Hi everyone. I'm Anne Valentino. I'm the Eos produce line manager for ETC. We're releasing
software version 2.0. We have a couple of quick video clips after this to show you the
highlights of using RDM and CEM3 and the redesign of those features and also a quick video chapter
on the use of Magic Sheets.
So now Steve Aldridge of our Orlando office is going to step you through RDM and CEM3.
Hi. My name is Steve Aldridge. Today I'm going to walk you through the Device List feature of
the Eos 2.0 software release.
So prior to using device lists, we wanna make sure in the shell we have enabled RDM feedback
and Sensor feedback. You're gonna do that by exiting out here and going to the shell.
Before we begin in the shell under the Network tab listed under Interface Protocols, make
sure Sensor Feedback and RDM are checked.
In the 2.0 software update we've taken 2 different features of remote feedback, RDM and Sensor
Feedback and we've combined them into a single feature that we call Device List.
To get to Device List I'm gonna go into Patch, Displays, Soft Key Patch. Then you'll see that there
is a soft key for Device List. That will now show us our Dimmers and our RDM.
The first featured device list that we're gonna talk about is RDM. RDM stands for Remote
Device Management. This allows us to communicate directly with the lights over the DMX cable
and get feedback on what they're doing and also allow us to make changes remotely from
the console.
We're going to choose RDM. Then under Device Discovery we're gonna choose Enable.
You'll see that the console's gone out and it's queried over the DMX cable, the fixtures that are
connected to the console.
What you're now seeing on the screen is a list of devices that are connected to the
console. You'll see that the current address is there. We've given it a label, the manufacturer,
the model. The footprint is how many DMX channels this fixture's requiring. Then the Eos type
is actually taking the manufacturer listing of what the fixture is set to and mapping
it to the Eos console to control the channels. You can use this to patch your fixtures.
So, let's take 21 and put it at Channel 1. You'll see that that's now patched.
I'll go ahead and do the patch here real quick for our show.
Let's return to the normal patch screen and take a look at that. This should be very familiar
to you. I'll change the format and we can look at Channels 1 through 6. You'll see there's
a little karat located next to that. The karat is telling us that that is an RDM device and
that the fixture is linked.
Let's take a quick look here at Channel 1. You'll see that Channel 1 is a Studio Desire HD
that is set to HSI Mode, plus Seven Colors plus Strobe. Suddenly two minutes before we
go to air we realize that this is set to the wrong mode and we need to set it to Studio Mode.
I'm going to clear my command line. I'm gonna choose Device List. I'm then gonna choose
Channel 1 from within my RDM Device List and you'll notice under my device properties here
I have a bunch of things that are listed with karats and those are all cells that I can edit.
I'm gonna find the one that says DMX Personality. I'm going to choose that and I now see that
one of my modes is Studio Strobe. I'm gonna set this one to Studio Strobe and hit Okay.
Now via RDM over the DMX cable, the console's going to tell the fixture that it should be in
Studio Mode. It happened almost instantaneously and you'll see that the fixture is now in
Studio Mode and I didn't have to get out a ladder to do that.
We're now going to talk about the second feature of device lists, which is feedback from our
power control systems. This works with our FDX dimmers, Sensor+ dimmers and Sensor3 dimmers.
To get to that we're gonna go into our Device List. We're gonna choose Dimmers. So from
this screen you notice that we list all of the properties of our dimmer rack that is
currently connected to the system. Now these have already been patched for us.
So let's take a scenario. Imagine if you will, you're in a roadhouse theater and you're running
to your dimmer rack every day and sometimes you have moving lights connected to your system
and sometimes you don't. You'll notice on Channel 101 we have our Thru Power Module.
This is a module that can be either a dimmer or a relay. Because this can be addressed
over our network, we can go ahead and make the change right from any of the consoles
that's currently connected.
So let's go ahead into our CIA here. We're going to find our control mode. You'll see that
it's currently set to Dimmable. We're going to select that and we notice that one of our
choices is switched. We'll hit Okay. Once we change this to Switch Mode you'll notice
it instantaneously changes on the dimmer rack and that module is now updated to Switch Mode
or a relay for the moving light that we're going to put on that circuit.
