hello welcome back to the channel it's our countdown to christmas and we're at christmas eve
it's the 24th of december i hope you're ready for tomorrow so like we've done every day this month
we've got a comparison video when we're comparing a necron unit up against a space marine unit
this one's a little bit more unique today as we've got two named characters in this comparison video
so if you're not aware of how this works you're basically picking one of these there's going gonna
be five categories and each one of the units is gonna get a point for each category sometimes
the category ends up in a tie but there'll be an overall score at the end of the video to see who's
won this video now if you're team necrons you're currently winning this thing 12 points to 11
and we're now on the 24th as mentioned so team space marines kind of need to win this one
just have an opportunity of taking it to the last day on christmas day so today we've got the ctan
shard of the nightbringer one of my personal favorite models going up against gulliman
who's a primark of the ultramarines so this is a bit more ultramarine specific however it does have
some abilities that we'll go over later in the video that relate to imperium units as opposed
to just ultramarine units so it can be taken in other army lists not just ultramarines but it will
slightly hinder you depending on your codex if you do so i don't know what you're all thinking you're
thinking why isn't giliman going up against the silent king was a very easy answer to
that gilliman is 380 points and the silent king is 450 points so there's a bit of a difference there
whereas the knight bringer comes in at 370 points so it's only a 10 points difference to gilman so
that's why i've gone with the nightbringer today so it's also worth a little mention here that you
have to take a supreme command detachment if you are taking gilman as is a primark however it's not
going to cost you any command points because you basically get a refund because he will actually be
your warlord so you get a refund if you're taking either of the main three detachments so let's
begin with the stat line so as you can see here the strength and toughness of the nightbringer is
a point better at strength for toughness seven versus tremendous chapter six but the armor
save of giliman is a two plus as opposed to the four plus now that is quite an important factor
but for me on pure stats alone i'm going to be giving this one to the nightbringer
on to the abilities now the katan shard of course has the powers of the katan automatically comes
with a gaze of death so one enemy unit within nine inches and visible to the nightbringer you get to
roll three dice and for every four plus they're gonna suffer d3 mortal wounds so a potential of
nine water wounds there just from that power alone and they'll also get a second power you'll be able
to use both of those powers in the movement phase now as for the actual standard abilities living
metal of course to regain a loss room which is actually pretty good and you'll see why in a
moment so the necrodermis ability so you get a four plus in runnable save but also you cannot
lose more than four wounds in a given phase so why the living metal ability is really important here
because there's three phases in particular that are quite common to remove wounds from
the nightbringer which is the psychic phase the shooting phase and the fight phase if it was to
lose three wounds in all three of those phases he would of course be dead because he's only
got nine wounds so being able to bring a wound back each turn could potentially save him from
dying which is why it's quite key he's then got the enslaved stargaud ability which isn't really
an ability it's actually a bad thing so he can't have a relic he can't have a warlord trait and
he also can't have the lookout sir ability even though he's a character with under 10 wounds he's
then got reality unravels so when he's destroyed on a roll over four plus he'll explode and units
within six inches will suffer d3 mortal wounds and then the final ability which is probably the best
ability he's got which is the drain life ability each time you make a melee attack against an enemy
model they cannot use any rules that ignore the wounds it loses so that's i feel no pain say they
can't be using any filner painstakes whatsoever however this does not ignore modifiers such as
the death guard modifier with that minus one to the damage it only ignores the wounds it loses so
just be very clear on that one as i know quite a few of you in the comments are still getting that
one wrong now as for gilman he's got the angels of death now they're not going to be that great
for him for example bolter display isn't going to work because he's a monster not an infantry model
the best ability he's got here though is the armor of fate so he gets a three plus in runnable save
and when he's destroyed for the first time you roll a d6 at the end of the phase and on a four
plus you set the model back up as close to where it was destroyed with d6 wounds remaining so has
a similar feel to our resurrection protocols being able to stand back up an infantry noble
or an infantry cryptek on a four plus but they only get these three wounds back whereas goleman
gets d6 then he's got the author of the codex if your army is battleforge then you're going to be
receiving three command points in addition to what you're normally going to be getting
that's if you use your warlord but you'll see in the last ability he will be all or but we'll get
to that in a moment he's then got master of battle which is an aura so a plus one to the advanced and
charge rolls made for friendly imperium units whilst they're within 12 inches of giliman you
also get to re-roll hit rolls of a one within 12 inches for imperium units as well and then you
can re-roll morale tests for imperium units that are also within 12 inches so reroll to the morale
re-roll hit rolls of a one and a plus one to the advanced and charge roll or within 12 inches which
is quite a big radius if you think about it a 12-inch radius not a six inch and he's also got a
pretty big base as well but the fact that it works on imperium units as opposed to just ultramarine
