[Music]
in armored Warfare modern armored
vehicle combat is brought to Earth
shaking
Life as a private military contractor
with access to vehicles from around the
world players will fight in conflicts
across the
planet here in California Obsidian
Entertainment is hard at work work on
Armored Warfare armored Warfare is is
really different from a lot of the other
tank battle games out there in that
we're jumping into the modern era and
that brings with it a lot of different
story elements that are more applicable
today it also brings with it a lot of
the evolution of military uh technology
weapons defense systems and things like
that the look and feel that we're going
for is a blend between uh realism and uh
an action movie there have been a lot of
improvements and changes to uh tank
warfare in the past 50 years and and
that's really affected the way that
these vehicles have developed and the
way that the technology and the weapon
systems have developed you'll see a lot
of elements and mechanics at play there
that you wouldn't have seen in earlier
generations of tank warfare smoke
grenades explosive reactive armor
anti-missile Protection Systems and
things like that will all factor into
the gameplay mechanics we're going to
have vehicles ranging from post-war uh
like 1950s all the way up to everything
in the most modern vehicles modern era
stuff this modern technology has
recreated in armored Warfare with
painstaking attention to detail
the vehicles are modeled right down to
the bolts we've put a lot of research
and time into making those Vehicles as
detailed and accurate looking as
possible our tanks are very very
detailed there are on a typical main
battle tank about 40,000 triangles and
with upgrades that can get up to 70,000
triangles the tanks are uh rigged very
complex rigs that allow for the road
wheels to interact with the terrain and
they jack up and down as the tanks are
rolling along there's anteni bounce
around and like if you blow up a tank
and you detonate its magazine then the
the turret will pop off and becomes
physical so when it comes down to the
way that the vehicles handle the way
damage is calculated the way we process
the armor simulation all that is
extremely accurate at the same time it
is not a game where players are expected
to play it exactly like the system it is
intended to be approachable we're always
working to try and find the right
balance between realism and fun
obviously uh people want certain
elements to be realistic and certain
elements to be a little bit more arcade
we're trying to find that balance
between those
two to make the detailed vehicles and
expansive battlefields of armored
Warfare the development team turned to
kryc Powerhouse cry engine the cry
engine had a lot of stuff out of the box
that was very useful for us a good
example for the armor simulation we
already had ballistics for the
ammunition so there was already a
starting point for that KC's ability to
have great vehicle physics and fantastic
exteriors with amazing lighting was
going to be a perfect fit for armor
worker cry engine enabled us to get
highly detailed tanks in the game very
quickly right off the bat we were able
to get vehicles in the game and have
them traversing around the environments
it's also really really strong for doing
large outdoor environments there's just
a lot of stuff that that goes perfectly
well with the type of game that we're
trying to make this emphasis on realism
has been extended to the environments
that players will fight over in game so
our map locations are inspired by real
places in the world and it is very
important for us to to be authentic to
those locations we really put a lot of
thought into what type of places would
combat be taking place in a modern
conflict and it really came down to
things like resources ports Harbors
anything that affects trade or or
energy PVP combat will require A team's
attention to extend to strategy and
tactics because these are large armored
vehicles for the most part it isn't
really about speed or ducking or jumping
or anything like that it's really about
proper position positioning flanking
being aware of your enemy's locations
using reconnaissance and other options
for figuring out what your opponents are
up to all to put your own team in the
right position in order to succeed in
terms of the vehicle classes we're going
to have several different vehicle
classes at launch obviously everyone
knows about the main battle tanks the
big Heavies but we're also going to be
doing things like light tanks some tank
destroyers afvs when all the classes are
playing together they're going to be
much more effective as a team than they
will be individually armored Warfare
also introduces a unique new feature to
online tank warfare games Co-operative
PVE missions we really felt that it was
a necessary component to the game to let
players get into these type of gameplay
even if they're not necessarily into the
competitive nature of player versus
player combat so PVE is kind of the side
of the game where we really get to
explore the narrative armored Warfare as
we go forward in development we plan on
adding and playing around with a lot of
different types of modes I think it's
mostly just a matter of getting them
into the game seeing how they feel and
then getting them out there in front of
the players to see how they feel about
them the team at Obsidian Entertainment
is dedicated to bringing you the next
generation of armored vehicle Warfare
the amount of work that's gone into
researching how the armor Works how the
ammunition Works how we expect these
things to interact with each other I I
really think that that is going to shine
in the game when we when we get it out
there in front of the players armored
Warfare is really the type of game I've
always wanted to develop I look forward
to when we're able to talk a lot more
about armored Warfare with the public
and discuss the the game play mechanics
the plans the future and things that
we're going to keep on adding to the
game I think it's going to be really
exciting and I'm really looking forward
to that
opportunity sign up for the beta at
aw.my.com