Hello, I’m Luke Kneller
and welcome to Best Replays of the Week.
Halloween is upon us,
and it’s time to get spooked.
So, this week we have:
a Confederate with the right tank for the job,
a frustrated trick-or-treater,
and a stealthy serial killer
stalking the streets of Ruinberg.
Let’s go.
We’ll begin with a Confederate game
from the American region,
where it seems that Every_Good_Name_Is_Taken.
This tier 9 battle is fought on Swamp,
and our Confederate drives a Škoda T 50.
This medium tank is practically designed for the role.
Its fast cycling autoloader is great for burst damage,
but it lacks the stopping power
to actually kill them outright.
The first shot gets dodged,
but reloading the drum is quite fast.
So it’s no big deal.
Firing from ambush shows off the gun’s potential,
but also its limitations.
While the bursts are impressive,
between them the Confederate can’t do anything but wait.
Let’s see how it works against an E 100.
The Škoda peeks out, empties a clip,
and backs away in a handful of seconds.
Others finish the job,
and our Confederate goes looking for targets.
An E5!
Two of the shots fail to penetrate,
and the heavy gives back better than it takes.
Pouncing on that E5 was not a great idea.
But let’s try that again anyway!
Well, at least it didn’t get to fire back this time!
Now this is a perfect target.
The damaged Object 140
gets clipped down without mercy.
Here’s another good one.
Still, no matter how fast your rate of fire is,
somebody is going to insist on “helping you out”.
An FV4202 climbs into view,
and gets clipped down before it can do anything.
Every_Good_Name_Is_Taken reloads,
peeks out, and pumps the next clip into an Object 268.
The Škoda spends a lot of time
preparing for a few seconds of fireworks,
but when it works, it’s quite effective.
The Confederate gets another crack at the STB.
Not bad, even though some damage is taken as well.
The numbers are getting low on both sides,
and the Škoda is the last actual tank on the team.
The Confederate goes hunting
and gets another opportunity with the Object.
One clip isn’t quite enough to finish it off,
but tracking it for the arty is the next best thing.
The enemy SPG tries its luck,
but misses.
Sixth sense goes off, but where are they?
Suddenly an ISU-152 charges out of cover.
It hesitates, however, and doesn’t commit to the attack,
then dies without causing any real damage.
In the meantime, the Grille has countered the arty
meaning our Confederate’s work is done.
Just three kills, but look at the damage!
Every good name may have been taken,
but at least our Confederate seems
to have found the right tank for their playstyle.
Let’s hop over to the EU servers now
for a Halloween themed Top Gun display from Saimon69.
Saimon lands on top tier in an Assault on Erlenberg.
The vehicle is a Waffenträger auf Pz. IV,
which is essentially a supercharged Borsig.
It’s got a big gun, good mobility,
and armour which might as well be made out of a bedsheet.
It’s time to go knock on some doors.
Saimon knocks on several doors
with the 128mm boom stick,
but there’s nobody home except flames and smoke.
Weird.
Boo!
These guys are no fun.
They just fall over without any excitement.
Saimon goes looking for livelier playmates,
but the Top Gun kill is just as easy as the others.
Here we go, a Caernarvon in good health.
Let’s give it a good scare.
Hmm, no reaction to the warning shot.
Maybe this will get its attention?
No? Ok then.
“If you’re not gonna get scared nor give any candy, then I’m gonna egg all ya’ll!”
Hey IS, does this scare you?
BoOooOoOoom!
Hey look, it’s another trick or treater!
The ghosts battle for supremacy,
and Saimon banishes the smaller TD back to the garage.
The ISU and the T95 do their best to fight back,
but the Top Gun is on a roll and won’t be stopped.
Saimon could keep going,
but there’s just a single stop left.
One more shot, and it’s gg with 12 kills.
It seems you don’t need any armour
for a twelve kill rampage.
The thin skinned Waffenträger
carried the day in style.
Or maybe the white paint job
was just too spooky.
Continuing on the EU servers,
we have a Crucial Contribution from Private_Norby.
The Private’s tank is a T 55A,
and the match is played on Fjords.
The first part of the match is nothing special,
just cautious pot shots fired from cover.
Let’s skip ahead to when things get interesting.
The opposing team is several tanks in the lead,
and the Northern approach to the base is wide open.
A T34/100 appears, and is blown up in seconds.
There are clearly others up there though,
as shells start coming in.
Two thick skinned opponents roll down the slope
and Norby gets busy.
It takes a while, but both go down
without doing much damage.
Norby brings the T 55 around,
only to see three people assaulting the base.
Artillery brings one down,
but another immediately takes its place.
The T30 falls,
and even Private_Norby starts taking damage.
The T 55 backs away,
letting the 13 90 vent it’s fury on the sturdy turret.
There goes the last ally,
killing the remaining six is all down to Norby.
An ISU volunteers to be the first
and Norby takes it up on the offer.
Five to go.
Does the AMX think it’s safe there?
The opponent manages to evade the killing shot,
and even gets in a hit of its own.
No matter, it’s still doomed.
But there’s a SuperPershing in the capture circle,
possibly hoping that Norby wouldn’t notice.
No such luck, I’m afraid.
The SU-122-44 should still be somewhere here.
Surprisingly the low tier TD puts up
a better fight than most so far.
Not good enough to win, mind you.
That just leaves the arty hunt.
Norby has a hunch about their location,
and heads out across the map to find them.
Sixth sense goes off, but there’s nothing here.
Where are they?