units it means you could be merging certain lists now there will be some negatives to doing that
you'll be losing certain buffs but overall this could be a key part of your synergy he's then got
an aura for rerolling all the hit rolls for ultima in core units or character units that within six
inches of him and furthermore ultramarine core units can reroll room rolls over one again within
six inches which is pretty good doesn't normally come as an aura when you're re-rolling all the hit
rolls you usually have to do it on one single unit or character but in this case it's an aura then
the final ability the avenging sun if your army is battleforge then gilman must be your warlord
even if there's any other models that have the same ability so that obviously links with the
author of the codex ability further up the list there which means you're going to be getting three
command points because it's your warlord so this one's quite difficult to split if i'm honest i'm
going to be giving both of them the points being able to only lose three wounds per phase i think
is a massive ability then that drain line from top is pretty decent but that three plus in man save
and being able to pop up on a four plus once per game and then all those auras as well i think this
one's a tie then we get on to the damage output we've got to go back to the powers of the katan
we spoke about them in terms of how they're in ability but in terms of actual damage as mentioned
you get three dice it on a four plus units will be suffering d3 mortal wounds and that's just one of
the katan powers you get to do another one there but as for his actual melee weapon he's only got
melee you've got the cypher of the nightbringer which comes in two profiles the reaping sweep
which is more of an anti-light infantry weapon or the entropic blow which is an anti-tank kind of
weapon let's go through some stats and figures for the reaping swoop to begin so if you're
going against toughness three on average you're gonna kill around eight models because you're
making double the amount of attacks minus three being only one damage that's all you really need
because definitely three models don't really have a decent save and they're normally just one wound
now if you're gonna get to toughness four with only one wound per model on average you're gonna
kill between five and six of them with that same profile now if you're going against models that
have got two wounds or just toughness five or more then you're going to need to change the profile to
the entropic blow profile so if you're going to get toughness 7 or less you're averaging 4
times d6 wounds because it is d6 damage each time this is all before armor save of course
however there is that -4 ap and as you can see there no in-run safe throws can be made
and of course no furnace paint safes can be made because of their drain life ability
so if they've got a two plus armor they'll have a six plus armor at best and if you're
going against toughness eight or more you're going to average three times d6 wounds again
it's quite unpredictable because it's d6 but you could maximize that with 18 wounds there now as
for giliman he's got two weapons although one of the weapons is a melee and a shooting weapon
let's begin with the shooting variant of the hand of the dominion which is 24 inch range rapid fire
three strength six minus one ap and two damage now going against toughness three in non-rapid fire
range on average you're gonna get two dead models and if you're going against those same toughness
three models in rapid fire you simply double it and you're gonna get about four dead models
on average there now going against toughness four and toughness five in non-rapid fire range you're
going to average kill one and again in rapid fire you double it and you're going to kill roughly two
now as for the two melee options the question is when to use the emperor sword and when to use the
hand of the dominion so enthusiam pro sword is against models that have got three moons or less
and then optionally you can go against monster or vehicles i'll explain the optionally part
in a moment and as for the hand of the dominion you want to be using this against models that got
four wounds or more and again optionally monsters or vehicles so this has run some figures before
i explain what i mean by optionally so with the emperor's sword going against toughness
four or less on average you'll kill five to six models going against toughness five six or seven
you're doing about 13.6 damage there then going to get stuff to say it's about 10.2 damage now put a
little asterisk there because you need to also add the mortal wounds because for every six you roll
to wound you're going to inflict d3 mortal wounds there so the figures will be slightly less than
the hand of the dominium but this of course is without any of the mortal wounds added on now with
the hand of the dominion going against toughness 6 or less you're gonna get around five dead models
or 18.9 damage and then versus toughness seven or more it's around 15.1 damage but there's no extra
mortal wounds it is what it is so to be honest going against toughness seven they're pretty much
identical both wound on threes it's just the case whether you want to do more damage with the hand
of the dominion or you want to try your luck with immortal wounds also kind of depends on the inman
save as well if there's a high in one save then you're probably better going with the emperor's
sword because those mortal wins go straight through the in one save but damage wise comparing
the two once you take into consideration any inbound saves made against gilman it's actually
quite equal the knight bringer goes through those m1 saves but only wounds on a d6 roll which is
unpredictable however the katan powers are pretty much going to take the point here because they're
in addition to what his actual scythe does so i'm giving that point to the nightbringer now as for
synergy so the nightbringer of course is the katan shard and as you can see here from this ability
dynastic agents and star gods first of all katan charles can be included in a necron detachment
