Hi I’m Grant.
As we get closer and closer to the eventual release date of Scott’s new brain child,
Help Wanted!
I can’t help but get more and more worries plaguing my brainium.
Now maybe that’s just my hyperactive anxiety kicking in or my ruminating analytical mind.
HOWEVER!
I think there’s a legitimate untalked about issue right around the corner.
It's a big deal.
And if you're not sure if I'm serious because of my last Baldi video don't worry.
We're getting back to reality.
Now that we’ve finally seen some of the VR footage I’m feeling pretty good about
how the game itself is going to come out.
The jumpscares are looking hot, the gameplay is looking intuitive yet fun, but my main
concern has transferred from how the game itself is going to play, to whether or not
most people will be able to play the game at all!
When you think about it, FNAF VR might have a stumble we aren’t expecting.
A monetary wall that it’s not able to crush.
So let’s jump into this animatronic infested hive of butters and fans to get to the bottom
of what I’m talking about!
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Now let’s get back to it!
Help Wanted.
Virtual Reality.
We’re in a brand new paradigm for FNAF people.
This isn’t your old school 2D flash game on newgrounds.
We’re talking high production, 3D, voice acting goodness over here.
But just like a night with your mom, that stuff ain’t cheap.
Scott’s putting a lot of money into making a brand new FNAF game, likely more than he
ever has for any previous FNAF game.
Remember, Scott was a game designer.
He made the FNAF franchise himself.
That first game was just him, it cost him a comparatively small amount to be able to
create it.
When you’re getting in bed with development companies like Steel Wool, suddenly things
start costing more.
Especially when you’re dealing a fairly new medium like virtual reality.
And I have a feeling we might see some issues because of this.
Help Wanted is expected to be priced between 20 to 30 dollars.
Let’s just split it down the middle and say it’s going to be 25.
If Help Wanted costs 25 dollars, that’s 5 times the price of the original game and
over 3 times the price of all the others.
I don’t know about you, but when I’m looking at games, price really...like really matters.
One of my favorite games right now is Dead By Daylight.
I play it a good amount, it’s horror oriented with asymmetrical PVP gameplay.
It’s super unique and fun and even though it’s been out for years it still has a thriving
community because of how interesting and fun the game is.
If you haven’t checked it out, I’d highly recommend it.
But the reason I even started playing DbD in the first place is because it was on sale
for 10 dollars.
And typically it’s only 20 dollars.
But even that was too much for me to buy it.
It had to be on sale before I even considered making that purchase.
Video games purchases are an investment.
I’m spending 60 dollars on a triple A game with the hope that I’m going to enjoy that
game enough to play it for enough time to make my purchase worthwhile.
Sometimes you get really lucky and you spend ten bucks on a game that gives you hundreds
of hours of gameplay.
Games like Borderlands 2, Dead By Daylight, Rocket League, The Witcher 3, Shovel Knight,
Dark Souls, Monster Hunter World, and Sekiro, are all games I’ve purchased and I really
feel like I’ve gotten my money’s worth from them.
But there’s always that risk that the purchase won’t pan out.
One of our team members, Tyler, bought Red Dead Redemption 2.
The guy hates the game, don’t ask me why, he’s insane, but he can’t play it because
it bores him to death.
Some people have no taste, but I feel for him.
For Tyler, that 60 dollar purchase had no value.
I had a similar experience with Destiny 2.
A lot of my friends picked it up so I did too but the game just never got a grip on
me.
I lost out on my investment.
And this is basically my fear for Help Wanted.
We’ve never had a FNAF game this expensive before, not even close.
The original FNAF was 5 dollars on steam and all the ones after that were 8, or completely
free like Pizza Simulator.
We’re going into a new era for FNAF where the game is really going to have to bring
a lot more content to make the purchase worth it.
Think about it, if you spent 25 dollars on the original FNAF game you would probably
be pretty peeved off.
But for 5 dollars it’s very worthwhile, a way better investment than a cold cut combo,
which is like the only 5 dollar footlong left.
What happened to you Subway?
And why do you tax me just to have my sandwich toasted?
I know it’s called a cold cut combo, but I like what I like, Jared.
Ya greedy pedo!
Now we know that Help Wanted is going to have over 40 different minigames, around half being
stuff we’ve already played, but in VR, and half of it being completely new content.
My worries lie in the new content because that’s what’s most important to this game.
The new games we get to play will make or break this installment and so far we’ve
seen that a bunch of the new mini games are very similar.