Surprise!
Norby swings the gun around and takes a shot,
but who is hunting whom here?
The second SPG fires and misses,
and both of them charge down the slope.
Norby finishes off the first one,
but can’t escape a ram by the big American M53/M55.
It was a valiant try,
but the tank’s reload speed is just too great.
Private_Norby carries the day with 8 kills.
Playing as a top tier gives an advantage,
but carrying the game from 1 vs. 6 is still a nice feat.
And respect for the enemy players as well,
for that arty ambush.
That was nice play on both sides.
Now back to the American region,
where Justgreen defends the base in a T32.
The match is a tier 8 standard battle on Tundra.
Justgreen rolls out,
encountering a suicide scout right away.
The T32 is just quick enough to ambush
a Tiger on its way to the Western choke point.
The Defender digs in for a battle of attrition,
firing over the hill, and taking shots on the turret.
This could be an opportunity to finish off the Tiger I.
The T32 ends soaking up a lot of damage,
but the Tiger does get taken out.
The dead enemy provides some cover,
so Justgreen stays in the fight,
dishing out some serious damage.
The Defender goes after a Panther.
After it falls, the Western half of the map
would have been swept clean of enemies.
The allies are actually in the lead,
but a Defender isn’t fooled by numbers.
Justgreen calls out
"Defend the Base”
as the numerical advantage melts away.
Crossing the bridge is dangerous
with all the enemies in the East,
but a Defender’s duty is clear.
The capper on the other side goes down with a single shot.
The last ally is a Black Prince,
and the Defender is just in time to help it win its fight.
There’s another capper in the circle.
Justgreen lets the Prince deal with it for a while,
and focuses on duelling a TVP.
The Defender joins the fight at the circle,
but can’t prevent the TVP
from finishing off the Prince.
One against three then.
For a while nobody can land a telling blow,
but eventually the Super Pershing does go down.
Both of the remaining foes are here.
Justgreen drops into cover,
pushes forward, and assaults the TVP.
Hunting down a speedy Type 64 is not an option,
so the Defender heads for the enemy cap circle.
Justgreen settles in to wait,
and the seconds tick past.
Is the Type going to contest the capture?
There it is, the Defender guessed wrong.
It’s a good attempt, but not good enough.
Justgreen finishes off the light tank
and watches as the capture bar fills up.
Double victory.
No Defender medal,
but the base was definitely saved.
Seven kills and 6k damage round out the score,
and there’s a slightly ironic Invader medal as well.
For the episode finale,
we’ll go back to the American servers,
and the Halloween theme.
Instead of more trick or treating however,
we’ll watch as mailandileiN stalks the ground of
Ruinberg as a stealthy, unstoppable killer.
The light WZ-131 looks pretty harmless
at the bottom of the list.
How much damage can it possibly do?
A little Black Dog receives the first shell,
and a Type 59 gets the second.
Mailand is spotted for a moment,
but not long enough to get fired upon.
The Phantom Sniper warms to the task,
harassing a T30 and a Panther from perfect cover.
When the enemies catch a glimpse of the WZ,
it’s already fading back into the shadows.
Anyone who has seen a horror movie
knows how this will go.
The killer may be driven away,
but they’ll always come back.
Mailand strikes from cover, again and again,
retreating for a while when Sixth Sense goes off.
The team is getting slaughtered,
but a Phantom Sniper has no need for allies.
The O-Ni is the first one to fall,
but others will soon follow.
The opponents have reached the capture circle.
They probably think that the SuperPershing
is the real threat here.
Poor doomed fools.
The 13 90 must be the hero in this story.
It charges straight at Mailand,
and looks like it might take the killer down.
But you know it doesn’t work like that.
Horror stories don’t play fair,
and the hero comes to a messy end
when an SU-122-44 joins the fight.
The Sniper’s targets are down to four survivors,
and they will be cautious now.
They must know they are being hunted by a killer.
An Ru 251 approaches stealthily on the Eastern road,
and goes into hiding.
It doesn’t matter, the Sniper will wait.
The Ru makes its move,
and manages to kill the last ally.
Artillery tries to help,
but when the Halloween killer is after you,
there is no escape.
What is the Jagdpanther doing?
Did the tension drive it insane?
Coming out in the open like that is a death sentence.
The T30 is the macho guy of the story,
and it actually manages to spot the Phantom Sniper.
The opponent advances with the confidence
of an action hero with a big gun,
but this isn’t that kind of a movie.
Mailand puts in a second shot,
and fades back into the shadows.
The big guy tries to follow, brave to the last,
and goes down with a final shot.
Oh dear, oh dear.
The last one alive is a big and slow SPG.
It must know what comes next.
“Come out - come out, wherever you are…”
Does the victim know it’s been spotted?
The first shot comes out of nowhere,
and the SPG tries to get into cover.
The second shot leaves it with a sliver of health,
but the Phantom Sniper isn’t in a hurry.
Why not make it a little more interesting?
Mailand pulls back,
and fires off the remaining ammo,
leaving just a single APCR round.
The victim is still moving,
still trying to think of something,
but it’s all for nothing.
One last shot, and it’s over.
Talk about striking from the shadows.
The hero in the 13 90 was the only one
who could have saved the day,
but the Phantom Sniper proved unstoppable.
That’s all for this week.
Happy Halloween everybody!
What scary movies will you be watching?
I will likely put on the Evil Dead,
a classic!
I’m Luke Kneller.
Thanks for watching and I’ll see you next time.