Hello miss Ricardo and welcome back to no man's sky next now I play no man's
sky on a number of platforms the PC and also the Xbox my son plays it on his
PlayStation so we've got it on all platforms which which is quite quite
handy really I don't know why but we do anyway
patch 1.63 yes 1.63 is now being released GOG is showing it as 1.63 not
as 1.62 which was what the patch was for the experimental there was about 48
patches now there's about 58 hot fixes included in the 1.63 patch that's being
released now on all of the platforms so there has been a few changes
now following on from my last video for 1.6 to experimental the following
patches have been added they fixed an issue with the EXO craft summoning
station not working if there was a Geo Bay in the system fixes an issue that
could cause ships being teleported to landing pads to appear underneath the
landing pad now I've had that on on both platforms actually and fixed an issue
where incorrect icons were being used on the EXO craft tip and then also fixed an
issue that could cause a stutter when using the analysis fighter for the first
time and also fix an issue that affected shared racetracks now these additions
are in addition to the patches that came out on the 2nd of October and these have
been say additions to it previous changes on experimental patches have
been vast along the lines of the EXO craft with the pilgrim purchasing the
blueprints for the pilgrim for example the Geo Bay from The Blueprint analyzer
that was an issue they added EXO craft summoning stations that once built on a
plan allows all owned EXO crafts to be
summoned from anywhere on that plane this level of patching I think is great
and have you know what's virtually a biweekly schedule for these patches
whether they be experimental experimental branch or and then being
rolled out towards the end of the week so players can have their fill on their
spare time and on the weekends I think personally is fantastic customer service
it's fantastic quality for a game and you can really see the game evolve as
well I mean look at that EXO craft so we're gonna go through their like their
current experimental changes we've just detailed what's been in which has been
different from patch 1.6 to like I say this is now patch 1.63 of no man's sky
and what else has been included they've fixed an issue where the race initiator
was unavailable for purchase at the blueprint analyzer
they've also fixed a performance issue with terrain generation and fixed an
issue where geo Bay's could only be built on terrain fair enough fix an
issue where players would be ejected into the roof of their freighter when
exiting tall exotic starships now I have had that and that was quite irritating
now in regards to some of the other patches they are extensive there's about
30 I'm going to put a link to the patch notes as I found them on reddit in the
link and comment section of this video
but anyway we're not going to go through all those again I will put a link to the
1.62 video for experimental branch at the end of this video so you can watch
that if you want him on the back of this but the additional patches seem to be
gameplay tweaks as opposed to fixing specific problems like a cause a
calamity within the game like I say fix an issue that caused the
exo craft summoning station not to work if there wasn't a Geo Bay in the system
okay well they were right thank you very much for watching I'm going to leave you
with one point six two patch updates see you soon and check out from all the
years in the series
pilgrim gob from a blueprint analyzer they've added XO craft summoning
stations that weren't built on the planet allows owned XO craft to be
summoned from anywhere on that planet purchase the blueprints for the XO craft
summing station from the blueprint analyzer they've increased the inventory
size of all EXO craft yes folks you can carry more increase the base speed of
the Colossus they've added upgrade modules for the XO craft similar to the
modules available for ships so multi tools and the exosuit upgrade modules
add purchasable for now lights from the XO craft technician once their question
has been completed its modifiable stats include top speed boost power fuel and
gun damage and more expanded the XO craft quit menu options to allow all
owned and in range XO craft to be summoned not just the primary XO craft
now did the ability to customize your XO craft with unique paint decals and boost
particle options they've added specific technology to customize the XO craft
handling for drift or grip and added a speedometer display in the hood I fix
the number of issues with vehicle races particularly in multiplayer while we're
not getting that on GOG and fix an issue where XO craft with laser upgrades could
still not mind substances that require an advanced mining and laser now that is
frustrating Bates fixed-fixed an issue where the exo
craft could not mine terrain resources improve the visuals when highlighting
objects with the analyzer visor and fix an issue where players could not lose a