You sit in one place and take apart an animatronic or fix them in some way.
We’ve already seen that with Chica, Freddy, Bonnie, and Foxy.
Now maybe these are all similar because they’re all the FNAF 1 animatronics and there’s
a theme of us being a repair man for all the minigames that take place during FNAF 1.
But it worries me to see so many similar games while the rest of them all seem like their
refurbishing the older games in VR.
But even if we assume that all the minigames are great, there’s at least 60+ hours of
gameplay and we’ll have a great time playing it, there’s one other monetary issue.
The price of the game isn’t everything.
I don’t know about you, but I don’t own a VR system.
If I want to play the next FNAF game I have to spend at the bare minimum about $250 on
Playstation’s VR, it would be more if I didn’t have a PS4, or at the most between
4-500 hundred for an Oculus or Vive.
So suddenly my price point to play this one game has gone up into the hundreds (assuming
I didn’t have VR before).
VR is great, it's super fun to see at conventions, but it’s currently not mainstream.
VR systems aren’t popular yet, even among gamers.
That being said, I want one.
They’re really cool!
I’ve never had a more realistic and immersive experience, but alas, no VR for me until I
can pay my taxes without freaking out.
According to Techspot, in 2018, of the 90 million active steam users, .8 percent have
VR headsets.
Less than 1% of all of Steams active users have VR headsets.
That gives us a pretty good indication of where VR gaming is within the sphere, the
upper echelon of gamers who have the disposable income have VR headsets, but otherwise no
one does.
And that need for a VR device is really going to break the bank for a lot of us FNAFheads.
The original games were easy to get a hold of.
They were low priced, not graphically intensive, and available on PC.
That’s the lowest common denominator in terms of who can play the game: practically
anyone.
It’s the same strategy MMO’s have.
Ever wonder why MMO graphics are consistently some of the worst in the gaming sphere?
It’s because they want anyone and everyone to have access to their game, regardless of
hardware.
Some MMOs like Runescape can even be played on your phone.
That’s how low of a requirement they’re looking at.
So to have a franchise that historically catered to everyone suddenly catering to the 1% has
me a little shaken.
Financially I’m not sure it makes sense, at least not from a strictly game sales standpoint.
What we need to remember is that Help Wanted, while the next big installment in the FNAF
franchise, is just one point in the larger business plan.
Scott has been pushing FNAF into all arenas: Games, movies, merchandise, literature, anything
that can be FNAF will be FNAF.
And from that standpoint it doesn’t surprise me that Help Wanted got the green light.
It does something far more important than just game sales: It keeps the franchise relevant.
Because even if none of you have a VR system, you’re going to want to see what happens
in that game.
You’ll go onto Markiplier’s videos to watch him play it, you’ll come see our analysis
of it, you’ll talk about it, think about it, and overall keep the franchise alive until
the next big thing.
I honestly and truly believe that’s the point behind Help Wanted.
It will make some money, sure, but will it drive enough sales to be successful?
I honestly don’t know.
I can’t say how much it cost to make.
I don’t know how many FNAF fans have VR systems.
I just know the answer is far, far less than those who have PCs or a piece of crap laptop.
That 20-30 dollar price point means that, in order to have the same profit, 1 in 3 people
who bought a previous title will have to buy the VR game.
And I just don’t see that happening.
Of course, that’s only to be as successful as the other FNAF games.
It doesn’t necessarily need to be that successful to still make money.
Because with this franchise, the success won’t purely be measured in copies sold and pure
profit of this one game, but in how it pushes the franchise forward as a whole.
In the end we’re just going to have to wait and see how it turns out, but as it is, I
just don’t see that many people actually getting the game in relation to how many will
just watch people play it online.
As for me, I’m currently looking into the best way to get a VR system so that we can
play it, record it, and get you guys some sweet videos on it once Help Wanted is released.
Don’t worry, we’re going to make it work one way or another.
And you can help by playing Raid: Shadow Legends.
It’s free and the link’s in the description.
BAM!
Also do have a question for you guys, it’s a simple one: Are you planning on buying Help
Wanted?
Do you have a system to play it on?
I’m really curious to see your responses in the comments because I want to have an
idea of the percentage of the FNAF fanbase that is planning on playing the game.
If you aren’t going to play it, do you plan on watching it on YouTube?
All this stuff is really interesting to me so please let me know in the comments down
below.
Thanks so much to Raid for sponsoring this video.
Besides that, I’m Grant.
I’m done for today and I’ll see you all in the next one.
Bye!