It’s time for another bug compilation!
I think we can all agree that Valve has done a pretty good job with panorama and have already
patched countless bugs with it.
But some remain!
Perhaps the most game-breaking of these is one discovered by Psycho Pitcher on Reddit.
It didn’t gain much traction there… but I saw it.
He discovered that having the scoreboard up on screen reduces your framerate- and correctly
assumed that this gets worse, the more rounds that go by.
I was able to recreate this by visiting a retake server that was on like, round 200.
Loading the scoreboard dropped the framerate massively… as you can see here.
I’d like to think I could work out why, but I’m happy just to point this out and
to let Valve do the hard work.
A bug that map-makers may have noticed is when building nav-meshes for new maps.
Bots need this to learn how to play a map.
Previously, a notification would pop up informing players that the mesh was being built, but
this seems to have been forgotten for Panorama so instead the game slows down until it’s
done, without telling you why.
Please add back the ‘building nav mesh’ popup, Valve!
This one I covered a few videos ago: Cl_drawhud 0 should hide all of the HUD, but bomb and
hostage icons remain, if the applicable gamemode is being played.
These should be hidden!
This isn’t something I’ve ever used, but there’s a ‘simplified’ HUD option in
CS:GO that removes some of the elements.
Here was how default and simplified compared in Scaleform.
Note the highlighted ammo bit.
Now let’s compare these 2 again, but in Panorama.
Default…
Simplified.
CSGOFEEDBACK has spotted that, since panorama, SIMPLIFIED no longer removes the bullets just
here… and he’d like for it to.
It is the simplified option, after all.
These are the problems that people have sent to me.
But it has also come to my attention that EVAD3 has been compiling bugs that remain
with Panorama, he has far more than I’ve just covered here.
You can find a list of them linked to in the description of this video.
I understand that UI bugs can be a little dry, so now I’ll move on to some of the
other bugs that I’ve been sent.
Let’s find some really minor problems with maps, shall we.
James Da Batman found some floating wood on overpass here, letting you see through something
that probably wasn’t intended.
And although it doesn’t affect gameplay, there are a few problems with Dust2.
Come out from CT spawn, walk up the slope… and you can see the sky quite easily under
the curb here.
I care about this.
After spotting that I was like ‘I wonder if I can find any more’ and seconds after,
I found this one at long A as well.
At this point I was worried to look any further in case I found more!
…But I looked any way, and almost immediately found another bit of sky under the curb here,
looking out of the double doors towards T spawn.
While we’re on the topic of nit-picky bits in levels, nilslorand found THIS phantom clip
brush sticking out of the railing on Canals.
As you walk up, your vision JOLTS.
This one reminds me of that bit that terrorised us for years near the T-spawn of Train.
When it comes to bugs in CS:GO, mentioning ladders is almost cheating.
But check out this one on Mirage!
Making the clip brushes visible reveals this monstrosity.
It’s a massive sloped ladder brush, with a flat top!
This lets you stand ABOVE the ladder, in the air, where you’re able to move back and
forth, firing with standing levels of accuracy.
If you head off to the side you’ll be launched by the ladder brush, and poor Mery Man even
managed to get stuck on it in the middle of a faceit match, which ultimately led to Team
F1ippy losing the round.
Also on Mirage is a hole in kitchen, leading to the sky just here.
Thanks for finding this, Horatio Nelson.
Now I’ll never be able to unsee it.
I’m pleased that Ryan over on twitter mentioned this one.
There’s a dodgy areaportal on Inferno.
It messes up whenever I decompile the map, but for him it did so during a proper game,
allowing him to see straight through a wall, and into quad!
I don’t know how to recreate this bug in-game, but like I said I have had problems with it
before so I think Valve should just get rid of this bit.
It serves no purpose other than to swallow grenades and to break occasionally.
And let’s end with a serious bug that can be done anywhere, has been around forever
and has the potential to be game-breaking.
Thanks to Tonitoni for giving me an example- it’s about time I covered this in a video.
All you need is a friend who doesn’t mind you jumping on his head, setting him on fire
and then lobbing a smoke grenade at his face.
The smoke will then spawn in the air.
The fire continues, but more importantly the smoke remains, obstructing the vision of anybody
around it.
This should let you hold the spot with ease, shooting at any feet you see below the cloud!
This is overpowered because, like I said, you can do it anywhere, all you need is a
friend.
A friend.
I’d like a friend ☹