Hi, my name is ColdBeer and let’s start with
Songs of Conquest Here you will lead powerful
magicians called Wielders and venture to lands unknown while exploring a wide variety of maps
with diverse enemies and awesome loot. You can play single player or challenge your friends
to an honourable duel, online or local. That local part is actually intriguing stuff.
You and your imaginary friends all playing Songs of Conquest together, drinking beer and
eating potato salad overnight. There I just planted this into your bucket list.
The name of the game is not just a fancy jumble of words, Here you will listen to the bards as
they celebrate your path to victory. Each of the two campaigns comes with a unique
song that tells the tale of your rise and ruin. So as you play you will be unlocking
new verses as you complete missions, enjoying the full track at the end of the journey.
That is really cool. And all you have to do is to decide which of the four factions
suits best for your quest of raping and pillaging other factions: knights, ancient swamp tribes,
necromancers and mercenaries. Sadly no Penis people faction this time,
I know you wanted them pretty hard, but... Also when you will win everything or feel
defeated without a slimmer of hope, you can make your own maps. The in-game level editor
allows you to create adventures using the same tools the developers used to create
campaign and skirmish maps. You can script in-game events,
control the soundtrack, write dialogue and share your creations with others!
So the great adventures of the brave Potato Salad Man in the land of Penis
people near the ocean of Vodka is a possible scenario here. No one can deny that.
Disciples Liberation This is definitely the goth
brother of happy and colorful Heroes. He likes the dark, dresses in black, drinks blood and
listens to Cradle of Filth and Type o Negative while his brother Heroes is happy anytime he sees
unicorns and rainbows while listening to Enya. There are three games in the series and Disciples
Liberation is the fourth. Third one was made by a different company than the first two and
it is loved less by the fans. Although I like the game anyway. You know Disciples 3 is like
pizza... although frozen and with pineapples. And those pineapples are covered with mayonnaise.
It’s still better than nothing when you are hungry for similar games.
So Disciples Liberation is being made by yet another company,
and that is quite concerning because Frima Studio is being known for its cartoony bright
games and not for darkness, death and despair. So in Liberation you will find a more than 80 hour
single-player campaign where you will experience a sprawling dark fantasy epic over three acts,
with more than 270 quests and objectives, and five unique endings to unlock.
You will be able to choose your hero out of four classes, recruit more than 50 units and challenge
deadly bosses. Also you can fight your imaginary friend in two player online multiplayer battles.
Yeah, no local this time. And, you know... I look at it and the game looks beautiful,
but at the same time... it's too colorful guys. It looks more like Heroes than Disciples and that
makes me sad. I guess I’ll be going to listen to some dark gothic tunes to cheer myself up. And
you, you can try the demo version of it. At least for now it’s on Steam and it’s free to play.
Master of Magic Remake Well, there isn't much to show for now about this
remake of a cult turn-based game. Few screenshots is all there is. I have contacted developers
about some footage of the game, but I was told to write to some other person in charge of that, so
I did that, but I didn’t receive an answer yet and you know, I have to make this video somehow, so
there are a few screenshots for you I have managed to find on my own. It was really hard, I had to go
to Steam and take them from their page. In Master of Magic you will be able to play
14 different wizards, choose from 5 schools of magic and will have 60 special abilities
and 200 spells to research. That sounds like plenty, although when I’m looking at the town
I think that it lacks something. I don’t know, it’s just too simple, there is no awe moment
in there. It looks lifeless. Well, it’s hard to tell from a screenshot, maybe there is life
in there after all. Or maybe we are all just living in the Matrix and nothing matters.
Fanstratics Gregory Fulton, lead designer
of Heroes 3 is working on a “spiritual successor” to the title. Although for now only some sketches
exist and the game is in pre-production, but I have some interesting information about it.
So I know that Fantstratics will feature nine factions. Original Heroes 3 shipped with 8 and
later Conflux was added. So Fantstratics will have a nice variety of towns from the very beginning.
Fantstratics is a classic fantasy - you can surely tell that from these sketches - nothing
really inventive is going on in this field. That may be good, or not really, you know the
main crowd of Fantstratics are not teenagers and mostly older mature people who are kinda
tired of the same dwarves, liches, dragons and goblins in every single fantasy game.
You know, I’m not trying to be the devil's advocate and push something really original
that might not be appealing to most of the players, but at least one faction
of unseen weird creatures would be a really nice addition. I hope they will manage to do that.
So, in general Fantastics will be another Heroes game,
but with modern touch. New mechanics are being added and old ones are being upgraded. In example
there will be Battlefield Artifacts implemented and their individual effects only trigger when
specific conditions are met on the Battlefield That sounds cool, I literally can’t wait for
the game. Hero's Hour
While exploring the world and developing your town and army are both turn-based,
giving you time to think and plan out your next moves, but in battles your units will
do the best to fight for themselves in real time - all hundreds of them.
Cast spells and give attack orders to swing the tide of battle - or just
sit back and watch as your might unfolds. That is a really cool concept, something fresh
in the world of games similar to Heroes. Although I’m not saying that this concept will definitely
be good. You know some things are good as they are, you don’t need to mess with them. You know,
like vodka. If you add milk to it it may look cool, but please don’t do that.
So, Hero’s Hour will have 10 factions with special mechanics, strengths and weaknesses,
20 hero classes, with special skills, more than 130 different units, about the same amount of
artifacts and dozens of buildings. Cool thing is that the Hero’s Hour also
features local "hotseat" multiplayer and co-op with other players and even with the
AI. So you don’t have to imagine friends anymore, game will take care of that.
The Dragoness: Command of the Flame Game mixes HOMM-like exploration, city-building
and turn-based strategic combat, with a roguelite twist. Meaning that you are destined to die,
but then repeat the same journey with the knowledge and skills you already acquired.
Each time you will be unlocking new beasts, skills and base upgrades. Each time you will
only rise up stronger, choosing your own path in an RPG hero progression system.
Finding yourself in the ruined capital of Níwenborh it’s down to you to rebuild this
once-great city. Only by recruiting a powerful beast army and managing your resources will you be
able to prepare yourself for the dangers that lie ahead - where only keen strategic thinking and
tactical skill will see you emerge victorious. As we see, the graphics of this game are pretty
simple, but you don’t need extraordinary stuff in these kinds of games. The gameplay itself
is the key to success. It’s like potato salad - the taste and not the looks are the key to its
legendary status. If you are feeling sceptical or just want to try the game without paying money,
you can do that - there is a demo version of it on Steam. At least for now.
Thank you for watching, have a nice day and I’ll see you next time, bye.