Hello! Welcome to this video! Let's see in a short time how to use
Maya 2016
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Maya 2016
We will see here the very basic steps you need to start with this software, but
mind that
First of all, let's see the
where you check your project and you draw and edit objects. On top, you have the
Menu bar
depending on what you choose on the
More at the bottom and on the left, you have some
tools you need to work with your project. At the very bottom, all you need to
make
When you start as a beginner, hover on the tool buttons for some
Each project you make is called
you make on the workspace. If you need, you can adjust
on top.
On top, you have all the main important tools to draw and edit, grouped in
several sections.
Curves/Surfaces
curve clicking on the first buttons in the list. To draw some of them, like the
the
be placed on the
for example the
the
draws an arc by fixing three points.
plane
At the very top, you can turn on or off different kinds of
one applied to the
edit more easily.
If you mistake, you can
or using
You can
CTRL+C
There are also tools used to work with curves. For example, use
to join the extreme points of two different curves, or use
Tool
Lots of these tools do work just if you have an object selected.
an object enabling the
Shift down
holding CTRL down
workspace: all that falls inside the
Click elsewhere to deselect anything.
You can also use the
them!
More below, you have some basic editing tools you can apply to selected objects.
To
object. A
If you drag from the
X
sets the object's height. If you drag from the
respect to a
The
respect to an axis dragging from the
to rotate respect to your workspace.
The
colored squares to scale respect an axis or use the yellow central one to
scale keeping the
Checking your project scene is very important. If you
and drag, you can
zoom in
click on the
If you want to create
the
NURBS
3D object surfaces
in
You can draw regular objects like cubes, spheres, and so on, using the second
section of the blue buttons on top. You can also create
2D existing curves using the buttons more on the right. For example, if you have
a curve spreading on the
rotating it around the
a
section.
You can also create simple
single plane and click on the
filled inside.
There are also the
the NURBS,
draw Polygons through the
the left.
NURBS surfaces and polygons are quite different.
through
described by multiple mathematical points, Polygons are objects that do have
real edges and vertices.
can select each of its surfaces or points that describe the object. If you
select a
In the very top right corner, you can use the first button to show or hide
the
mode. You can use the first button to select a
objects are shown in
third one to select
Vertices
Once you select any edge, vertex or face, you can move, scale or rotate it
through the tools seen on the left and so deform a polygon as you like.
These selections work fine on a polygon. In fact, if you work with a
surface
just the single math points that define each NURBS surface. You can drag and
move them to personalize your surface.
When working with Polygons, you can use all the tools in the second section
to edit and modify them. For example you can use
of faces of the polygon,
vertex, or
Always hover on the tools to know what they do and how to use them.
New in Maya 2016 is the
Select the polygon, and brush on it to sculpt it, depending on the tool chosen.
Open the
Enable the
with enough faces through the Smooth tool, or those won't work fine.
You can also change the way to see your objects. On top, choose
just the objects
If you need just some transparency, in order to see any node or edge, enable
X-Ray
In the top right corner, you can show another panel called
This describes all the advanced properties applied to the selected object and
subcomponents, including general object properties, shading settings and textures.
You can also apply
object, hold your right-click and go to
Choose a material, and this will be added as a new
you don't see it on the workspace, make sure to turn off the
shown, clicking on
visible if you show all objects volumes.
Through the
You can also apply materials on a particular face instead of a whole object.
Simply select a face using the
material.
Once your scene is finished, you can save it going to
Scene As...
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