SKYE RUSSELL: Hey, folks!
Go behind the scenes of the interactive The Matrix Awakens:
An Unreal Engine 5 Experience.
Learn how a team of experts leveraged UE5 features Lumen and Nanite,
and with the help of SideFX's Houdini,
created a tech demo that blurs the boundaries between cinematic
and game.
Head to unrealengine.com/feed to dive into the making
of the reality-bending experience.
Playing a crucial part of the Matrix demo
were MetaHumans, which have received a significant update in the latest
release.
In addition to an array of new and improved features with more
hairstyles, clothing options, and loads of customizations,
the new Mesh to MetaHuman feature in Unreal Engine grants
the ability to take your custom facial mesh
and convert it into a MetaHuman, fully rigged and ready to animate!
For an in-depth look at the changes, strut on over to the feed!
Step off the platform into this month's free Marketplace content
and begin constructing your next fantastical environment.
Lay the foundation for the next towering skyscraper,
deforming the landscape to your needs;
travel through time to a Greco-Roman plaza
and build temples worthy of the gods or idyllic sanctuaries
buried with secrets.
Pluck up the carriage to build your very own Victorian Railroad,
but don't just be a commuter--You'll need to dodge, duck, dip, dive,
and dodge your way around your creations with a multiplayer
locomotion system--then adventure further into style with a Stylized
Fantasy village, now part of our permanent collection.
Download these products via the Unreal Marketplace today!
We are delighted to announce the first "Ask Unreal
Anything", an AMA-style series of sessions
to bring the Unreal Engine dev teams to you.
Submit your questions directly to expert members on our team--ask
about feature insights, overarching development guidance, career advice,
industry questions, and of course, what you've been wondering
specifically about our guests!
To get the party started, three brilliant minds
from the Rendering Team will join us on Wednesday,
June 15 at 1PM Eastern Daylight Time.
The Future of Animation starts now!
Over the next month we're celebrating everything animation,
featuring real-time techniques, case studies, and insider stories.
To start the party, for folks going to Annecy,
stop by and say hello to our team June 13 through June 18.
Then, check out the animation hub to start your own linear content
journey with white papers, learning videos and more.
Explore the details and sign up for updates
at unrealengine.com/future-of-animation.
Speaking of events, we'll be at this year's International Society
for Technology in Education's conference,
and we want to give you the tools to teach students
the tools of the future.
We'll host sessions on telling stories in three dimensions,
leveraging the Virtual Studio Kit for student-led productions,
go hands-on with the Unreal Robotics Learning Kit,
and more--join us from June 26 through June 29!
For a full breakdown of the workshops and talks, head over to the feed!
Bandai Namco's long-running award-winning JRPG-series, Tales of,
reached its seventeenth installment using Unreal Engine.
With anime-inspired designs and character-driven storylines,
Tales of Arise delivers many of the qualities fans
have come to love, but with next-generation console
compatibility, massive worlds, and a whole new battle
experience that makes this installment more
immersive than ever.
Venture to the feed to learn how the team improved long-standing game
features and how they created the games' cel-shaded visual style.
From Tango Gameworks, the studio known for the masterfully
spooky The Evil Within franchise, Ghostwire: Tokyo taps deeply
into Yokai mythology of the city and delivers a game
with an arresting visual style, dense design, and captivating atmosphere.
We spoke with the team about the studio's jump to Unreal Engine,
how the studio created an action game wrapped in horror,
but driven by adventure, and the studio's
hopes for future technology.
Bridging over to our community spotlights, inspired by Old Silver's
piece "Little Fishing Lolita", Li DeCai
created this beautiful transitional scene
showcasing different weather and lighting patterns.
View the entire project and a few work-in-progress shots
of The Bridge on their Artstation page.
Inspired by the Ninety Days in Unreal Engine 5 project by Quixel,
Maxim Chichka put themselves to work.
They forged this scene In just three days,
including some modeling and texturing.
They utilized UE5 features such as Niagara and Lumen
and took full advantage of Megascans to forge this radiating scene.
Let them know what you think in the forums.
You're the last glimmer of hope to save Japan from a wrathful goddess.
Journey through forgotten lands forged
in legend switching between a warrior duo in real-time
to make the most of their varied skills.
Challenge mythical bosses, unlock powerful abilities, and venture
to stop Amaterasu before it is too late,
all while enjoying the pixel art crafted by Infinity Experience!
Wishlist and try the demo now on Steam!
Thanks for watching this week's News and Community Spotlight!