five star wanted level fix an issue that prevented blazed javelin from firing
when zoomed unfixed an issue where players were on the other side of a
portal at the launch of next would see their portal return marker in the
invalid position I did an alpha they fixed an issue where NPCs could use the
wrong audio and fix an issue where frigate control would be lost if
inventory space wasn't available upon landing on the frigate fix an issue
where expedition upgrades were not refunded if the exhibition was cancelled
and fix an issue where players were unable to land on frigates owned by
other people in multiplayer again not applicable with GOG added the ability to
cycle between frigates when viewing the fleet and fix an issue where freighters
could not be purchased with other players on board fleets can now be seen
from the planet surface which is excellent and he display of planetary
coordinates to starship dashboards and fix the number of issues with player
positions being saved incorrectly or on the other side of portals in multiplayer
I've had that as well on freighters very frustrating when before the slide the
Ephrata and just fall from space fix an issue that caused players to return to a
base computer via a teleporter to spawn inside the base computer mesh and then
be violently ejected fix an issue where players are being asked to build the
beacon for the base scientist but didn't know the blueprint and fix an issue that
caused missions given by planetary NPCs to use a trade outpost for hand
rather than the NPC that gave the mission hmm an issue that caused the
liver emissions to acquire the wrong substance and an issue that could cause
missions that involve bribery to request an invalid item for the bribe they fix
an issue that could cause the atmosphere harvester to collect an invalid
substance fix an issue that could cause atmospheric harvesters and other similar
remote gathering technologies to run out of fuel and empty its collection hopper
when the player left the system issues have been fixed that could cause
automated mining units to mine incorrect substances and when that cause based
building morning messages to displayed immediately after correctly constructing
a building they fix an issue that caused find the nearest building signal booster
option to find the only building of the same type as the nearest building not
sure I quite understand that but there you go
starships will now be placed upon arrival on landing pads when teleporting
and they've fixed an issue that could cause players to be ejected through the
freighters hangar when leaving some tall exotic ships again collision detection
fix the number of issues affecting starship landing in collision fix an
issue that could cause some multiple starships to be docked in the same
landing pad in multiplayer non-primary player ships I returned to the freighter
when the freighter is called in preventing them becoming permanently
lost or broken excellent I had that the other day further improve the system to
remove irrelevant bases from the teleport list and fixed an issue that
could cause starship engines to sound too loud an issue has been addressed to
cause the camera to swing wildly when launching the starship and prevent quick
menu hotkeys from taking effect while the other UI panels are open they fixed
the crash related to the quick menu when related to a I ship behavior a crash in
the terrain system when auto saving and fixed an issue that could cause poor
performance on the Discovery's menu they've also fixed an issue that could
cause mass memory usage on some AMD systems now where is one point six one
seem to address all the problems that were caused in patch 1.6 this one has
added quite a few gameplay features yes yes yes all around the exo craft and
stuff like that which is good more options of EXO craft is something that's
been lacking in games like elite dangerous for years and player
communities have been shouting out for it hello games are done a fantastic job
so far in this huge torrent of patches that are coming to waters on a weekly
basis in fact we're reporting on patches twice weekly now what with the
experimental upgrades and all but this is all well and good but what I think we
need now is a bit of stability for a while where the patches and the
addressing of the hotfix is absolutely Admiral a new functionality is coming
into the game all the time to keep payors refreshed in my opinion what I
think needs to happen is that level of stability we need just a couple of weeks
just to work on what's actually here and then come in I think perhaps with a
humungous update that fixes a torrent of issues and then you know then address
the addition of new updates and new content I don't know what you think I've
been Ricardo this has been one point six - for no man's guy thanks for watching
and check back for more videos in the series where we going to additional
gameplay of no man's sky and look at other games as elite dangerous
subnautica they are billions frost Punk like and subscribe if you haven't done
so see you soon