STUNNING ESCAPE INTO A WORLD
FILLED WITH BATTLEMAGES, SPELLS, AND RPG-STYLE GAMEPLAY.
ITS CEL-SHADED AESTHETIC IS ALREADY GORGEOUS
EVEN IN ITS EARLY PRE-ALPHA STATE.
FOLLOWING ALONG ON THE STUDIO'S MISSION
TO PUT “PLAYERS FIRST,”
PROLETARIAT SHAKES THINGS UP BY FLYING IN THE FACE
OF THE USUAL BATTLE ROYALE CONVENTIONS
AND ADDING A TWIST THAT NO OTHER BATTLE ROYALE GAME HAS DONE YET.
BLENDING TOGETHER RPG AND ROGUELIKE MECHANICS,
PROLETARIAT IS WORKING TOWARDS AN EXPERIENCE
THAT BALANCES SKILL, STRATEGY, AND DEPTH
THAT IS FUN FOR ALL PLAYERS.
WE TOOK THE TIME TO CHAT WITH THREE OF THE FINE FOLKS
AT THIS MOTIVATED STUDIO
AS WE DISCUSSED THEIR DESIRE TO DO SOMETHING DIFFERENT,
THEIR MISSION TO PUT PLAYERS AT THE FOREFRONT
OF EVERYTHING THEY DO,
AND HOW THEY'VE LEVERAGED UNREAL ENGINE 4
TO CREATE A UNIQUE BATTLE ROYALE EXPERIENCE
THEY CAN BE TRULY PROUD OF.
ARE YOU READY FOR GDC 2019? JOIN US AT THE SHOW
AS WE CELEBRATE THE GAME DEVELOPMENT COMMUNITY!
WE'LL SHARE THE LATEST FEATURES COMING TO UE4,
YOU'LL HAVE THE OPPORTUNITY TO CONNECT WITH US
AND OTHER DEVELOPERS,
AND HAVE PLENTY OF AWESOME GAMES TO PLAY.
THE SCHEDULE OF TECH TALKS AT YERBA BUENA
AND OUR LEARNING THEATER TALKS ARE NOW AVAILABLE,
WHERE WE'LL COVER A NUMBER OF TOPICS
SUCH AS THE FUTURE OF PHYSICS AND DESTRUCTION IN UE4,
RAY TRACING, NIAGARA, AUDIO, ANIMATION, AND MORE!
WE ARE HUMBLED TO BE A PART OF FAST COMPANY'S
MOST INNOVATIVE COMPANIES IN 2019.
THIS IS ONLY POSSIBLE THROUGH THE EFFORTS OF DEVELOPERS,
PARTNERS, EDUCATORS, AND OTHER DEDICATED
MEMBERS OF THE UE4 COMMUNITY.
THANK YOU FOR ALL YOUR EFFORTS!
ON TO OUR WEEKLY KARMA EARNERS!
WE'D LIKE TO GIVE A HUGE SHOUTOUT TO:
THOMPSONN13, NEBULA GAMES INC, EVERYNONE,
CHYROS, CROWLEY CAINE, SHADOWRIVER,
MAVERICK_TANGO, TUERER, NINJIN, AND BNC
THESE LOVELY FOLKS ARE HELPING THEIR FELLOW DEVS
ON ANSWERHUB! SHARE YOUR UE4 KNOWLEDGE
AND YOU COULD HEAR YOUR NAME UP HERE TOO!
NOW FOR OUR SPOTLIGHTS --
FIRST UP IS AN ENVIRONMENT TEST,
BY THE INCREDIBLE TEAM AT EMBARK STUDIOS.
THEY AIMED TO PUSH VISUAL FIDELITY ON A LARGE SCALE --
WE'RE TALKING\256 SQUARE KILOMETERS,
WITH A COMPLETELY DYNAMIC WEATHER & LIGHTING SYSTEM.
THIS SCENE WAS CREATED BY JUST THREE PEOPLE OVER THREE WEEKS,
USING REAL-WORLD SCANNED DATA AND PROCEDURALLY PLACED OBJECTS.
OUR TEAM WAS STUNNED AT THE QUALITY. GREAT, GREAT WORK!
ART STUDENT ALEX TAYLOR CREATED THIS LITTLE SCENE,
JADE FOREST. INSPIRED BY A PIECE BY KAY TANG,
IT WAS A STUDY IN LIGHTING AND SET DRESSING.
THEY'VE DONE A NICE JOB RECREATING THE SCENE
AND DRESSING IT UP. BEAUTIFUL WORK.
OUR FINAL SPOTLIGHT THIS WEEK IS ANOTHER STUDENT PROJECT -
FABLE FOR TWO, IT'S A 2-PLAYER
COOPERATIVE ACTION-ADVENTURE GAME INSPIRED
BY THE WORLD OF FABLES AND FAIRY TALES.
BOTH PLAYERS EMBODY STORYTELLERS SINGING WITH A RAVEN
TO GO ACROSS A MAGICAL FOREST.
THE PROJECT IS OFF TO A BEAUTIFUL START
AND WE CAN'T WAIT TO SEE IT IN ITS FINAL STATE!
THANK YOU FOR JOINING US FOR OUR NEWS AND COMMUNITY SPOTLIGHT.
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