Hello, my name is Elisabeth Pellen
I'm the creative director of Skull and Bones, and I'm here to break down the Skull and Bones
Ubisoft Forward trailer.
In Skull and Bones
as you explore the world and [raise] your Infamy through epic naval battles,
you will loot and unlock a large variety of vanity sets that you can complete
or mix to create a unique look for your pirate captain and ship.
In our game, you can also customize the look of your crew.
This customization currently changes as a set and not yet
individually.
Our game has a wide variety of weapons for you to customize.
And here are some quick examples of a few different types of weapons
like spike culverin, carronade and long gun.
Long guns, for example, offers long distance shots, but requires precision.
While the carronade
provides very quick reload speed but less damage output.
Each of [these] weapons have some element damage type
which has bonuses and minuses to different armor types
of our enemies.
That's a ballista, it's commonly equipped at the bow of your ship
and shoots a singular long range high damage arrow at a time.
Like all weapons in our game, it can be upgraded
and has several elemental types like fire, piercing, and even healing.
Those sails belong to the Dutch Merchant Company.
What I can say about this faction is that their fleets transport the most valuable [cargo]
through the dangerous waters of the Indian Ocean.
That faction can spot any gang of pirates from a long distance,
and hit multiple ships at the same time with their deadly mortars.
Historically, pirates did transform their ship to outsmart prey bigger than them.
They could break walls below the deck as an example or ballast the hull to improve the stability of the ship.
So the system of armor is our interpretation of how
pirates can put together a ship based on the enemy's strengths.
Every weapon and damage type will have an armor that can counter it.
So each armor is efficient at protecting your hull and cargo from specific faction techniques.
In our game we have three main categories of ship
cargo, navigation, and combat.
The cargo ships give you advantage in terms of weight capacity.
The navigation ships are faster and easier to maneuver.
While the combat ship comes with more cannon ports
which allows players to equip more weapons and deal more damage.
Our ships also have a cool figurehead that you can choose
to equip.
You will be able to find them throughout the game
as part of your progression.
Pets are also confirmed for the game at launch.
You will find them as part of your progression, but you can also discover the vanity sets
for them as you progress, and through our store.
Attacking forts in our game is risky business.
As part of the fort's defenses, they will send up a signal flare
when the gatekeeper spots a danger on the horizon.
This is their way of calling for reinforcements.
Players will expect a fleet of enemy ships coming towards them,
and they will have to make a choice of either fleeing or staying to fight for the plunder.
The longer you will resist waves of enemies, the bigger the bounty will be for your taking.
Rocket launchers can also be equipped on our ships as a secondary weapon.
It is one of my favorite weapons because it works better in a fast-paced naval battle
as it has a wide trajectory and allows projectiles to hit moving targets
for more efficiency compared to a single shot weapon.
So as you can see,
these are not your modern-day target-lock torpedos that you will find in our game.
The torpedoes we have usually have a very long range,
but the accuracy may not be as great as other weapons.
However, it's really fun to use. Like mentioned before with our weapon counter system.
you can equip certain armor to increase your defense against such weapons.
Different weapons inflict one of the different types of damage;
Explosive, piercing, fire, flooding,
crushing, tearing, or blunt.
Each type can result in immense damage
or lower damage depending on your opponent's armor material.
Thank you for watching Ubisoft Forward
and we can't wait for you to sail the seas with us this November 8th.