All this feedback leads me to my favorite feature about this and that's the ability
to troubleshoot really easily. What you'll see here is Channel 6, which is our Source Four
dimmer is already turned on at 30 percent. We're gonna simulate a lamp blowing. So the lamp blows.
So you'll see now that our lamp has blown we have an indicator on Channel 6
that shows us that we have an issue.
We're going to go ahead and say About 6 Enter. When we go into the screen we see that there
is the indicator located next to Channel 6 there. I'm gonna go ahead and click on that.
You'll see that this is now telling us that we have a lamp error.
This works with all kinds of different things. It doesn't just have to be dimmers. It can
also be your moving lights. You have a stuck flag or something, the moving light will send
that information back to you. You get the indicator attached with the channel and through
the About screen you can get that information.
Thank you for joining me for this brief introduction to our Device List feature on the Eos console
platform. We support many more things than we touched on here. Recording presets, changing
functions on your Source Four LEDs. We support many or all manufacturers that support RDM.
Go out and play. Have fun. Thank you very much.
Now we have Nick Gonzman of our New York office who's going to tell you a little bit about Magic Sheets.
Hi. My name is Nick. I'm from ETC New York and I'm here to show you a new feature in
Eos 2.0 software called Magic Sheets. The magic sheets feature is a way for you to graphically
layout your data and view and interact with it in a multitude of ways. It's going to be useful
for people all the way from professional theater down to entry level theater.
As you can see, Magic Sheets allow you to graphically lay out your live channel screen
and interact with it in a multitude of ways. Moving around, zooming, accessing data, zooming
back out are all very easy with multi-touch touchscreens. All these features are also
accessible via mouse.
Let's look at some of the things that allow Magic Sheets to be navigated. When using multi-touch
touchscreens, you can use gestures like you're already comfortable using with a lot of your
other electronic devices. So using things like pinch, zoom and pan all work.
Double tapping with two fingers allows you to zoom to all of your content and using three fingers
tap allows you to go to your Magic Sheet Navigator, which allows you to quickly access all of
your magic sheets.
One of the great features of navigating in the magic sheets is the Magic Sheet Browser.
Simply touch your navigation arrow to open up your pane and open up your Magic Sheet Browser.
On the bottom here, you get a list of all the magic sheets that you've created.
Simply touch one to pop to that magic sheet view.
The other thing that's accessible in a navigation window are multiple views of the same magic sheet.
Simply zoom in, open and add a view. Now you can navigate between views in your
different magic sheets.
Not only is navigating magic sheets easy, but creating them is easy as well.
Simply use soft key Magic Sheet 1, Enter. In the new space you'll be able to open the side
editor, which allows you to begin editing your magic sheets.
There are a lot of tools and a variety of things that you can do in here. Let's check them out.
Magic sheets allow you to create graphical objects and ascribe different properties of
the consoles to them. For example, if I have a few Source Fours front of house, I can grab
my fixture, drop it in, maybe make it bigger, maybe rotate it and let's say I have a blue
gel in this fixture. I can come into my property editor and change my background to blue.
Maybe I want my channel size a little bit bigger. I can come in and change that font size to 20.
Maybe I have 12 of these fixtures. Instead of creating individual objects, I can simply
open up an array and drop in 12 wide with 20 spacing. Now my front of house pipe is
completely channeled quickly and easily.
Let's say I wanna change my channel numbers for all these devices. Instead of going in
and editing each one individually, there's a +1 tool. I can grab that, tell it that I
want to start with channels and I'm gonna start my channels with 1. So with this tool
I can simply repopulate those channels in numerical order and just as simple as that,
my front of house pipe is exactly how I wanted it.
So creating conventionals on magic sheets is very easy, but Nick, what about moving lights?
Magic sheets has tools for that as well. I can come in. Drop in another fixture
and not just change the physical properties of the object, like color, line weight and text,
but I can ascribe certain live fields that will report back in a live channel setting.
So, with the fixture that I've already patched I can put in my focus, my color and my beam
and change where they land. So for example, I want all of these targets to show up below
my fixture. With that complete, it now reports back the live status of that fixture in a
live environment.
Not only does magic sheets allow you to ascribe individual parameters and see the summary
view of their live output, you can do some pretty neat things with color as well.
