Hey all!
Welcome to this week’s news and community spotlight.
The recently-released Genesis Alpha One
combines first-person shooting, ship management, base defense,
and even sprinkles in planetary exploration.
An impressive feat when you consider
that it was predominantly developed
by three developers at Radiation Blue.
Learn more from creative director
and game designer Sascha Jungnickel
about how they were able to successfully blend together
so many genres while adding a retro sci-fi theme
that ties the experience together.
Don’t forget to sign-up for the Spring
#ue4jam: Marketplace Takeover edition!
The event kicks off on May 2,
so there’s plenty of time to prepare -
put a team together on Crowdforge.Io,
setup your version control with Assembla,
and get free resources from SideFX, Quixel,
and GameTextures.com!
Winning teams will take home incredible Marketplace assets
and sweet prizes like brand-new SSDs from Intel,
peripherals from LogitechGaming
or one lucky winner will walk away
with an Unreal-Engine branded Falcon Northwest PC.
If you’re a fan of open-world action
RPGs, there’s a chance you’ve heard of Ashen.
And we were lucky enough to catch up
with Creative Director Simon Dasan,
from the New Zealand-based
A44 Games, who explained how the studio
achieved their signature art style,
created co-op that seamlessly (and mysteriously)
switches AI companions with real-human players,
and delves into how they designed Ashen’s mysterious,
haunting world.
Read the full interview for all the details!
GDC is the biggest show of the year for Unreal Engine
and we are fortunate enough to be able to showcase
the talented Unreal community on the expo floor.
Additionally, we were honored to have members
of our Unreal Engine community join us.
People who have found their passion in Unreal Engine
and continue to share it in their unique ways.
Read more about these Marketplace content creators,
indie devs, and user group organizers’ experiences
at the show!
Animal Logic, the studio behind The LEGO Batman Movie,
was approached by the marketing team at Warner Bros.
to team up with HQ Trivia,
the hit mobile game that runs live trivia contests every day,
to help promote The LEGO Movie 2.
They built a LEGO minifigure of then-host Scott Rogowsky,
rigged it with repurposed assets from the film,
and imported it to UE4.
Rogowsky then donned a motion capture suit
and, with his signature enthusiasm,
drove the minifigure in real time to host the game -
all driven by an iPhoneX. Catch our full spotlight
to see how they brought this all to life!
Now for our weekly karma earners - thank you to:
ThompsonN13, Shadowriver, Nebula Games Inc,
Everynone,
Ikav, FinalZer0,
and Bariudol.
Help your fellow devs on AnswerHub
and you, too, could see your name up here!
Experience nature's wrath in our first spotlight
this week: Flutter Bombs.
In the twin-stick top down shooter,
you’ll command up to 10 different wingsets,
unlock powerful weapons, and unleash fury.
Defend your grove with Flutter Bombs!
It’ll be available this spring,
so keep your eyes out!
As a test for a much larger upcoming project,
this 2 minute short was built using environments from UE4,
with hand-drawn 2D animation layered on top.
The purpose of this wildlife documentary series
is to expand and solidify the world of "Brackenwood,”
which will ultimately become a 7-10 minute
character-driven story, with more pieces
in the series to come.
Lava Duck, our final spotlight of the week,
is a 3D aerial platform action game about a duck
with a knack for adventure
and his quest to plunder Ducktor Evil's treasures
from his archipelago of mysterious islands.
The game is currently in development
but you can follow all the juicy details
including devlogs, screenshots and videos
on our official YouTube channel.
Thank you for joining us, for our news and community spotlight!