without preventing other units from gaining their dynasty code yep we know that one but the second
bullet point in there they never gain the dynastic code so if you're playing the novak dynasty for
example your katan shah cannot get a plus one to the charge roll and cannot get the extra ip in the
first round of the fight you then got to include the fact that he's got the ability in slave style
god so you can't be synergising with the relics the warlord traits and even the lookout servo has
some sort of anti-synergy because there's no point putting any units with him to protect him because
they're not going to protect him are they he can still be targeted the only thing they can really
do is screen him but you can do that with any unit can't you now as for stratagems are available for
the nightbringer there's three here entropic strike to remove any inman saves now of course
his entropic blow profile already has this but if you're using the other profile the reaping sweep
and for example you're going up against jean steelers for example they've got a five percent
mana will save you could be removing those m1 saves and having twice the amount of attacks
with it you then got strange echoes for a command point to basically swap out one of
your powers of the catan and then the last one dimensional destabilization for a command point
you get to do an additional time power that phase now with gulemon you've got options of using a
librarian now there's two psychic abilities that i potentially use the first one being the veil of
time so he can reroll his advance and charge roles and he can fight first in a given fight and might
have heroes because he's a character model you could blast onto his dream toughness and attacks
again you'll need a librarian to do this you can then take a chaplain the one i like in particular
is the exhortation of rage which you can use on a character model within six inches of the chaplain
for a plus one to his room roll or the canticle of hate aura again will be used on a character within
six to add two to the charge roll and has an extra three inch consolation and piling move you then
got to consider those two abilities we spoke about earlier which are working with ultramarine core
units and just imperium units in general that's going to be a lot of synergy there's a whole
heap of units that are now available in terms of synergy with gulemon whereas the nightbringer of
course isn't buffing anyone so for example you could be taking guillermo behind a redemptive
dreadnought because it's a core unit and you could be buffing his roles it's one bit of synergy as an
example there you then got to look at his wall or trait which i've not actually mentioned yet which
is an ability made manifest which is another aura friendly ultramarine infantry and biker units they
can perform a heroic intervention as if they were characters whilst within six inches of the warlord
so you've got loads of bike units you've got loads of infantry units you've got outriders for example
that now can heroically intervene maybe your vanguard veterans they can heroically intervene
then you can look at special characters within the ultramarine force you could be taking tigerius
with his master of prescience so you select an ultramarine's character unit within six inches
of him and until the end of the battle round it's gonna be a minus one to hit that character
so again that can be used on giliman you then got to talk about honor guard which are unique to the
ultramarines they can go alongside gilman within three inches very similar to our cryptophiles in
fact for our cryptex you won't be able to fire at him even with your death marks for example
because you can't target him with ranged attacks this one's an easy point for gillam in there
tons of sinji whereas the nightbreaker doesn't really have much at all now finally we're on to
the resiliency so of course living metal regaining a lost wound you've always got to talk about that
with necrons and that necrodermis ability for that four plus in one save and he can't be losing
less than three wounds in a given phase which i think is massive and then you're comparing that to
armor of fate for that three plus in one save with giliman and he can stand back up on a four plus
once per battle with d6 wounds remaining those ones are quite difficult to separate to be honest
if you're going against one of these units you're definitely going to go with ap on your weapons
so that two plus armor save on gilman i don't think is going to be as useful only against small
arms fire perhaps i still can't get past that necrodermis ability for the nightbringer i just
think it's so powerful only losing three wounds in a given phase means you can literally tank
everything knowing that you're only gonna lose three wounds as opposed to say 12 15 wounds
i think is a massive benefit and especially if you've got more than three wounds in that phase
it's virtually guaranteeing that you could be for example fighting back so i'm going to give
the point to both of these i'm going to split the decision there that one could be controversial
you'll have to let me know in the comments which one you'd give the resiliency so all in all i've
scored this one four points to three in favor of the nightbringer very close battle both of
them dish out tons of damage great abilities and of course great resiliency as well so guys
that puts team necrons on 13 points to team space marines 11. now with only a day left to go team
space marines are not going to be able to win this event however maybe they can clue it back so that
they're only a point away all on christmas day so guys if you haven't already like and subscribe
let me know in the comments how you would have scored this video and also if you've been keeping
up a telly throughout all the videos let me know your tally below i know a few of you are doing so
and i mentioned it in the comments recently these are just fun videos after all they're
not meant for a competitive nature and i am just one opinion at the end of the day so i would love
to hear all your opinions because everybody plays the game differently but other than that
all that's left to say guys is thank you all for watching and i'll see you on christmas day you