For example, I can grab my object and instead of having my background be a specific color,
I can link it to channel color. When I do that and I go back out into Live, it shows
me what channel it's in. So I can grab Channel 14 and now change it to green. I can see that
that channel is indeed in green and maybe find which channels aren't in the color that
they're supposed to be.
Because I love bars, let me show you another exciting feature in magic sheets. The intensity bar,
which allows you to get a graphical representation of intensity next to your fixture.
All you need to do is grab your fixture type and change one of your fields to Intensity Bar.
Notice you get a little indicator next to your fixture. In Live, this will move up
and down based on where your intensity is. It also shows you the colors that you're used
to seeing in Live and gives you feedback on the status of that light.
It's not just channels. Magic Sheets allows you to create graphical objects so that you
can layout a space that fits your design style. For example, in my editor I can drop in circles,
squares, text and lines to layout a space that's representative of how I work. You can
have those objects just be graphical or you can tie them to interactive things in the
console, such as macros, presets, queues and zoom functionality of the board.
So let's switch over to a magic sheet that I built not too long ago and take a look.
I'll just open my magic sheet browser and pop on over.
Magic Sheets allow you to choose your background. You can have either a solid color, a gradient
or you can import your own images and lay the objects on top of them. This is great
if the scenic designer has given you a ground plan or if you have magic sheets that you've
already created offline.
Here I have some of my channels laid out. I have some graphical representations of my
proscenium as well as groups. I have focus palettes, beam palettes and color palettes,
as well as a second command line to see what my other programmer is doing.
When I created this magic sheet I wanted a simple way to view and interact with all of
my moving lights in my rig. I have five moving lights front of house and 10 over stage.
So, I have my fixtures represented, but I also have groups, site selection groups, as
well as focus palettes, edge and zoom palettes, gobos and color palettes.
So very quickly I can grab my fixtures, throw them downstage left, zoom in on my image box,
put them in a travel break-up, clear my shutters and finally I'll drop them in a color palette.
It's as simple as that.
So as you can see, Magic Sheets has an infinite amount of possibilities that allow you to
customize a space that fits your work flow. From a designer centric magic sheet, to a
production electrician, to a programmer. Magic Sheets allow you to create an environment
that lets you work better.
This magic sheet takes the rig and gives me a little bit more flexibility. I have buttons
that allow me to go to presets. I can disable my timing to step through queues. I can go
to a cue 0 and I have a lot of other face panel keys. This is really important
if I'm not sitting in front of a desk. Maybe I'm at a processor or an RVI and I need to
interact with my stage. This magic sheet is a great example of a full rig.
I have a lot of information here, but using zoom and views I can go in and see exactly
what I need to see.
As an electrician, a typical live screen doesn't give me a whole lot of information about what
my lights are doing and where they're located. In Magic Sheets, I can lay out all those fixtures
and very quickly troubleshoot and assess problems.
This is a comprehensive example of using magic sheets to duplicate a face panel. If I'm in
a dimmer room and working on a processor without a face panel, I can come in and access all
of my commands. Even better I don't need a touchscreen. All of the features of Magic Sheets
work with standard mouse gesturing.
One of the best features about Magic Sheets is that you can create a magic sheet that
looks like your magic sheet. Designers can now use offline software to create the tools
that they need to use in the theater, print them out, bring them with them, hand it to
the programmer and allow them to interact with the tools as needed.
Assistant designers, programmers, electricians, everyone on the lighting staff now has their
own portal into the data. As you can see from our brief time together,
Magic Sheets is a pretty awesome feature. It's a simple tool set that has infinite possibilities.
It can either help you with your current work flow or allow you to adapt. Everyone on the
lighting team has tools now specific to how they work.
I'm very excited about this tool and I hope you are, too. Go to ETCconnect.com and download
the offline editor and play with it. See what Magic Sheets can do for you. Reporting live,
this is Gonzman. Back to you Valentino.
Concurrent with 2.0 we've rewritten the manual so there will not be a supplement with 2.0.
So now you'll need to read the manual. There are also quite a few changes to some basic syntax.
There are a lot of extensions to syntax so you're gonna wanna make sure to read the
release note to make sure that you know all of those small changes that have been integrated into 2.0.