what is up everybody i am get flanked
back with another operation void edge
video on the ubisoft channel this is
actually the second video in a series
the first one was all about the organ
rework it'll be linked in the top right
hand corner of the screen right now if
you haven't seen it yet make sure you go
back and check that out once you watch
this one in this video we're going to be
going over some of the changes coming
with operation void edge to the game now
there's obviously the organ rework
there's obviously two new operators
coming both yana and orcs but there's
also a lot of nerfs and buffs to already
existing operators there are changes to
the core mechanics within the game and
that's all the stuff we're going to be
going over in today's video the idea
here is to allow you to not only know
what all is being changed but also how
it could possibly affect your gameplay
with that out of the way let's go ahead
and jump right into five changes coming
with operation void edge
okay the first big change that you need
to be aware of in operation void edge is
what they've actually done with the
drones and this is huge because it's
going to affect every single player in
the game it doesn't matter what
operators you like to play or what your
play style is this is going to affect
you so a couple different ways they've
changed the way you interact with your
drones first of all your drone is now
going to spawn
near where you select for your operator
to spawn so
um that's a big change and a very
welcome change your drone will be in the
vicinity of where your operator is going
to spawn so you can drone out ahead of
that area so that's a big change the
next thing is that you now have an
option
to stay on the drone after the prep
phase has ended automatically without
having to switch back to it so within
the options menu you have three
different options for how you can set up
your drone you have automatic which is
going to automatically switch you off of
your drone at the end of the prep phase
you have semi-automatic this will switch
you off of the drone view after the prep
phase ends if you're no longer watching
your own drone so if the enemy shoots
your drone or if you just switch off of
your drone and are watching somebody
else's then um at the end of the prep
phase you'll automatically leave the
drone view and go to your operator first
person view and then you have manual
which means that no matter what at the
end of the prep phase you're going to
stay on a drone view as long as there's
at least one drone alive on the map it
doesn't have to be yours so three
different options to choose from there
the way that i have mine set up is
semi-automatic that way i can choose
whether or not i want to come off of my
drone at the end of the prep phase and
i'm really enjoying this this is great
especially if you're playing with a team
you can have one person stay on the
drone and kind of make sure an area is
clear before your teammates push in and
you don't have that blind spot you used
to have at the end of the prep phase
the second big change you need to know
about with operation void edge is that
they buff twitch and they nerf twitch
i'm not sure what you want to call it or
you know if at the end of the day she's
stronger or weaker but nevertheless
we'll go over the changes here the most
important thing you know is that they've
changed both how twitch's gadget the
shock drone works and her recoil on her
f2
first of all on the screen right now
you're seeing the old recoil of the f2
versus the new recoil side by side and
the way they describe it in the patch
notes is that they have increased the
recoil on the f2 and as i look at this
it definitely does look like the
grouping of the shots on the new recoil
is further apart so i can see the change
there i pay particular attention to that
first shot recoil it definitely looks to
me like the first shot recoil is
significantly
further apart than on the new recoil
than the old recoil and that's always
important because if you're aiming at
head height and that first shot misses
then your weapon is going to you know be
up in the air above the enemy so first
shot recoil is always really important
in my opinion and it looks like that's
been significantly nerfed on the f2
now they've also changed how the shock
drone works and in my opinion this is a
buff but there's some people thinking
this is a nerf you decide for yourself
but it used to be with the shock drone
that you would have a total of five
charges on the shock drone once you use
them they were gone now you have a
maximum of three charges at any given
time but they do recharge over time okay
so if you use all three of those charges
in the prep phase you go off the drone
you do something you'll come back to it
and actually have some charges that you
can use again very similar to echo's
yokai drone that's probably the best
comparison i can give as far as how
exactly it works
now it takes 30 seconds to recharge one
of those shots so it's not like you're
going to just be able to run around and
delete everything off the map in the
first minute of the round it's going to
take time to recharge all three of those
shots i mean if you think about it a
minute and a half to get the full
inventory back but at the end of the day
you do have more potential with the
drone
now than you did before operation void
edge
a couple other changes with twitch's
drone the rate of fire in which you can
get the charges out of the drone has
actually been doubled and that's
important because if you're trying to
get rid of a maestro evil eye and you
miss the first shot you're going to be
able to get a second shot off faster
than you used to be able to
that's important in a lot of situations
really so that's a buff to the drone
there and then also they've decreased
the amount of damage that the drone does
to enemies or teammates i guess for that
matter from 10 down to one so this isn't
really a nerf in my opinion it sounds
like it
but if you were using the shock drone to
damage enemies you were probably using
it wrong to begin with the only thing i
could see is like sometimes to finish
off a downed opponent it was kind of
nice to use it for that
and that's not going to be nearly as
effective now but i still say at the end
of the day this shock drone is stronger
now than it used to be
okay the third big change in operation
void edge is that they have nerfed
lesion particularly they've nerfed
lesions gu mines so a couple different
ways that they've changed how the goo
mines work both with enemies and with
lesion first of all lesions gu mine
indicators will now only be visible to
