Hey there, goldmakers! This is Reckles with WTBGold and today I wanted to talk to you
about something another YouTuber brought up. It's actually something that's been on the
forums and on Twitter and on Facebook and and all the websites for a while but this
YouTuber summed it up pretty perfectly. I was watching the LazyPeon's guide to a couple
different ways of making gold. It's a good video if you want to go check it out. But
in there he said something that summed up mining and herbalism perfectly. He said, due
to there being a goldmine and an herb garden in your garrison, I wouldn't recommend mining
or herbalism farming because everyone has access to these materials and those professions
have become greatly devalued as a result of this. Now this is just kindof common knowledge.
I mean, everyone knew going into Warlords of Draenor that since everyone would have
their own herbs and ore that you wouldn't be able to sell as much. It was just kindof
obvious. But does that mean that mining and herbalism is devalued. He went on to make
a really good statement and he said "instead I would recommend taking a look at what profession
materials are selling best on your server." What I think he meant based on what he covered
next which I won't go over, it's not important to this, I think he meant taking a look at
the prices, not what is selling best. And "selling best" doesn't just depend on prices,
it also depends on the quantity of goods sold. So, we're gonna have kindof an Econ lesson
today. So, with gathering professions, you don't just care about the price of things
right? You care about how many you can sell every day. For instance, if leather is selling
for 3 times as much as ore is but you can only sell 20 minutes worth of leather, then
that's not worth it. As a profession, if you're willing to go out there and mine ore and herbs
together for an hour or two hours every single day, and then some time later, and then some
time later, unload all them at a high peak point in the market. If that's possible, then
mining and herbalism is a more viable opportunity for you and your circumstances. So, back in
Mists of Pandaria, we were selling, 3000 per day on any individual server. On the average
server, it was about 3,000 ore per day. On a super high pop server, it was about 10,000
ore per day. Let's go look at how things are now. We'll go over to WoWUction. They have
sold per day and they also have based on that and a couple demand queues the advised quantity.
How much you could sell if you wanted to put up a maximum amount. So, looking over at my
home realm, Tanaris, you'll see that Blackrock ore is selling 13,000 per day and True Iron
Ore is selling 10,000 per day. That's...what is that? Seven, eight times the amount as
it used to? That's absolutely absurd. And I could sell potentially 5,000 ore per day.
That's practically unlimited ore every single day. Also, that's not including things like
if you're supplying someone with ore outside of just the Auction House. So, just so you
know it's not just my server, let's go over to Darkspear. This is where Bajheera plays
and where Swifty plays. They used to sell about 5,000 or 6,000 a day. Now they're selling
30,000 a day. 18,000 Blackrock Ore. 17,000 True Iron Ore. You could sell personally 7,000.
You could sell personally as much as the entire server used to sell every single day. Now
let's look at one of the highest pop realms on the US side at least. Stormrage is selling
30,000 True Iron and 27,000 Blackrock. I hope you can see that this is a trend and not just
one realm's change. As far as the quantity goes. Things aren't dead. And the prices,
while 1 gold may seem low, that's actually the same prices that they were selling at
before Warlords of Draenor. Back in Mists of Pandaria, things were selling for 1 gold
each. It's the same amount. So, why did this. Well, there's two reasons.
We had a lot of server merges right before Warlords of Draenor released. Back in Mists
of Pandaria, there 450 total Auction Houses not including the neutral ones, and now, we
have 120 Auction Houses because a bunch of servers merged and also we had all the factions
merge on top of that. So we decreased the number of total realms out there and then
we cut that number in half. So we have a quarter the amount of Auction Houses but the same
amount of people playing and actually, since we've gone from 7 million players up to 10
million players, we have even more people on a quarter the number of Auction Houses.
So, just think of that while everyone, yah, everyone has a mine, and everyone has an herb
garden, you have a HUGE demand. There's only two more questions left. First, are you a
gatherer. Are you the kind of guy who likes to sit back watch a movie, put on your headphones,
listen to some music, put on YouTube, and just kick back for an hour or two hours a
day and mine and herb your heart out? Is that how you want to make gold? Is it just relaxing
for you? If so, great, this is the expansion for you because this is the perfect storm
of Demand. And the second question is, can we actually mine up this much ore? And can
we herb up this much...herbalism stuff? lol So, as far as the routes and how much you
can get on any one route, that's actually a topic of another video, sorry. But, as y'all
know from my channel, I like to show y'all in detail the full 3 hour+ testing of each
route when it comes to gathering professions because 10-15 minute tests just don't cut
it. And if y'all have any questions or any econ theories of your own, leave em in the
comments. I'm excited about this because it used to be, back in Mists of Pandaria that
you could only sell about 800 ore per day. The rest you had to convert into bars and
living steel, and trillium, and you had to have alchemists out the wazoo just to maybe
sell off more than an hour's worth of mining a day. And now you can just go gung ho and
sell as much as you want. So, I think if you're someone who really enjoys gathering, these
professions are actually more valued than they used to be but let me know what you think
and I'll see you guys soon. Remember to Search. Craft. Post. Every Day.