lesion if he's within eight meters of
the goo mind and in direct line of sight
it used to be that you could throw the
gu mines all over the map and no matter
where they were located you would see
that indicator no matter how far you
were away from it
or anything
and that gave him a lot of information
when one went off he was able to tell
pretty much exactly where he was based
upon where that indicator uh disappeared
from and that's no longer going to be
the case you have to be close enough and
within direct line of sight in order to
see that indicator and to get that type
of information from the gu mine the
second change to the gu mine is that
they've removed the initial damage that
a gu mine does as soon as you step on it
and they've also changed the amount of
damage that a goo mine deals to an enemy
each tick that is left in so it used to
be with the old gu mine before this
season if you step on it as soon as you
step on it you get dealt 10 damage
and if you left it in it would do four
damage each tick that you left it in
over time
now
if you step on a goo mine it will not do
any initial damage but it will do
six damage each tick that it's left in
what this means for the player is first
of all if you step on a goo mine and
you're under 10 health it will no longer
instantly down you uh you'll have a
moment where you can pull that goo mine
out without receiving any damage okay
all the other effects of the gu mine
have been unchanged as far as you get
the green splatter on the screen you're
not able to sprint you're not able to
plant all that stuff remains the same
but you have a moment where you can pull
out the goo mine before receiving any
damage from it if you leave it in
however it will do two more damage each
tick left in that's the important thing
to remember
and again i kind of demonstrated the
gameplay ramifications there as far as
it not being an instant down anymore
that's one thing but also if you step on
a goo mine in your full health you'll
now have a moment where you can kind of
hold an angle and prep for somebody who
may be peeking based off of the sound of
you hitting that goo mine
and you don't have to pull it out
instantly anymore because it's going to
take significantly longer to catch up to
the amount of damage that you would have
taken from the old gu mines so a couple
different ways that that's going to
affect gameplay there really good change
in my opinion last thing to say about
the changes to the gu mine is that down
but not out players
will trigger gu mines but not take any
damage from it again it used to be that
if you were down but not out and you
were scooting across the floor and hit a
goo mine it would finish you off but
that's not the case anymore you as a
downward not out player will set it off
but not take any damage this is
important to know because of frost if
you jump into a window now and you end
up in a frost trap and there's a goo
mine right beside it you'll set the gu
mine off but not be instantly killed and
that's a big change the way it it used
to be so
a lot of changes there with the goo mine
just make sure you're aware of how all
those interactions work now
the fourth change you need to know about
in operation void edge is that they have
nerfed ella's smg
again it wasn't that long ago that they
actually buffed it and what they did
back then was they made it to where the
first 16 bullets in a burst from ls smg
had less recoil than if you just held
down the trigger so um that was a
significant buff to ella and we
definitely saw her pick rate go up and
according to them they saw her stats go
way up as far as her
kill death ratio and her win percentage
as well as her pick rate and because
they saw it jump up so high they've
decided to actually nerf her now so
instead of getting reduced recoil for
the first 16 bullets
now you will see receive that reduced
recoil for the first 11 bullets so
you've got to be much tighter with your
bursts now with ls smg in order to
receive that recoil bonus than what you
used to okay but besides that they've
also increased the resettle time after
burst firing it now has a faster up time
to increase the vertical recoil and a
slightly increased recoil plus spread
now on the screen you're seeing the old
recoil compared to the new recoil and it
does look noticeable to me so not only
did they kind of revert that buff that
they gave her last season but they've
also
nerfed her in some other ways here so
overall ella's smg is going to be more
difficult to control this is definitely
something you want to be aware of if
ella is somebody that you play a lot of
now for the fifth thing on the list i'm
gonna hit you with several of the
smaller changes coming but things you
definitely still want to be aware of the
first has to do with operator loadouts
dokkaebi lost her frag grenades they've
been replaced by stun grenades maverick
gained frag grenades and loses his stun
grenades nook gained frag grenades loses
her claymore uh also of note here yana
is coming into the game with frag
grenades that's the new attacker coming
this season so at the end of the day
you're gonna have a total of two more
operators available on attack that have
frag grenades available that's uh kind
of a big deal
the vector 45 smg has been buffed it now
does 23 damage up from 21 that is the
smg that both mira and goyo have
available to them
all dmrs now do better soft destruction
so they'll be able to open barricades
faster and easier they'll be able to
open hatches faster and easier as well
the way wooden's cooldown on his glasses
works has been changed now anytime you
have at least 20 or more of his total
gadget inventory i guess you could say
left you can use the gadget you don't
have to wait for it to fully recharge to
use it again as long as it's 20 or more
you'll be able to hit the button and use
it and last but not least barricade
debris is now going to be much more
consistent it used to be that when you
would hit a barricade a lot of times the
debris wouldn't fall it would be
blocking the hole that you were trying
to look out of and it could be really
frustrating now uh due to some changes
they made when you hit a barricade the
debris should fall every single time
opening up a hole and it'll be much more
consistent
okay that's going to do it for the video
hopefully you have a good understanding
now of what all is changing with
operation void edge and how it could
affect your game play don't forget to go
back and watch the first video in this
series that's five things you need to
know about the oregon rework and keep
your eyes on this channel for more
videos coming from me down the road
[Music]